I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Greater Southern Germany to Germany
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Yugoslavia to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 armour moved from Slovakia Hungary to GermanyNon Combat Move - Germans
Place Units - Germans
1 armour, 1 artillery and 6 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,3
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Poland
Russians attack with 5 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/9 hits
Germans roll dice for 5 infantry in Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Poland, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Baltic StatesPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
Poland : 1 flag, 5 artilleries
Baltic States : 3 artilleries and 1 tactical_bomber
Urals : 1 armour and 1 mech_infantry
Eastern Poland : 3 infantry
Bessarabia : 3 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 37
Russians : 34 / 40
Japanese : 66 / 83
Americans : 59 / 76
Chinese : 4 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.630
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 46Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.719
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 2 armour in Burma, round 2 : 0/2 hits
1 armour owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Burma to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to YunnanPlace Units - Japanese
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.194
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 31UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.625
Median : 4.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.900
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
Great game, your making it tough on me
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 bomber moved from Norway to France
3 bombers moved from Eastern Poland to Romania
1 tactical_bomber moved from Norway to Romania -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to France
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania -
Good game too. Need to bring my A game against you.
sz 6 scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to France
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to RomaniaCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 2/4 hits
2 bombers killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers and 8 fighters
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers and 8 fighters in 6 Sea Zone, round 2 : 7/11 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Battle in Romania
Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Italians defend with 3 infantry
Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Romania, round 2 : 5/7 hits
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Romania
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alaska, round 2 : 3/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Alaska, round 3 : 1/7 hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
2 carriers moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Western Germany to Poland
1 bomber moved from France to PolandPlace Units - Americans
3 mech_infantrys placed in Finland
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/6 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Sikang
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 : 4/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 fighters moved from Burma to IndiaPlace Units - British
1 transport placed in 98 Sea Zone
1 destroyer placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 32 PUs (4 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Sikang : 1 armour
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
West India : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
98 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 aaGuns, 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 34 / 37
Russians : 35 / 40
Japanese : 63 / 69
Americans : 61 / 82
Chinese : 4 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.550
Median : 3.500
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 100Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16British Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.786
Standard Deviation : 1.669
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.694
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
Hitler doesn’t want to go down. He shot down 2 of my strategic bombers over West Germany!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/5 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits
Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 : 1/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 2 fighters in Slovakia Hungary, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,2,5,5,1
Italians collect 1 PU (7 lost to blockades); end with 3 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Java
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Slovakia Hungary to Poland -
OOL for Poland please





