@Ghostglider scramble orders. No rush, just realized I hadn’t tagged you initially.
Varaince (axis) vs suprise attack (allies) - bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
4 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
6 armour moved from Bessarabia to Belarus
4 mech_infantrys moved from Bessarabia to Belarus
4 infantry moved from Finland to KareliaCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 4 : 2/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 10 armour, 3 infantry and 9 mech_infantrys
Russians defend with 1 aaGun, 4 armour and 1 artillery
Germans roll dice for 10 armour, 3 infantry and 9 mech_infantrys in Belarus, round 2 : 6/22 hits
Russians roll dice for 1 aaGun, 4 armour and 1 artillery in Belarus, round 2 : 5/5 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians, 4 armour owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour and 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Germany
2 aaGuns moved from Western Germany to Germany
1 artillery moved from Western Germany to France
3 infantry moved from Norway to Finland
1 tactical_bomber moved from Egypt to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 6.
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
@suprise:
I hope my friend can help me with the 1.809 I download it and when its done it disappears and I get the mess that says exception while parsing? so I’m hoping Sat he can help
Yeah that needs an intervention, but at least you are back playing
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Yenisey to Timguska
2 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Buyant-UhaaPlace Units - Russians
1 armour placed in Russia
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
3 tactical_bombers moved from 39 Sea Zone to 77 Sea Zone
2 bombers moved from Shan State to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from Shan State to West India
1 tactical_bomber moved from Shan State to West IndiaCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 3 transports
3 transports owned by the British lost in 72 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in 77 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 4 tactical_bombers in 77 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 77 Sea Zone
Japanese win with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West India
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 bomber; ANZAC defend with 2 fighters
Japanese roll dice for 4 fighters and 1 tactical_bomber in West India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 bomber and 2 fighters in West India, round 2 : 2/3 hits
1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in West India
Japanese roll dice for 2 fighters and 1 tactical_bomber in West India, round 3 : 0/3 hits
UK_Pacific roll dice for 2 fighters in West India, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 1 fighter and 1 tactical_bomber in West India, round 4 : 1/2 hits
UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in West India
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
British defend with 1 cruiser
Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 80 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiserNon Combat Move - Japanese
2 bombers moved from 80 Sea Zone to Trans-Jordan
1 fighter moved from 77 Sea Zone to 72 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 76 Sea Zone
4 tactical_bombers moved from 77 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in India
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,1,1,2,5,4,4,3,6
Japanese collect 26 PUs (2 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to India
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 77 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to India
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 77 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; Italians defend with 1 aaGun
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 2/5 hits
Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/6 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour and 1 artillery in Western Germany, round 4 : 0/2 hits
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Western Germany
Germans win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in India
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese, taking Malaya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in 77 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 fighters moved from India to Burma
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French GuianaPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 4.047
Median : 5.000
Variance : 2.024
Standard Deviation : 1.423
Total rolls : 43Germans Combat
1 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.188
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 4.047
Median : 5.000
Variance : 2.024
Standard Deviation : 1.423
Total rolls : 43Germans Combat
1 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.188
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Persia to Egypt
1 bomber moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Persia to Egypt
1 bomber moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea ZoneCombat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 1/4 hits
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 1 armour and 1 artillery in Western Germany, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Western Germany, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour and 1 artillery in Western Germany, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 bomber and 2 fighters
Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 fighters in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits
British roll dice for 1 bomber and 2 fighters in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 0/3 hits
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 bomber and 2 fighters in Egypt, round 4 : 3/3 hits
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Egypt
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 : 3/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 109 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.708
Median : 4.000
Variance : 1.080
Standard Deviation : 1.039
Total rolls : 89Germans Combat
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.087
Median : 5.000
Variance : 2.682
Standard Deviation : 1.638
Total rolls : 23British Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 mech_infantrys moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to BryanskCombat - Italians
Battle in Iraq
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 armour in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/3 hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Western Germany
Italians attack with 4 mech_infantrys
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 4 mech_infantrys in Western Germany, round 2 : 3/4 hits
British roll dice for 1 armour and 1 artillery in Western Germany, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians, 1 armour owned by the British and 1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Belarus to Smolensk
5 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 armour moved from Belarus to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
AA fire in Ukraine : 0/1 hits
Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 5/7 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
3 infantry moved from Karelia to Finland
2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Western Germany
1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Novgorod to Archangel
5 armour moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Western UkrainePlace Units - Germans
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Volgograd to Tambov
1 infantry moved from Tambov to RostovPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,2,1,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.815
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Jehol
1 fighter and 5 tactical_bombers moved from 76 Sea Zone to Alexandria
2 bombers moved from Trans-Jordan to AlexandriaCombat - Japanese
Battle in Korea
Battle in Jehol
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Chinese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
Japanese attack with 2 bombers, 1 fighter and 5 tactical_bombers
French defend with 2 infantry; British defend with 2 fighters
Japanese roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in Alexandria, round 2 : 6/8 hits
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits
2 bombers owned by the Japanese, 2 fighters owned by the British and 2 infantry owned by the French lost in Alexandria
Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for British: 2 fighters
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
5 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 76 Sea Zone to 98 Sea Zone
4 fighters moved from Jehol to 6 Sea Zone
3 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 20 PUs (3 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs





