7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

    Scramble SZ6?

  • '17

    full scr

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 fighters moved from United Kingdom to 110 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Crete
                1 bomber moved from Morocco to 110 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Greece
                Battle in Caroline Islands
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 4 fighters in 6 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians, taking Greece from Germans, taking Caroline Islands from Japanese with 3 fighters remaining. Battle score for attacker is 34
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer, 2 tactical_bombers and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Crete
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Crete, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
                        Americans roll dice for 2 artilleries in Crete, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Crete, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Crete
                    Americans win, taking Crete from Italians with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Cyprus
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 3 :  2/4 hits
                        Italians roll dice for 2 infantry in Cyprus, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
                    Americans win, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Burma to India
                4 destroyers moved from 96 Sea Zone to 99 Sea Zone
                2 carriers and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 bomber moved from 110 Sea Zone to United Kingdom
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 carrier moved from 87 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                3 fighters moved from Morocco to Gibraltar
                1 tactical_bomber moved from Morocco to Gibraltar
                2 fighters moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 artilleries and 7 infantry placed in Eastern United States
                7 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,4,5,3,3,1,5,5,4,2,2,6,5,1,4,2,4,6,2,5,5,1
                Americans collect 58 PUs (1 lost to blockades); end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 56 / 83
        Russians : 5 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 33 / 38
        UK_Pacific : 16 / 15
        Italians : 21 / 13
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Jehol to Kwangsi
                6 infantry moved from Jehol to Anhwe
                11 infantry moved from Kiangsi to Kwangsi
                2 artilleries moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Anhwe
                1 artillery moved from Kiangsi to Kwangsi

    Place Units - Chinese
                4 artilleries and 2 infantry placed in Shensi
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 56 / 83
        Russians : 5 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 33 / 38
        UK_Pacific : 16 / 15
        Italians : 21 / 13
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from 99 Sea Zone to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from 99 Sea Zone to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery, 4 fighters and 2 infantry in Caucasus, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from West India to India
                3 infantry and 2 mech_infantrys moved from Kiangsi to Kwangsi
                1 aaGun moved from Jehol to Anhwe
                2 aaGuns, 3 artilleries and 12 infantry moved from Jehol to Manchuria
                7 artilleries, 8 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
                1 artillery and 5 infantry moved from Persia to Iraq
                1 artillery and 4 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to India
                2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 carriers, 1 destroyer and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                4 fighters moved from Caucasus to Novosibirsk
                1 fighter moved from Northwest Persia to Novosibirsk
                1 fighter moved from Northwest Persia to 99 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,6,2,1,2,4,5,5,2,3,2,6,5,4,4,3,5,4,2,4,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                UK_Pacific collect 7 PUs (9 lost to blockades); end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 5 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 35 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 13
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Volgograd
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                4 artilleries and 6 infantry moved from Rostov to Volgograd
                2 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov

    Combat - Italians
                Battle in Greece
                    Italians attack with 4 fighters
                    Americans defend with 1 infantry
                        Italians roll dice for 4 fighters in Greece, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
                    Italians win with 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Greece to Southern Italy
                1 aaGun moved from Rostov to Volgograd

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,1,6,5,6
                Italians collect 14 PUs (7 lost to blockades); end with 14 PUs

    triplea_40727_Ita14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                ANZAC creates battle in territory 37 Sea Zone
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    1 submarine owned by the Japanese Submerged

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to 33 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from New South Wales to South Australia
                2 infantry moved from Northwest Persia to Iraq
                2 fighters moved from Gibraltar to 99 Sea Zone
                2 fighters moved from 88 Sea Zone to United Kingdom
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to India

