TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Shantung to Japan
2 artilleries, 10 infantry and 1 marine moved from Shantung to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 32 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 2 artilleries, 10 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 10 infantry and 1 marine in Jehol, round 2 : 2/13 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 10 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 7/9 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 32 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
5 fighters moved from Caroline Islands to 33 Sea Zone
1 armour moved from Shantung to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,1,2,2,5,6,5,1,4,6,1,5,3,5,4,6,2,5,3,1,6,4,6,4,4,1,1,2,1,1,4,1,6,3,6,5,1,6,5,6,4,1,3,3,1,3,1,4,4,3,1,4,4
Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs
triplea_40727_Jap11.tsvg