@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L17 G40 Mallery29 (L+20) vs AetV (X)
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Forgot alaska….
Americans mechs
Rolling 2d6:
(4, 6)American tank
Rolling 1d6:
(2)Japanese Mech
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantryNon Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Northwest Persia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 43 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northwest Persia
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Northwest Persia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 119 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Germans lost in 119 Sea Zone
2 submarines owned by the Americans retreated to 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Manchuria, round 2 : 3/10 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 3/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 3/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 4 artilleries in Manchuria, round 4 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 1/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries in Manchuria, round 5 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantryNon Combat Move - Chinese
2 infantry moved from Anhwe to Hopei
4 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Jehol to Korea
1 fighter moved from Jehol to Korea
2 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Korea
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Korea
British win, taking Korea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from United Kingdom to Morocco
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Egypt
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Syria from British, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Western Ukraine to RostovPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to BurmaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
ANZAC collect 18 PUs (3 lost to blockades); end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 113 PUs;
Germans buy 4 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 7 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 126 Sea Zone to 112 Sea Zone
2 carriers, 3 destroyers, 1 fighter, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
7 bombers moved from Novgorod to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports
British defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 7 bombers, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
7 bombers moved from 112 Sea Zone to Southern Italy
2 fighters moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
5 infantry moved from Germany to Western Germany
18 armour moved from Russia to Rostov
3 armour and 3 fighters moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
2 submarines moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
1 factory_minor placed in Caucasus
4 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Shan State to French Indo ChinaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,4,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 8 PUs (11 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 7 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 9 destroyers and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Alexandria to Egypt
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber and 1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 7 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Suiyuyan
1 artillery placed in Hopei
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 7 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 9 destroyers and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Alexandria to Egypt
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
1 bomber and 1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 7 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in Suiyuyan
1 artillery placed in Hopei
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Morocco to United Kingdom
1 armour moved from Korea to Jehol
1 fighter moved from Manchuria to YunnanCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Northwest Persia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win, taking Normandy Bordeaux from Germans, taking Northwest Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Syria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 2/2 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Southern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Americans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Americans
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
7 bombers moved from Southern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from France to Normandy Bordeaux -
Interception?
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No thanks…sorry for the delay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Americans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Americans
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
7 bombers moved from Southern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from France to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,8,5,3,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
6 bombers moved from United Kingdom to Holland Belgium
1 aaGun and 1 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 aaGun, 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Persia
18 armour moved from Rostov to Northwest Persia
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Volgograd to TsinghaiPlace Units - Germans
3 mech_infantrys placed in Caucasus
1 armour and 3 bombers placed in Western Germany
2 transports placed in 112 Sea Zone
1 fighter and 2 infantry placed in Russia
Germans undo move 1.
3 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Volgograd
1 infantry placed in FranceTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians





