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Varaince (axis) vs suprise attack (allies) - bal mod


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 42 Sea Zone to 40 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 fighter moved from Philippines to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                2 submarines moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to India
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    triplea_40671_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 42 Sea Zone to 40 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 fighter moved from Philippines to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                2 submarines moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to India
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in India causes 4 damage total.
                Battle in Malaya
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Malaya from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from India to West India

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                2 infantry placed in Central United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40671_Ame3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                4 infantry moved from Hunan to Kiangsi
                1 fighter moved from Szechwan to Kiangsi
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Burma

    triplea_40671_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                4 infantry moved from Hunan to Kiangsi
                1 fighter moved from Szechwan to Kiangsi
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Burma

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                        AA fire in Kiangsi :  1/1 hits
                        1 fighter owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsi, round 2 :  1/4 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 3 infantry in Kiangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsi, round 3 :  2/4 hits
                        2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese retreated to Hunan
                    Japanese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Yunnan to Burma
                3 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Kweichow
                2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Kwangsi
                1 infantry placed in Hunan
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.821
            Median : 4.000
            Variance : 0.815
            Standard Deviation : 0.903
            Total rolls : 28

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    triplea_40671_Chi3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                2 fighters moved from Syria to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Malta to Anglo Egyptian Sudan

    triplea_40671_Bri3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                2 fighters moved from Syria to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Malta to Anglo Egyptian Sudan

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 fighters and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters and 3 infantry in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 2 fighters and 2 infantry in Iraq, round 3 :  4/5 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  2/2 hits
                        2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                2 infantry moved from 72 Sea Zone to Kenya
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 3 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3.755
            Median : 4.000
            Variance : 0.596
            Standard Deviation : 0.772
            Total rolls : 53

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                6 was rolled 3 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Neutral_Axis Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_40671_UK_3.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Northern Italy to France
                1 mech_infantry moved from France to Normandy Bordeaux
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  0/5 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  1/5 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/2 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 artillery owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                3 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40671_Ita3.tsvg

  • 17 16 15 14 12

    Glad you got the computer back on its feet


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Sumatra to India
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    triplea_40671_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Sumatra to India
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        ANZAC roll dice for 3 fighters in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in India, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in India
                        ANZAC roll dice for 2 fighters in India, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in India
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from India to West India
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40671_ANZ3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 78 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_40671_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 78 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 3.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    French Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40671_Fre3.tsvg


  • I hope my friend can help me with the 1.809 I download it and when its done it disappears and I get the mess that says exception while parsing? so I’m hoping Sat he can help

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Denmark to 113 Sea Zone
                1 infantry moved from Norway to 113 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Poland to Novgorod
                4 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
                6 armour moved from Bessarabia to Belarus
                4 mech_infantrys moved from Bessarabia to Belarus
                4 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Karelia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 3 infantry in Karelia, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 115 Sea Zone
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 :  0/2 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 4 :  2/2 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Novgorod
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 armour and 1 artillery in Novgorod, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery in Novgorod, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour in Novgorod, round 5 :  1/1 hits
                        Russians roll dice for 1 artillery in Novgorod, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 10 armour, 3 infantry and 9 mech_infantrys
                    Russians defend with 1 aaGun, 4 armour and 1 artillery
                        Germans roll dice for 10 armour, 3 infantry and 9 mech_infantrys in Belarus, round 2 :  6/22 hits
                        Russians roll dice for 1 aaGun, 4 armour and 1 artillery in Belarus, round 2 :  5/5 hits
                        2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians, 4 armour owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 aaGun, 4 armour and 1 artillery

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Poland to Germany
                2 aaGuns moved from Western Germany to Germany
                1 artillery moved from Western Germany to France
                3 infantry moved from Norway to Finland
                1 tactical_bomber moved from Egypt to Southern Italy

    Place Units - Germans
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                3 mech_infantrys placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 3.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Germany
                1 mech_infantry placed in Western Germany
                Germans undo move 6.
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_40671_Ger4.tsvg

  • 17 16 15 14 12

    @suprise:

    I hope my friend can help me with the 1.809 I download it and when its done it disappears and I get the mess that says exception while parsing? so I’m hoping Sat he can help

    Yeah that needs an intervention, but at least you are back playing


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    triplea_40671_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  3/6 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Bryansk to Russia
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Tambov
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Amur to Buryatia
                2 infantry moved from Manchuria to Buyant-Uhaa

    Place Units - Russians
                1 armour placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    triplea_40671_Rus4.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
                1 submarine moved from 39 Sea Zone to 77 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                3 tactical_bombers moved from 39 Sea Zone to 77 Sea Zone
                2 bombers moved from Shan State to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                4 fighters moved from Shan State to West India
                1 tactical_bomber moved from Shan State to West India

    Combat - Japanese
                Battle in 72 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 3 transports
                        3 transports owned by the British lost in 72 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 3 transports
                Battle in 77 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 4 tactical_bombers in 77 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 destroyer in 77 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 77 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in West India
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 bomber; ANZAC defend with 2 fighters
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in West India, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 bomber and 2 fighters in West India, round 2 :  2/3 hits
                        1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in West India
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in West India, round 3 :  0/3 hits
                        UK_Pacific roll dice for 2 fighters in West India, round 3 :  1/2 hits
                        1 fighter owned by the Japanese lost in West India
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in West India, round 4 :  1/2 hits
                        UK_Pacific roll dice for 2 fighters in West India, round 4 :  2/2 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in West India
                    UK_Pacific win with 1 fighter remaining. Battle score for attacker is -29
                    Casualties for Americans: 1 bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 4 fighters and 1 tactical_bomber
                Battle in 80 Sea Zone
                    Japanese attack with 2 bombers and 1 cruiser
                    British defend with 1 cruiser
                        Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 80 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Japanese
                2 bombers moved from 80 Sea Zone to Trans-Jordan
                1 fighter moved from 77 Sea Zone to 72 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 39 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 76 Sea Zone
                4 tactical_bombers moved from 77 Sea Zone to 76 Sea Zone
                1 carrier moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in India
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,1,1,2,5,4,4,3,6
                Japanese collect 26 PUs (2 lost to blockades); end with 27 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_40671_Jap4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese
                2 fighters moved from 37 Sea Zone to India
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 40 Sea Zone to 77 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone

    triplea_40671_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese
                2 fighters moved from 37 Sea Zone to India
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 40 Sea Zone to 77 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; Italians defend with 1 aaGun
                        Americans roll dice for 1 cruiser in Western Germany, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Western Germany, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 2 :  1/6 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 3 :  2/5 hits
                        Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 3 :  3/6 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour and 1 artillery in Western Germany, round 4 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 4 :  2/4 hits
                        1 artillery owned by the Americans and 1 armour owned by the Americans lost in Western Germany
                    Germans win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in India
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 2 :  2/4 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                    Americans win, taking India from Japanese, taking Malaya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 77 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 77 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 77 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from India to Burma
                1 tactical_bomber moved from Queensland to 37 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 4.047
            Median : 5.000
            Variance : 2.024
            Standard Deviation : 1.423
            Total rolls : 43

    Germans Combat
                1 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.188
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_40671_Ame4.tsvg

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