BM3 oysteilo (axis) vs. Gargantua (allies)

  • Liaison TripleA '11 '10

    Adding 1 more inf to Vologda prior to dice.  From Novisibirsk.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Russia to Volgograd
                1 infantry moved from Novosibirsk to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                3 infantry moved from Samara to Tambov
                3 artilleries moved from Russia to Tambov
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Russia
                1 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 3 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Tambov, round 2 :  0/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Tambov, round 2 :  1/4 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 3 artilleries and 2 infantry in Tambov, round 3 :  2/5 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Tambov, round 3 :  1/4 hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 :  2/3 hits
                        1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 artilleries in Tambov, round 5 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery in Tambov, round 6 :  1/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Novosibirsk to Kazakhstan
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Novosibirsk to Urals
                2 aaGuns and 5 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_40730_Rus6.tsvg

  • Liaison TripleA '11 '10

    Checked.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from Kwangsi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 marine moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
                1 artillery moved from Malaya to Shan State
                1 artillery moved from Siam to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 armour, 1 infantry and 1 mech_infantry moved from Kwangsi to Hunan
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Java
                1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 submarine moved from 37 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 carrier in 55 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 carrier
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 :  3/5 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  2/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 aaGun; Chinese defend with 2 infantry
                        AA fire in Kweichow :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 aaGun and 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                1 bomber moved from 45 Sea Zone to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter moved from Kwangsi to 6 Sea Zone
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Shantung
                3 infantry placed in Manchuria
                3 artilleries and 3 infantry placed in Japan
                Japanese undo move 5.
                Japanese undo move 4.
                2 infantry placed in Manchuria
                3 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_40730_Jap6.tsvg


  • one sec


  • I want to move cruiser from sz 42 to sz 6 (came from sz 36), can you edit for me?

    Secondly, triple a allows you to land planes (american) in soviet (pacific side) I believe this is incorrect as long as there is no war between Japan and Soviet

    If I am incorrect on the rules here I need to edit my non combat and placement. Otherwise I am good to go

  • Liaison TripleA '11 '10

    I can edit no prob.

    Correct - USA cannot land planes in Russia Pacific unless Soviet DOW.

  • Liaison TripleA '11 '10

    Just keeping my game threads together.

    Game #5 Need to post.

    It will be tomorrow sometime after I post in my Wheatbeer game.

  • Liaison TripleA '11 '10

    Out of time to post for now :(  Will hit this up as soon as I can.

  • Liaison TripleA '11 '10

    Apologies again for delay - too many games at once!  Just cleared one out (Against AeV), two others close,  this game might push into 2018, but I’ll try to post here and get going again this week sometime.


  • How is this going?  About two weeks now. Also remember my requested edit

  • Liaison TripleA '11 '10

    I’ll post monday and get this going.

  • Liaison TripleA '11 '10

    Argh!  Don’t know that I will be able to post before christmas.  Thanks for patience.


  • If you are not able to play, we can call it a draw. It’s Okey.

  • Liaison TripleA '11 '10

    @oysteilo:

    If you are not able to play, we can call it a draw. It’s Okey.

    Did you want to call this a draw?  Or proceed as per 2018L?

    I’d accept a draw/no-count. You’ve played a hell of a game here, been a fun match when we’ve been able to play it :).

    Seems from your recent postings you were looking for a fresh 2018 start?  I’m all for fresh starts haha!  I leave it to you to confirm.


  • I am fine either way. I called some of the other games as they did not look too promising. This one is slightly better I think

    I completely understand the need for longer than 72 h between posts from time to time. I need that myself too. We are now looking for a month break. So if we continue we must proceed faster than in the past. Don’t get me wrong I am not blaming this entirely on you as I sure took my time too. Now I only have this game and a playoff game.

    So if we continue I would like to finish it up in a few weeks,  if this is not possible a no count is better I think

  • Liaison TripleA '11 '10

    I am having a hard time keeping up with my open games with Wheatbeer, and Farmboy, without evening mentioning my games with Amon Sul and AAGamer.

    I am also moving in two weeks and expanding my family very shortly.

    So…

    Well played and good game sir!

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