Mallery29 (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                4 infantry moved from Novgorod to Belarus
                1 bomber and 2 fighters moved from Western Ukraine to Russia
                2 tactical_bombers moved from Western Ukraine to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 bomber moved from Western Germany to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone

    Purchase Units - Germans
                Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 4 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Belarus to Bryansk
                3 aaGuns, 4 armour, 11 artilleries, 15 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
                1 aaGun moved from Novgorod to Belarus
                8 mech_infantrys moved from Eastern Poland to Bryansk
                2 fighters moved from Russia to Bryansk
                3 infantry moved from Romania to Bessarabia
                3 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_40784_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                1 tactical_bomber moved from Nenetsia to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_40784_Rus6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                2 armour, 8 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to India
                1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 cruisers moved from 38 Sea Zone to 39 Sea Zone
                1 bomber and 2 tactical_bombers moved from French Indo China to India
                2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter moved from 38 Sea Zone to 45 Sea Zone
                3 artilleries and 5 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 armour and 1 mech_infantry moved from Shantung to Manchuria

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 2 armour, 9 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
                        AA fire in India :  0/6 hits
                        Japanese roll dice for 2 cruisers in India, round 2 :  1/2 hits
                        Japanese roll dice for 2 armour, 9 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 2 :  12/29 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 :  10/23 hits
                        8 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 7 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 3 :  10/19 hits
                        UK_Pacific roll dice for 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 :  4/13 hits
                        1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British and 6 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 4 :  7/15 hits
                        UK_Pacific roll dice for 3 fighters in India, round 4 :  2/3 hits
                        2 artilleries owned by the Japanese, 2 fighters owned by the British and 1 fighter owned by the ANZAC lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 63
                    Casualties for British: 3 aaGuns, 1 armour, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 7 artilleries and 9 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 carriers moved from 38 Sea Zone to 39 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 bomber moved from India to French Indo China
                1 infantry moved from Shantung to Jehol
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Yunnan to Anhwe
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung
                1 fighter and 1 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 57 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs

    triplea_40784_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 fighters moved from 26 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 carriers and 6 destroyers moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                4 infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 infantry placed in Korea
                Americans undo move 1.
                3 infantry placed in Eastern United States
                1 infantry placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,4,5,4,3,5,6,3,6,3,3
                Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Combat Move - Chinese
                1 fighter and 19 infantry moved from Tsinghai to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber and 2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
                3 artilleries moved from Rhodesia to Belgian Congo
                2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_40784_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour and 2 infantry moved from Bryansk to Rostov
                1 artillery moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 armour moved from West India to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete

    Purchase Units - Italians
                Italians buy 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Crete
                Battle in Rostov
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Libya to Algeria
                2 fighters moved from Southern Italy to 95 Sea Zone
                4 infantry moved from Southern France to France
                2 aaGuns and 1 artillery moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Egypt
                3 fighters placed in Southern Italy
                1 marine placed in Northern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs

    triplea_40784_Ita6.tsvg


  • I don’t know what happen to the first one….don’t really care…only damaged the carrier…reposting now…


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat - ANZAC
                Battle in 39 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 carriers, 2 cruisers and 1 transport in 39 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the ANZAC lost in 39 Sea Zone
                    Japanese win with 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40784_Fre6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 armour, 1 mech_infantry and 2 tactical_bombers moved from Bryansk to Volgograd
                2 fighters and 1 infantry moved from Bryansk to Tambov
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_40784_Ger7.tsvg

  • '19 '17 '16

    Scramble from London?


