Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber and 1 fighter moved from India to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 fighter in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
1 fighter moved from West India to India
3 fighters moved from Persia to India
3 fighters moved from 112 Sea Zone to Finland
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tanganyika Territory to Ethiopia
1 mech_infantry moved from Norway to Finland
1 infantry moved from Norway to FinlandPlace Units - British
1 destroyer placed in 71 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 fighter and 1 tactical_bomber
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
41 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Syria : 1 flag
Norway : 1 artillery, 3 fighters and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour
Karelia : 2 infantry
112 Sea Zone : 2 transports
80 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
Finland : 3 fighters, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 26 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 34 / 34
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 40Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10British Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Syria
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
AA fire in Ukraine : 1/1 hits
1 bomber owned by the Italians lost in Ukraine
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/10 hits
2 aaGuns owned by the Russians and 4 infantry owned by the Italians lost in Ukraine
1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Bessarabia
Russians win, taking Syria from British with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 4 infantry
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
1 artillery and 5 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Off to work
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
54 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
62 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 42 / 51
Russians : 24 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.182
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.750
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Finland : 2 infantry
Production/PUs Summary :
Germans : 42 / 51
Russians : 24 / 25
Japanese : 67 / 76
Americans : 64 / 87
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.182
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.750
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 artillery moved from Archangel to Belarus
1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Belarus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 artillery moved from Archangel to Belarus
1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Belarus
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Belarus to Germany
2 artilleries and 7 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery, 6 infantry and 1 mech_infantry placed in Germany
1 tactical_bomber placed in Western Germany
1 destroyer placed in 105 Sea Zone
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.267
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Samara to Timguska
1 bomber moved from Tsinghai to Timguska
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Samara to Timguska
1 bomber moved from Tsinghai to Timguska
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to BelarusCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Volgograd to Tsinghai
1 bomber moved from Timguska to Tsinghai
3 armour moved from Bryansk to Archangel
1 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to UkrainePlace Units - Russians
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns, 1 bomber and 2 mech_infantrys
Sikang : 1 mech_infantry
Timguska : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 4 artilleries and 1 infantry
Archangel : 3 armour and 1 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 5 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 50
Russians : 25 / 25
Japanese : 65 / 76
Americans : 64 / 87
Chinese : 3 / 3
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 11 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.263
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 armour moved from Finland to Novgorod
3 bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 battleship moved from 112 Sea Zone to 127 Sea Zone
5 carriers moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
3 armour moved from Finland to Novgorod
3 bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 battleship moved from 112 Sea Zone to 127 Sea Zone
5 carriers moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits
4 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 2 armour and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 127 Sea Zone
Americans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 carriers, 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters in 127 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans lost in 127 Sea Zone
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters in 127 Sea Zone, round 3 : 6/6 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 127 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone
Americans winJapanese win with 1 transport remaining with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 2 carriers, 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
4 transports moved from 112 Sea Zone to 127 Sea Zone
3 bombers and 3 fighters moved from Novgorod to Finland
3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
3 armour placed in Finland
3 fighters placed in Norway
2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 1 fighter
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 3 carriers, 1 destroyer and 6 fighters
44 Sea Zone : 1 submarine
46 Sea Zone : 1 destroyer
26 Sea Zone : 3 carriers and 3 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 5 fighters and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Tobruk : 1 flag
Libya : 1 flag, 1 infantry and 1 mech_infantry
Novgorod : 1 armour
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Finland : 1 flag, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 3 fightersProduction/PUs Summary :
Germans : 42 / 50
Russians : 27 / 25
Japanese : 71 / 76
Americans : 61 / 81
Chinese : 1 / 3
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 11 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.619
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 63Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.600
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 42 / 50
Russians : 27 / 25
Japanese : 71 / 76
Americans : 61 / 81
Chinese : 1 / 1
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 11 / 20
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.619
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 63Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.600
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
3 fighters moved from Finland to Belarus
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 fighter moved from Egypt to Syria
2 infantry moved from India to Burma
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
4 fighters moved from India to 41 Sea Zone
3 fighters moved from Persia to Burma