@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Alaska to British Columbia
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 artillery moved from Siberia to Sakha
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour and 2 mech_infantrys moved from Yunnan to India
3 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 5 : 2/3 hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in India
Japanese attack with 4 armour, 5 artilleries, 4 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 5 artilleries, 3 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 2 : 11/24 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry in India, round 2 : 6/19 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 2 fighters owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/18 hits
UK_Pacific roll dice for 11 fighters in India, round 3 : 8/11 hits
3 artilleries owned by the Japanese, 1 armour owned by the Japanese, 8 fighters owned by the British and 4 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 3 fighters and 4 tactical_bombers in India, round 4 : 4/10 hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 1/3 hits
1 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95
Casualties for British: 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.972
Median : 4.000
Variance : 1.738
Standard Deviation : 1.318
Total rolls : 108
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.303
Median : 4.000
Variance : 2.031
Standard Deviation : 1.425
Total rolls : 33
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.750
Median : 4.000
Variance : 0.698
Standard Deviation : 0.836
Total rolls : 64
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 6 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 10 Sea Zone to Alaska
1 fighter moved from Western United States to British Columbia
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Finland to Western Germany
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
1 fighter moved from Ukraine to Novgorod
4 fighters moved from Ukraine to Eastern Poland
3 fighters moved from Ukraine to Novgorod
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
3 armour and 1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
3 bombers moved from Finland to Western Germany
4 fighters moved from Ukraine to Eastern Poland
4 fighters moved from Ukraine to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
Intercept in Berlin?
No intercept, the drug crazed AAA gunners know that they wont get their fix until they shoot down the American JUNK bombers!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
3 armour and 1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
3 bombers moved from Finland to Western Germany
4 fighters moved from Ukraine to Eastern Poland
4 fighters moved from Ukraine to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Novgorod
Americans attack with 3 armour, 7 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits
Americans roll dice for 3 armour, 7 fighters, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 3 armour, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 1 mech_infantry
Battle in 9 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 9 Sea Zone
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 tactical_bomber in 1 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 1 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Eastern Poland
Americans attack with 4 fighters
Germans defend with 1 infantry
Americans roll dice for 4 fighters in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern Poland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Eastern Poland to Belarus
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 92 Sea Zone to 86 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Novgorod to Finland
4 fighters and 3 tactical_bombers moved from Novgorod to Belarus
3 bombers moved from Western Germany to Finland
Place Units - Americans
3 infantry placed in Finland
3 infantry placed in Norway
4 infantry placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 2 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield and 1 fighter
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
10 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Belarus : 7 fighters and 3 tactical_bombers
Novgorod : 3 armour
106 Sea Zone : 1 flag
86 Sea Zone : 2 transports
109 Sea Zone : 1 flag
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
91 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Finland : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters and 3 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 69 / 79
Americans : 59 / 74
Chinese : 2 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.604
Median : 4.000
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 53
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.152
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.222
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 68 / 79
Americans : 59 / 74
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.604
Median : 4.000
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 53
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.152
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.222
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Persia to India
1 fighter moved from Eastern Persia to India
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 fighter moved from Eastern Persia to India
3 fighters moved from Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 fighter moved from Eastern Persia to India
3 fighters moved from Persia to India
Combat - British
Battle in India
British attack with 4 fighters
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 4 fighters in India, round 2 : 2/4 hits
Japanese roll dice for 2 armour in India, round 2 : 0/2 hits
2 armour owned by the Japanese lost in India
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - British
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
4 fighters moved from India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Syria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag, 5 fighters
127 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 68 / 79
Americans : 59 / 74
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 10 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Bessarabia to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Western Ukraine, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 36 PUs;
Germans buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Poland to Eastern Poland
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 36 PUs;
Germans buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Poland to Eastern Poland
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 4 fighters, 8 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 armour
Germans roll dice for 3 armour, 1 artillery, 4 fighters, 8 infantry, 4 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 9/23 hits
Russians roll dice for 3 armour in Novgorod, round 2 : 3/3 hits
3 armour owned by the Americans and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 4 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 3 armour
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Novgorod to Baltic States
1 artillery and 7 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from France to Germany
9 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 5 infantry placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3