Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 22 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to Siam
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Manchuria: 1 infantry
EDIT: Adding units owned by ANZAC to Jehol: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 submarines moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to France
4 artilleries and 6 infantry moved from Holland Belgium to France
1 armour moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to France
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
27 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Bryansk to Tambov
2 armour moved from Volgograd to Tambov
2 armour and 4 mech_infantrys moved from Poland to Western UkraineCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 4 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 3/4 hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 4/7 hits
Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
4 bombers moved from Caucasus to Southern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 113 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (3 lost to blockades); end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Tsinghai
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Samara to Sikang
2 armour moved from Samara to Tsinghai
1 armour moved from Samara to Turkmenistan
1 armour moved from Samara to Tsinghai
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
3 fighters moved from Persia to Sikang
1 tactical_bomber moved from Persia to TurkmenistanCombat - Russians
Battle in Tsinghai
Russians attack with 4 armour and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Turkmenistan
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Sikang to Szechwan
1 tactical_bomber moved from Turkmenistan to Persia
2 aaGuns, 19 artilleries and 53 infantry moved from Samara to KazakhstanTurn Complete - Russians
Production/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 29 / 37
Americans : 59 / 80
Chinese : 20 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 10 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Korea to Amur
3 fighters moved from Japan to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from Sumatra to India
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Timguska to KansuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from India to Sumatra
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
4 fighters moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from JapaneseCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Algeria
Battle in Libya
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Algeria from Italians, taking Libya from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Italians defend with 1 artillery and 5 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Tunisia, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 3/6 hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Tunisia, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 3 infantry
Battle in Malta
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 4/4 hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
4 fighters moved from Tunisia to Morocco
1 aaGun, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 87 Sea Zone to French West Africa
1 tactical_bomber moved from Eastern United States to Morocco
1 bomber moved from Tunisia to Morocco
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Mexico to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
7 infantry and 2 mech_infantrys placed in Central United States
3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 28 / 29
Americans : 63 / 84
Chinese : 20 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 2 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
7 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 52 / 82
Russians : 7 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 24
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - British
2 fighters moved from Syria to Caucasus
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
5 fighters moved from Syria to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus -
Scramble SZ95?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 25
EDIT: Turning off Edit Mode
British buy 1 artillery, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Syria to Caucasus
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
5 fighters moved from Syria to 95 Sea Zone
3 fighters moved from Egypt to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 95 Sea Zone
British attack with 1 destroyer, 8 fighters and 2 submarines
Italians defend with 2 submarines
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 1 destroyer and 8 fighters in 95 Sea Zone, round 2 : 4/9 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 1 destroyer, 8 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
8 fighters moved from 95 Sea Zone to 96 Sea Zone
2 carriers moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Syria to Northwest Persia
1 artillery and 8 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 artillery and 4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Kwangsi to KiangsiPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
UK_Pacific collect 9 PUs (10 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 50 / 82
Russians : 7 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 20 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tambov to Samara
Italians take Samara from Russians
2 artilleries moved from Tambov to Samara
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 94 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone -
scramble from gibrailtair?
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No scramble
Sorry for the delay
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tambov to Samara
Italians take Samara from Russians
2 artilleries moved from Tambov to Samara
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 94 Sea Zone
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5,3
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 63 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 aaGuns and 2 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
2 fighters moved from 64 Sea Zone to Gibraltar
1 fighter moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from 63 Sea Zone to New South Wales
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 50 / 82
Russians : 6 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 82
Russians : 6 / 0
Japanese : 26 / 29
Americans : 63 / 84
Chinese : 22 / 25
British : 35 / 38
UK_Pacific : 19 / 15
Italians : 21 / 13
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
2 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 mech_infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Norway
1 artillery moved from Rostov to Volgograd
29 armour, 17 artilleries, 32 infantry and 37 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Western Ukraine to Tambov -
scramble from london?
-
no scramble