I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
Adding 1 more inf to Vologda prior to dice. From Novisibirsk.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Novosibirsk to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Tambov
3 artilleries moved from Russia to Tambov
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Tambov, round 2 : 0/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 3 artilleries and 2 infantry in Tambov, round 3 : 2/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 artilleries in Tambov, round 5 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits
Germans roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 5 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Checked.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 marine moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 artillery moved from Malaya to Shan State
1 artillery moved from Siam to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Kwangsi to Hunan
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Java
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 aaGun; Chinese defend with 2 infantry
AA fire in Kweichow : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Manchuria
3 artilleries and 3 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 4.
2 infantry placed in Manchuria
3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
one sec
I want to move cruiser from sz 42 to sz 6 (came from sz 36), can you edit for me?
Secondly, triple a allows you to land planes (american) in soviet (pacific side) I believe this is incorrect as long as there is no war between Japan and Soviet
If I am incorrect on the rules here I need to edit my non combat and placement. Otherwise I am good to go
I can edit no prob.
Correct - USA cannot land planes in Russia Pacific unless Soviet DOW.
Just keeping my game threads together.
Game #5 Need to post.
It will be tomorrow sometime after I post in my Wheatbeer game.
Out of time to post for now :( Will hit this up as soon as I can.
Apologies again for delay - too many games at once! Just cleared one out (Against AeV), two others close, this game might push into 2018, but I’ll try to post here and get going again this week sometime.
How is this going? About two weeks now. Also remember my requested edit
I’ll post monday and get this going.
Argh! Don’t know that I will be able to post before christmas. Thanks for patience.
If you are not able to play, we can call it a draw. It’s Okey.
If you are not able to play, we can call it a draw. It’s Okey.
Did you want to call this a draw? Or proceed as per 2018L?
I’d accept a draw/no-count. You’ve played a hell of a game here, been a fun match when we’ve been able to play it :).
Seems from your recent postings you were looking for a fresh 2018 start? I’m all for fresh starts haha! I leave it to you to confirm.
I am fine either way. I called some of the other games as they did not look too promising. This one is slightly better I think
I completely understand the need for longer than 72 h between posts from time to time. I need that myself too. We are now looking for a month break. So if we continue we must proceed faster than in the past. Don’t get me wrong I am not blaming this entirely on you as I sure took my time too. Now I only have this game and a playoff game.
So if we continue I would like to finish it up in a few weeks, if this is not possible a no count is better I think
I am having a hard time keeping up with my open games with Wheatbeer, and Farmboy, without evening mentioning my games with Amon Sul and AAGamer.
I am also moving in two weeks and expanding my family very shortly.
So…

Well played and good game sir!