  • Nah….nuke that DD!!! But die well!!!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 armour, 1 mech_infantry and 2 tactical_bombers moved from Bryansk to Volgograd
                2 fighters and 1 infantry moved from Bryansk to Tambov
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun and 4 infantry moved from Belarus to Bryansk
                2 fighters moved from Tambov to Bryansk
                2 tactical_bombers moved from Volgograd to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Belarus
                1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from Western Germany to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40784_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                18 infantry moved from Korea to Manchuria
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                        Russians roll dice for 18 infantry in Manchuria, round 2 :  1/18 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Manchuria, round 2 :  5/10 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 13 infantry in Manchuria, round 3 :  1/13 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Manchuria, round 3 :  2/9 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 11 infantry in Manchuria, round 4 :  3/11 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Manchuria, round 4 :  3/8 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 5 :  1/8 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Manchuria, round 5 :  1/5 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 6 :  1/7 hits
                        Japanese roll dice for 1 armour and 3 artilleries in Manchuria, round 6 :  1/4 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 6 infantry in Manchuria, round 7 :  0/6 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Manchuria, round 7 :  2/3 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 8 :  0/4 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Manchuria, round 8 :  1/3 hits
                        1 infantry owned by the Russians lost in Manchuria
                    3 infantry owned by the Russians retreated to Korea
                    Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -22
                    Casualties for Russians: 15 infantry
                    Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_40784_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 1x airfield, 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 64 PUs;
                Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 cruisers in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from Shantung to Jehol
                1 infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Hunan to Jehol
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 artillery, 1 bomber and 2 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Yunnan to Shantung
                1 bomber moved from Yunnan to Shantung
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery moved from India to Burma
                2 carriers moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier and 1 fighter placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Shantung
                3 infantry placed in India
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40784_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                1 infantry moved from Korea to Amur
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 fighter and 3 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to 10 Sea Zone
                1 armour, 1 bomber, 2 carriers, 11 destroyers, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Korea to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 fighter and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 aaGun
                EDIT: Adding units owned by Americans to Central United States: 1 aaGun
                EDIT: Turning off Edit Mode
                1 infantry placed in Western United States
                1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,3,1,3,1,5,1,1,3,6,2
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 99 Sea Zone to Anglo Egyptian Sudan
                3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
                British collect 23 PUs (3 lost to blockades); end with 23 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs

    Turn Complete - UK_Pacific

    triplea_40784_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 armour moved from Bryansk to Vologda
                      Italians take Smolensk from Russians
                      Italians take Vologda from Russians
                1 armour moved from Rostov to Samara
                      Italians take Samara from Russians
                1 armour moved from Turkmenistan to Novosibirsk
                      Italians take Kazakhstan from Russians
                      Italians take Novosibirsk from Russians
                1 marine moved from Northern Italy to 95 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Morocco
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                2 fighters moved from 95 Sea Zone to Morocco

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 3 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 4 :  4/6 hits
                        Americans roll dice for 1 artillery in Morocco, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 bomber, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria
                1 bomber moved from Morocco to Libya
                1 fighter moved from Southern Italy to Egypt
                2 infantry moved from Rostov to Tambov
                1 artillery moved from Caucasus to Kazakhstan
                2 fighters moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_40784_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 bomber and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 fighter moved from Gibraltar to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 cruiser
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the French lost in 92 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    triplea_40784_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                2 bombers moved from Western Germany to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                3 tactical_bombers moved from Bryansk to Volgograd

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Volgograd
                    Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 2 fighters moved from Russia to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries and 3 infantry moved from Ukraine to Bryansk
                3 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Bryansk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                2 fighters and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_40784_Ger8.tsvg

  • '19 '17 '16

    If you want to intercept in Moscow, we can roll it in the forum.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_40784_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Manchuria to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Jehol to Korea
                1 bomber and 1 tactical_bomber moved from Shantung to Korea
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 42 Sea Zone to Celebes

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  3/5 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Korea
                    Japanese attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 3 infantry; Americans defend with 1 artillery, 1 factory_minor and 8 infantry
                        AA fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Korea, round 2 :  10/23 hits
                        Americans roll dice for 2 aaGuns, 1 artillery and 11 infantry in Korea, round 2 :  4/12 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 8 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers in Korea, round 3 :  10/19 hits
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 :  0/4 hits
                        1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Americans with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Russians: 2 aaGuns and 3 infantry
                    Casualties for Americans: 1 artillery and 8 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter moved from Philippines to Japan
                1 bomber, 7 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                2 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 artillery moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 infantry moved from India to Burma
                1 infantry moved from Shantung to Anhwe
                2 artilleries moved from Shantung to Jehol
                2 artilleries moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Hunan

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in India
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs

    triplea_40784_Jap8.tsvg

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