Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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Scramble SZ6?
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sorry for bump
no scramble tanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Libya
Americans take Libya from Italians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 6 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
10 submarines moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from India to VologdaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Battle in Norway
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Vologda
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to 22 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Shan State to Yunnan
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 48 / 78
Russians : 5 / 6
Japanese : 41 / 34
Americans : 62 / 83
Chinese : 12 / 15
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries, 1 fighter and 9 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 armour, 2 artilleries, 10 infantry and 1 marine
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Jehol, round 2 : 3/15 hits
Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 marine in Jehol, round 2 : 3/14 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 3 : 3/12 hits
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Jehol, round 3 : 3/11 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Jehol, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Jehol, round 4 : 3/8 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Jehol, round 5 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Jehol, round 5 : 3/4 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol
2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -4
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 1 artillery and 10 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 48 / 78
Russians : 5 / 6
Japanese : 39 / 34
Americans : 62 / 83
Chinese : 14 / 17
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 8 infantry moved from Anhwe to JeholCombat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 armour, 1 artillery and 1 marine
British roll dice for 3 artilleries and 11 infantry in Jehol, round 2 : 3/14 hits
Japanese roll dice for 1 armour, 1 artillery and 1 marine in Jehol, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 marineNon Combat Move - British
2 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Yunnan
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 fighters moved from Caucasus to Russia
2 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 5 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 infantry moved from Shan State to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 carriers, 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
7 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 38 / 34
Americans : 62 / 83
Chinese : 15 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
…
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsIsn’t China supposed to be immune to Convoy Blockades?
(In which case, shouldn’t China have 18 ICP: 1 IPC leftover from Buy + 14 IPC in territory + 3 IPC NO)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Cyprus to Crete
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Libya
1 fighter moved from Algeria to Libya
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Crete, round 2 : 3/5 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Libya to Algeria
2 fighters moved from Crete to 99 Sea Zone
1 bomber moved from Crete to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Smolensk to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
ok for china, add pi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
5 fighters moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 5 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 5 fighters in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
5 fighters moved from Caroline Islands to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 22 Sea Zone to QueenslandPlace Units - ANZAC
1 harbour placed in Marianas
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to GibraltarTurn Complete - French
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
10 armour moved from Eastern Poland to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Volgograd to Tambov
3 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Rostov to Bryansk
4 bombers moved from Southern Italy to Caucasus
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
2 armour and 4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 3/10 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Smolensk to Vologda
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Volgograd
1 artillery and 2 infantry placed in France
1 armour and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys in Samara, round 2 : 19/86 hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Tambov to PersiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 53 / 70
Russians : 7 / 9
Japanese : 34 / 34
Americans : 56 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Sumatra
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 4/13 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 8 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in KoreaNon Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to TimguskaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters and 11 submarines moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
2 aaGuns moved from Quebec to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Southeast Mexico to Mexico
1 artillery moved from Yunnan to BurmaPlace Units - Americans
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
Americans undo move 5.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,6
Americans collect 59 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 fighter moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Yunnan to KwangsiPlace Units - Chinese
5 infantry placed in Jehol
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 8 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
7 fighters moved from Russia to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in 99 Sea Zone
British attack with 10 fighters
Italians defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 10 fighters in 99 Sea Zone, round 2 : 6/10 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Italians, 2 fighters owned by the British, 2 fighters owned by the Italians and 2 destroyers owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 8 fighters remaining. Battle score for attacker is 39
Casualties for British: 2 fighters
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Caucasus
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
7 fighters moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun and 2 infantry moved from Anhwe to Jehol
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 carriers, 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to SyriaPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,3
UK_Pacific collect 8 PUs (7 lost to blockades); end with 8 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 70
Russians : 10 / 9
Japanese : 36 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 15 / 11
Italians : 22 / 32
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 artillery and 5 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries and 5 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 4 artilleries and 6 infantry
Russians defend with 2 infantry
Italians roll dice for 4 artilleries and 6 infantry in Tambov, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Tobruk to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 22 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Queensland to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 62 Sea Zone
ANZAC win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to Siam
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
ANZAC collect 17 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Manchuria: 1 infantry
EDIT: Adding units owned by ANZAC to Jehol: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 70
Russians : 9 / 9
Japanese : 32 / 37
Americans : 59 / 80
Chinese : 18 / 21
British : 33 / 37
UK_Pacific : 19 / 11
Italians : 23 / 26
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0