@Ghostglider scramble orders. No rush, just realized I hadn’t tagged you initially.
Varaince (axis) vs suprise attack (allies) - bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to India
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Malaya
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Malaya from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from India to West IndiaPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 infantry placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to BurmaCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kiangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Kiangsi : 1/1 hits
1 fighter owned by the Chinese lost in Kiangsi
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsi, round 3 : 2/4 hits
2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese retreated to Hunan
Japanese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Burma
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.821
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Malta to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 armour and 1 bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters and 3 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters and 2 infantry in Iraq, round 3 : 4/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
2 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.755
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 53Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
6 was rolled 3 times
Average roll : 6.000
Median : 6.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northern Italy to France
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Baltic States
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 2 infantryNon Combat Move - Italians
3 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Glad you got the computer back on its feet
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Sumatra to India
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Sumatra to India
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in India
ANZAC attack with 3 fighters
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 3 fighters in India, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in India
ANZAC roll dice for 2 fighters in India, round 3 : 1/2 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in India
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
2 fighters moved from India to West India
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
I hope my friend can help me with the 1.809 I download it and when its done it disappears and I get the mess that says exception while parsing? so I’m hoping Sat he can help
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
4 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
6 armour moved from Bessarabia to Belarus
4 mech_infantrys moved from Bessarabia to Belarus
4 infantry moved from Finland to KareliaCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 4 : 2/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 10 armour, 3 infantry and 9 mech_infantrys
Russians defend with 1 aaGun, 4 armour and 1 artillery
Germans roll dice for 10 armour, 3 infantry and 9 mech_infantrys in Belarus, round 2 : 6/22 hits
Russians roll dice for 1 aaGun, 4 armour and 1 artillery in Belarus, round 2 : 5/5 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Russians, 4 armour owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour and 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Germany
2 aaGuns moved from Western Germany to Germany
1 artillery moved from Western Germany to France
3 infantry moved from Norway to Finland
1 tactical_bomber moved from Egypt to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 6.
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
@suprise:
I hope my friend can help me with the 1.809 I download it and when its done it disappears and I get the mess that says exception while parsing? so I’m hoping Sat he can help
Yeah that needs an intervention, but at least you are back playing
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Yenisey to Timguska
2 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Buyant-UhaaPlace Units - Russians
1 armour placed in Russia
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
3 tactical_bombers moved from 39 Sea Zone to 77 Sea Zone
2 bombers moved from Shan State to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from Shan State to West India
1 tactical_bomber moved from Shan State to West IndiaCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 3 transports
3 transports owned by the British lost in 72 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in 77 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 4 tactical_bombers in 77 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 77 Sea Zone
Japanese win with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West India
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 bomber; ANZAC defend with 2 fighters
Japanese roll dice for 4 fighters and 1 tactical_bomber in West India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 bomber and 2 fighters in West India, round 2 : 2/3 hits
1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in West India
Japanese roll dice for 2 fighters and 1 tactical_bomber in West India, round 3 : 0/3 hits
UK_Pacific roll dice for 2 fighters in West India, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 1 fighter and 1 tactical_bomber in West India, round 4 : 1/2 hits
UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in West India
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
British defend with 1 cruiser
Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 80 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiserNon Combat Move - Japanese
2 bombers moved from 80 Sea Zone to Trans-Jordan
1 fighter moved from 77 Sea Zone to 72 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 76 Sea Zone
4 tactical_bombers moved from 77 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in India
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,1,1,2,5,4,4,3,6
Japanese collect 26 PUs (2 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to India
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 77 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to India
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 40 Sea Zone to 77 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; Italians defend with 1 aaGun
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 2/5 hits
Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/6 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour and 1 artillery in Western Germany, round 4 : 0/2 hits
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Western Germany
Germans win with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in India
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans win, taking India from Japanese, taking Malaya from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in 77 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 fighters moved from India to Burma
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French GuianaPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 4.047
Median : 5.000
Variance : 2.024
Standard Deviation : 1.423
Total rolls : 43Germans Combat
1 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.188
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan





