I believe couldn’t have landed the bomber there as Italy captured it this round
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
2 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Norway
1 artillery moved from Rostov to Volgograd
29 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Western Ukraine to TambovCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Germans attack with 29 armour, 18 artilleries, 32 infantry and 37 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 29 armour, 18 artilleries, 32 infantry and 37 mech_infantrys in Volgograd, round 2 : 29/116 hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 29 armour, 18 artilleries, 31 infantry and 37 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 bomber moved from Caucasus to Ukraine
3 aaGuns moved from Russia to Samara
1 aaGun moved from Vologda to Samara
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Norway to Western Germany
1 fighter moved from Norway to Novgorod
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from France to Western Germany
2 artilleries and 8 infantry moved from France to Northern Italy
4 fighters moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to NovgorodPlace Units - Germans
1 bomber placed in Western Germany
3 tactical_bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1,3,4,2,3
Germans collect 55 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Sikang to Kansu
2 armour moved from Tsinghai to Kansu
3 fighters moved from Szechwan to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 armour, 3 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 3 armour, 3 fighters and 1 mech_infantry in Kansu, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Russians
2 aaGuns, 19 artilleries and 52 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Turkmenistan to Novosibirsk
3 fighters moved from Kansu to ShensiTurn Complete - Russians
Production/PUs Summary :
Germans : 58 / 83
Russians : 5 / 0
Japanese : 25 / 29
Americans : 58 / 84
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Amur to Buryatia
1 fighter moved from Japan to Buryatia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 10 fighters in 37 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in MalayaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Buryatia to AmurPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 26 PUs (3 lost to blockades); end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone -
Scramble SZ6?
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full scr
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Greece
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking Greece from Germans, taking Caroline Islands from Japanese with 3 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 2 tactical_bombers and 2 transports
Battle in 110 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Crete
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
Americans roll dice for 2 artilleries in Crete, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Cyprus
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Cyprus, round 3 : 2/4 hits
Italians roll dice for 2 infantry in Cyprus, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Burma to India
4 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 carriers and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 87 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone
1 artillery moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
7 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,4,5,3,3,1,5,5,4,2,2,6,5,1,4,2,4,6,2,5,5,1
Americans collect 58 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 16 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Jehol to Kwangsi
6 infantry moved from Jehol to Anhwe
11 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to KwangsiPlace Units - Chinese
4 artilleries and 2 infantry placed in Shensi
1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 38
UK_Pacific : 16 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 99 Sea Zone to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from West India to India
3 infantry and 2 mech_infantrys moved from Kiangsi to Kwangsi
1 aaGun moved from Jehol to Anhwe
2 aaGuns, 3 artilleries and 12 infantry moved from Jehol to Manchuria
7 artilleries, 8 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 5 infantry moved from Persia to Iraq
1 artillery and 4 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to India
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers, 1 destroyer and 4 fighters moved from 96 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Caucasus to Novosibirsk
1 fighter moved from Northwest Persia to Novosibirsk
1 fighter moved from Northwest Persia to 99 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,5,6,2,1,2,4,5,5,2,3,2,6,5,4,4,3,5,4,2,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
UK_Pacific collect 7 PUs (9 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Volgograd
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 artilleries and 6 infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Italians
Battle in Greece
Italians attack with 4 fighters
Americans defend with 1 infantry
Italians roll dice for 4 fighters in Greece, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,1,6,5,6
Italians collect 14 PUs (7 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from New South Wales to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from New South Wales to South Australia
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Gibraltar to 99 Sea Zone
2 fighters moved from 88 Sea Zone to United Kingdom
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to IndiaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Gibraltar to 99 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 54 / 83
Russians : 5 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 35 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Tambov to Rostov
3 artilleries moved from Tambov to Rostov
3 infantry moved from Volgograd to Caucasus
18 artilleries and 27 infantry moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
29 armour and 37 mech_infantrys moved from Volgograd to Samara
2 armour and 4 mech_infantrys moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Norway to Finland
1 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Poland to Romania
4 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea Zone -
All Allied fighters will intercept SBR
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Tambov to Rostov
3 artilleries moved from Tambov to Rostov
3 infantry moved from Volgograd to Caucasus
18 artilleries and 27 infantry moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
29 armour and 37 mech_infantrys moved from Volgograd to Samara
2 armour and 4 mech_infantrys moved from Tambov to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 3 tactical_bombers moved from Novgorod to Caucasus
2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Norway to Finland
1 infantry moved from France to Northern Italy
1 armour and 4 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Poland to Romania
4 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 bombers owned by the Germans lost in United Kingdom
1 fighter owned by the ANZAC lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Rostov
3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Western Germany
6 mech_infantrys placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,6,1,3,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
3 fighters moved from Shensi to India
3 armour moved from Kansu to KweichowTurn Complete - Russians
Production/PUs Summary :
Germans : 57 / 79
Russians : 4 / 0
Japanese : 29 / 28
Americans : 59 / 90
Chinese : 23 / 25
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Sumatra to 41 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 fighter moved from Amur to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Korea to Amur
1 submarine moved from 5 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to PhilippinesPlace Units - Japanese
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,4,1,5,3,3,6,1,6,6,1,6,1,4,3,6,2,3,6,1,5,1,5
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Guam
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese with 1 bomber, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
4 transports moved from 99 Sea Zone to 94 Sea Zone
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 aaGun moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 8 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 16 Sea Zone to 22 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from India to Burma
2 artilleries and 3 infantry moved from Iraq to Persia
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 25
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 artilleries and 2 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery placed in Anhwe
7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 52 / 79
Russians : 3 / 0
Japanese : 30 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 33 / 41
UK_Pacific : 16 / 10
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 artilleries and 11 infantry moved from Manchuria to Amur
3 mech_infantrys moved from Iraq to Caucasus
5 fighters moved from Novosibirsk to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to CaucasusCombat - British
Battle in Amur
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 11 infantry in Amur, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 8 fighters and 3 mech_infantrys
Germans defend with 3 infantry
British roll dice for 8 fighters and 3 mech_infantrys in Caucasus, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Caucasus to Tsinghai
9 artilleries, 19 infantry and 6 mech_infantrys moved from Iraq to Persia
2 carriers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 aaGuns moved from Manchuria to Amur
1 fighter moved from Caucasus to Persia
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from India to YunnanPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 50 / 79
Russians : 3 / 0
Japanese : 26 / 21
Americans : 64 / 103
Chinese : 23 / 26
British : 35 / 41
UK_Pacific : 20 / 17
Italians : 21 / 14
ANZAC : 18 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0