WAR WAR WAR AND MORE WAR!

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    triplea_40618.0_Chi17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_40618.0_Chi17.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    triplea_40618.0_Bri17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    Combat - British
                Battle in Suiyuyan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Iraq to Egypt
                5 fighters moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Persia
                2 transports moved from 127 Sea Zone to 125 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Persia
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 fighter and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 2 transports
        Iraq : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 infantry and 1 mech_infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 27 / 28
        Japanese : 68 / 76
        Americans : 59 / 74
        Chinese : 2 / 2
        British : 33 / 32
        UK_Pacific : 2 / 0
        Italians : 10 / 17
        ANZAC : 17 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40618.0_UK_17.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    Combat - British
                Battle in Suiyuyan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Iraq to Egypt
                5 fighters moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Persia
                2 transports moved from 127 Sea Zone to 125 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Persia
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40618.0_UK_17.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    Combat - British
                Battle in Suiyuyan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Iraq to Egypt
                5 fighters moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Persia
                2 transports moved from 127 Sea Zone to 125 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Persia
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_40618.0_UK_17.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 6:48:58 PM


  • Getting Bug Errors

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_40618.0_Chi17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan

    Combat - British
                Battle in Suiyuyan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Iraq to Egypt
                5 fighters moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Persia
                2 transports moved from 127 Sea Zone to 125 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Persia
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_40618.0_UK_17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    triplea_40618.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs

    triplea_40618.0_Ita17.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    triplea_40618.0_ANZ17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40618.0_ANZ17.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    triplea_40618.0_Fre17.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Karelia : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 27 / 28
        Japanese : 68 / 76
        Americans : 59 / 74
        Chinese : 2 / 2
        British : 32 / 32
        UK_Pacific : 2 / 0
        Italians : 11 / 12
        ANZAC : 17 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40618.0_Fre17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
                3 armour and 4 mech_infantrys moved from Baltic States to Belarus
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Poland to Belarus
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone

    triplea_40618.0_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
                3 armour and 4 mech_infantrys moved from Baltic States to Belarus
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Poland to Belarus
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Russians defend with 2 aaGuns, 6 artilleries and 8 infantry
                        Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Belarus, round 2 :  4/15 hits
                        Russians roll dice for 2 aaGuns, 6 artilleries and 8 infantry in Belarus, round 2 :  4/14 hits
                        2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Belarus, round 3 :  3/11 hits
                        Russians roll dice for 6 artilleries and 6 infantry in Belarus, round 3 :  5/12 hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
                    1 mech_infantry owned by the Germans, 4 armour owned by the Germans and 1 artillery owned by the Germans retreated to Baltic States
                    Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 6 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 5 infantry

    Non Combat Move - Germans
                5 infantry moved from Poland to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery and 7 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Denmark
                1 artillery and 7 infantry moved from Western Germany to Germany
                1 armour and 1 mech_infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                2 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery placed in France
                6 infantry placed in Western Germany
                1 armour and 1 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 14 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.654
            Median : 4.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 52

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

    Russians Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    triplea_40618.0_Ger18.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Russians

    triplea_40618.0_Rus18.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                6 artilleries and 3 infantry moved from Belarus to Novgorod
                2 infantry moved from Archangel to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod
                6 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Western Ukraine to Bessarabia
                3 mech_infantrys moved from Western Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia

    triplea_40618.0_Rus18.tsvg

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