It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Rostov
4 bombers moved from Bryansk to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Archangel to Vologda
10 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 destroyer and 2 submarines moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
4 bombers moved from Caucasus to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Smolensk
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 armour placed in Novgorod
2 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Japanese defend with 1 armour
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Production/PUs Summary :
Germans : 56 / 78
Russians : 4 / 6
Japanese : 41 / 48
Americans : 53 / 77
Chinese : 13 / 15
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 24 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Shantung to Japan
2 artilleries, 10 infantry and 1 marine moved from Shantung to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 32 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 artilleries, 10 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 10 infantry and 1 marine in Jehol, round 2 : 2/13 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 10 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/9 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 32 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
5 fighters moved from Caroline Islands to 33 Sea Zone
1 armour moved from Shantung to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,1,2,2,5,6,5,1,4,6,1,5,3,5,4,6,2,5,3,1,6,4,6,4,4,1,1,2,1,1,4,1,6,3,6,5,1,6,5,6,4,1,3,3,1,3,1,4,4,3,1,4,4
Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs
bump1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Libya
Americans take Libya from Italians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 6 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
10 submarines moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from India to Vologda
Scramble SZ6?
sorry for bump
no scramble tanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Libya
Americans take Libya from Italians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship, 6 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
10 submarines moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from India to Vologda
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Battle in Norway
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Vologda
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Vologda
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
4 fighters moved from 6 Sea Zone to 22 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Shan State to Yunnan
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 48 / 78
Russians : 5 / 6
Japanese : 41 / 34
Americans : 62 / 83
Chinese : 12 / 15
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
4 artilleries, 1 fighter and 9 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 armour, 2 artilleries, 10 infantry and 1 marine
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Jehol, round 2 : 3/15 hits
Japanese roll dice for 1 armour, 2 artilleries, 10 infantry and 1 marine in Jehol, round 2 : 3/14 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 3 : 3/12 hits
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Jehol, round 3 : 3/11 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Jehol, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Jehol, round 4 : 3/8 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Jehol, round 5 : 1/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Jehol, round 5 : 3/4 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol
2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -4
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 1 artillery and 10 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 48 / 78
Russians : 5 / 6
Japanese : 39 / 34
Americans : 62 / 83
Chinese : 14 / 17
British : 33 / 32
UK_Pacific : 15 / 16
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries and 8 infantry moved from Anhwe to Jehol
Combat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 armour, 1 artillery and 1 marine
British roll dice for 3 artilleries and 11 infantry in Jehol, round 2 : 3/14 hits
Japanese roll dice for 1 armour, 1 artillery and 1 marine in Jehol, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 marine
Non Combat Move - British
2 aaGuns moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Yunnan
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 fighters moved from Caucasus to Russia
2 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 5 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 infantry moved from Shan State to Yunnan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
2 carriers, 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
7 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 38 / 34
Americans : 62 / 83
Chinese : 15 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 30
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
…
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Isn’t China supposed to be immune to Convoy Blockades?
(In which case, shouldn’t China have 18 ICP: 1 IPC leftover from Buy + 14 IPC in territory + 3 IPC NO)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Cyprus to Crete
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Libya
1 fighter moved from Algeria to Libya
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Crete, round 2 : 3/5 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Libya to Algeria
2 fighters moved from Crete to 99 Sea Zone
1 bomber moved from Crete to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Smolensk to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
ok for china, add pi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
5 fighters moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 5 fighters
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 5 fighters in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 fighters moved from Caroline Islands to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 destroyer, 2 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 22 Sea Zone to Queensland
Place Units - ANZAC
1 harbour placed in Marianas
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 17
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
Turn Complete - French
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 46 / 78
Russians : 7 / 6
Japanese : 35 / 34
Americans : 61 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 24 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
10 armour moved from Eastern Poland to Bryansk
2 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Samara
1 artillery moved from Volgograd to Tambov
3 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Rostov to Bryansk
4 bombers moved from Southern Italy to Caucasus
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
2 armour and 4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 3/10 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Caucasus to Bryansk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Smolensk to Vologda
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Volgograd
1 artillery and 2 infantry placed in France
1 armour and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 infantry
Russians roll dice for 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys in Samara, round 2 : 19/86 hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 6 armour, 21 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Tambov to Persia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Production/PUs Summary :
Germans : 53 / 70
Russians : 7 / 9
Japanese : 34 / 34
Americans : 56 / 83
Chinese : 18 / 18
British : 33 / 31
UK_Pacific : 15 / 17
Italians : 23 / 32
ANZAC : 21 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Sumatra
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 4/13 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 8 : 1/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Korea
Non Combat Move - Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
Place Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs