Scramble orders?
WAR WAR WAR AND MORE WAR!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to SikangCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 2 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 4 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 1 infantry placed in Kiangsu
1 fighter placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 5 Sea Zone
6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany -
Intercept in West Germany and scramble in sz6?
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No intercept in Germany and send up 3 Japanese planes
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Bonzai!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 5 Sea Zone
6 bombers and 3 fighters moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western GermanyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total. Damaged units is as follows: airfield = 2, factory_major = 5
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 6 bombers and 6 fighters
Japanese defend with 3 destroyers, 3 fighters and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers and 6 fighters in 6 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/6 hits
3 fighters owned by the Japanese, 3 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 4 fighters
Casualties for Japanese: 3 destroyers and 3 fighters
Battle in 2 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 2 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
4 carriers and 2 destroyers moved from 16 Sea Zone to 4 Sea Zone
1 fighter moved from 5 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to Soviet Far East
6 bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 2 Sea Zone to Soviet Far East
2 fighters moved from 2 Sea Zone to 4 Sea Zone
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to TunisiaPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 mech_infantrys placed in Finland
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from Japanese
1 fighter moved from Persia to 39 Sea Zone
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to Burma
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Tsinghai to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 30 PUs;
British buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
British take 80 Sea Zone from Japanese
1 fighter moved from Persia to 39 Sea Zone
3 mech_infantrys moved from West India to Burma
2 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to Burma
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Tsinghai to SuiyuyanCombat - British
Battle in Greece
Battle in Suiyuyan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 3/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Suiyuyan
British win, taking Greece from Germans with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 4 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 2 : 1/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Burma, round 3 : 5/8 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Suiyuyan to TsinghaiPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tsinghai: 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
2 destroyers placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 fighter
Burma : 2 infantry and 4 mech_infantrys
India : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Kazakhstan : 1 mech_infantry
39 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
109 Sea Zone : 2 destroyers
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 aaGuns, 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 37 / 37
Russians : 33 / 37
Japanese : 63 / 65
Americans : 61 / 84
Chinese : 3 / 4
British : 36 / 34
UK_Pacific : 6 / 6
Italians : 8 / 3
ANZAC : 14 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.328
Median : 3.000
Variance : 1.365
Standard Deviation : 1.168
Total rolls : 64Null / Other
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
2 fighters moved from Northern Italy to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
2 fighters moved from Northern Italy to PolandCombat - Italians
Battle in Poland
Italians attack with 1 artillery and 2 fighters
Russians defend with 3 armour
Italians roll dice for 1 artillery and 2 fighters in Poland, round 2 : 0/3 hits
Russians roll dice for 3 armour in Poland, round 2 : 3/3 hits
2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Poland
Russians win with 3 armour remaining. Battle score for attacker is -24
Casualties for Italians: 1 artillery and 2 fightersNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,1,4,3,4,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs -
Looking kind of weak for the Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 37 / 37
Russians : 33 / 37
Japanese : 63 / 65
Americans : 61 / 84
Chinese : 3 / 4
British : 36 / 34
UK_Pacific : 6 / 6
Italians : 8 / 0
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
The Russians are coming to Berlin! Vodka for everyone!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 submarine moved from 109 Sea Zone to 119 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 3 armour
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Poland, round 2 : 5/7 hits
Russians roll dice for 3 armour in Poland, round 2 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
2 fighters moved from Poland to Western Germany
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Southern France to Northern Italy
5 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Yugoslavia to Albania
1 artillery moved from Romania to BulgariaPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,4,4,3,2,4
Germans collect 37 PUs (2 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.632
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Germans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 1.857
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Russians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Are you ready to switch sides, I dont know if I can pull this off, but lets see what Japan does
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese