TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 artillery moved from Olgiy to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 armour moved from Yunnan to Sikang
            3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from India to West India
            3 fighters and 3 tactical_bombers moved from India to West India
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
                  Japanese take 26 Sea Zone from Americans
            1 armour and 2 mech_infantrys moved from Kweichow to Kansu
            1 mech_infantry moved from Shensi to Kansu
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from French Indo China to Burma
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in West India
                Japanese attack with 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                    Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in West India, round 2 :  7/18 hits
                    UK_Pacific roll dice for 11 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in West India, round 2 :  9/18 hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in West India, round 3 :  4/9 hits
                    UK_Pacific roll dice for 11 armour in West India, round 3 :  3/11 hits
                    2 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 armour owned by the British lost in West India
                    Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 4 :  3/6 hits
                    UK_Pacific roll dice for 7 armour in West India, round 4 :  4/7 hits
                    2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 armour owned by the British lost in West India
                1 armour owned by the Japanese retreated to India
                UK_Pacific win with 4 armour remaining. Battle score for attacker is -29
                Casualties for British: 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 2 armour, 2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
            Battle in Kansu
                Japanese attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 2 :  2/4 hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from West India to India
Place Units - Japanese
            1 armour and 1 infantry placed in Japan
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in India
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Dice Statistics:
Total
            1 was rolled 13 times
            2 was rolled 16 times
            3 was rolled 9 times
            4 was rolled 17 times
            5 was rolled 15 times
            6 was rolled 12 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.568
        Standard Deviation : 0.754
        Total rolls : 82
UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 9 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 36
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Chinese Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Japanese Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 11 times
            5 was rolled 8 times
            6 was rolled 2 times
        Average roll : 3.262
        Median : 3.500
        Variance : 1.073
        Standard Deviation : 1.036
        Total rolls : 42
triplea_40618.0_Jap21.tsvg