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 5 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 35 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Gibraltar to 99 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 5 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 35 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre14.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 infantry moved from Tambov to Rostov
                3 artilleries moved from Tambov to Rostov
                3 infantry moved from Volgograd to Caucasus
                18 artilleries and 27 infantry moved from Volgograd to Samara
                1 armour and 2 mech_infantrys moved from Russia to Samara
                29 armour and 37 mech_infantrys moved from Volgograd to Samara
                2 armour and 4 mech_infantrys moved from Tambov to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 armour moved from Bryansk to Samara
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
                2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Norway to Finland
                1 infantry moved from France to Northern Italy
                1 armour and 4 mech_infantrys moved from Germany to Western Germany
                1 armour and 2 mech_infantrys moved from Poland to Romania
                4 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    triplea_40727_Ger15.tsvg

  • '17

    All Allied fighters will intercept SBR

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 infantry moved from Tambov to Rostov
                3 artilleries moved from Tambov to Rostov
                3 infantry moved from Volgograd to Caucasus
                18 artilleries and 27 infantry moved from Volgograd to Samara
                1 armour and 2 mech_infantrys moved from Russia to Samara
                29 armour and 37 mech_infantrys moved from Volgograd to Samara
                2 armour and 4 mech_infantrys moved from Tambov to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 armour moved from Bryansk to Samara
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
                2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Norway to Finland
                1 infantry moved from France to Northern Italy
                1 armour and 4 mech_infantrys moved from Germany to Western Germany
                1 armour and 2 mech_infantrys moved from Poland to Romania
                4 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  :  1/4 hits
                        Defenders Fire,  :  2/3 hits
                        2 bombers owned by the Germans lost in United Kingdom
                        1 fighter owned by the ANZAC lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Caucasus, round 2 :  5/8 hits
                        British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Ukraine
                1 fighter moved from Caucasus to Rostov
                3 tactical_bombers moved from Caucasus to Rostov
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                10 infantry placed in Western Germany
                6 mech_infantrys placed in Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,6,1,3,6
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

    triplea_40727_Ger15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 tactical_bomber moved from Persia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    retreated to Kazakhstan
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Novosibirsk to Tsinghai
                1 tactical_bomber moved from Kazakhstan to Tsinghai
                3 fighters moved from Shensi to India
                3 armour moved from Kansu to Kweichow

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 4 / 0
        Japanese : 29 / 28
        Americans : 59 / 90
        Chinese : 23 / 25
        British : 33 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 bomber moved from Sumatra to 41 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to Japan
                1 fighter moved from Amur to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Korea to Amur
                1 submarine moved from 5 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Philippines

    Place Units - Japanese
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,4,1,5,3,3,6,1,6,6,1,6,1,4,3,6,2,3,6,1,5,1,5
                Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs

    triplea_40727_Jap15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Guam
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 1 bomber, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Crete to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Syria to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
                4 transports moved from 99 Sea Zone to 94 Sea Zone
                3 infantry moved from Morocco to Algeria
                2 artilleries moved from Morocco to Algeria
                1 infantry moved from Tunisia to Algeria
                1 aaGun moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 artillery moved from Libya to Tobruk
                7 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun, 3 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 8 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                3 submarines moved from 16 Sea Zone to 22 Sea Zone
                2 carriers and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 artillery moved from India to Burma
                2 artilleries and 3 infantry moved from Iraq to Persia
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 88 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                3 fighters moved from Gibraltar to Egypt
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 artilleries and 6 infantry placed in Central United States
                1 bomber and 3 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Production/PUs Summary :

    Germans : 52 / 79
        Russians : 3 / 0
        Japanese : 30 / 21
        Americans : 64 / 103
        Chinese : 23 / 25
        British : 33 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                3 artilleries and 2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                1 artillery placed in Anhwe
                7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 52 / 79
        Russians : 3 / 0
        Japanese : 30 / 21
        Americans : 64 / 103
        Chinese : 23 / 26
        British : 33 / 41
        UK_Pacific : 16 / 10
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Manchuria to Korea
                      UK_Pacific take Korea from Japanese
                3 artilleries and 11 infantry moved from Manchuria to Amur
                3 mech_infantrys moved from Iraq to Caucasus
                5 fighters moved from Novosibirsk to Caucasus
                2 fighters moved from 99 Sea Zone to Caucasus
                1 fighter moved from 99 Sea Zone to Caucasus

    Combat - British
                Battle in Amur
                    British attack with 3 artilleries and 11 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 artilleries and 11 infantry in Amur, round 2 :  5/14 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    British win, taking Amur from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Caucasus
                    British attack with 8 fighters and 3 mech_infantrys
                    Germans defend with 3 infantry
                        British roll dice for 8 fighters and 3 mech_infantrys in Caucasus, round 2 :  5/11 hits
                        Germans roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                5 fighters moved from Caucasus to Tsinghai
                9 artilleries, 19 infantry and 6 mech_infantrys moved from Iraq to Persia
                2 carriers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Caucasus to Persia
                1 fighter moved from Caucasus to Persia
                2 aaGuns moved from Manchuria to Amur
                1 fighter moved from Caucasus to Persia
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from India to Yunnan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
                Some Units in India change ownership: 3 infantry

    Production/PUs Summary :

    Germans : 50 / 79
        Russians : 3 / 0
        Japanese : 26 / 21
        Americans : 64 / 103
        Chinese : 23 / 26
        British : 35 / 41
        UK_Pacific : 20 / 17
        Italians : 21 / 14
        ANZAC : 18 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Samara to Novosibirsk
                      Italians take Novosibirsk from Russians
                2 artilleries and 4 infantry moved from Samara to Kazakhstan
                4 artilleries and 6 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 bomber moved from Volgograd to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,5,4,1,1,2,5
                Italians collect 14 PUs (8 lost to blockades); end with 16 PUs

    triplea_40727_Ita15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from India to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
                        ANZAC roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                        ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 marine in Malaya, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Malaya
                        ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 4 :  0/2 hits
                        Japanese roll dice for 1 marine in Malaya, round 4 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 5 :  2/2 hits
                        Japanese roll dice for 1 marine in Malaya, round 5 :  1/1 hits
                        1 marine owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 marine

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to Yunnan
                1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from New South Wales to New Zealand
                2 fighters moved from 94 Sea Zone to Egypt
                1 infantry moved from Jehol to Anhwe
                2 infantry moved from Iraq to Persia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 50 / 79
        Russians : 2 / 0
        Japanese : 26 / 21
        Americans : 64 / 103
        Chinese : 23 / 26
        British : 35 / 41
        UK_Pacific : 20 / 17
        Italians : 22 / 16
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Persia

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 79
        Russians : 2 / 0
        Japanese : 26 / 21
        Americans : 64 / 103
        Chinese : 23 / 26
        British : 35 / 41
        UK_Pacific : 20 / 17
        Italians : 22 / 16
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 bomber, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                4 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
                1 fighter moved from Rostov to Southern Italy
                3 tactical_bombers moved from Rostov to Southern Italy
                3 artilleries and 3 infantry moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                33 armour, 18 artilleries, 28 infantry and 45 mech_infantrys moved from Samara to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to 115 Sea Zone
                3 infantry moved from Novgorod to Vyborg
                1 bomber moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 armour moved from Southern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Germany to Western Germany
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 submarine moved from 124 Sea Zone to 126 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 4 artilleries, 1 bomber and 5 infantry
                    British defend with 2 mech_infantrys
                        Germans roll dice for 4 artilleries, 1 bomber and 5 infantry in Caucasus, round 2 :  6/10 hits
                        British roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 4 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Southern Italy
                5 aaGuns moved from Samara to Kazakhstan
                1 bomber moved from Holland Belgium to Western Germany
                2 infantry moved from 115 Sea Zone to Finland

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Russia
                2 artilleries, 2 fighters and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,2,2,2,4,6,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs

    triplea_40727_Ger16.tsvg

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