Well it looks like that evened things out at least a bit!! yeesh 🤣
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Okinawa
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Okinawa from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Yunnan to 19 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to YunnanPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 50 / 64
Russians : 17 / 25
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 50 / 64
Russians : 17 / 25
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
15 artilleries and 15 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 armour moved from Bryansk to Russia
4 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
4 armour moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
11 infantry moved from Bryansk to TambovPlace Units - Russians
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 16 / 18
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 3 artilleries and 5 infantry
Germans defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 2/6 hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 submarineNon Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 cruiser moved from 19 Sea Zone to 22 Sea Zone
4 fighters moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from British Guiana to Mexico
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
2 destroyers and 2 submarines moved from 89 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
2 bombers moved from British Guiana to Western United States
1 bomber moved from Western United States to Queensland
2 fighters moved from British Guiana to 28 Sea Zone
3 mech_infantrys moved from Southeast Mexico to Western United States
1 transport moved from 89 Sea Zone to 64 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 58 / 43
Americans : 54 / 75
Chinese : 5 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 18 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 2 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 1 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery placed in Yunnan
2 infantry placed in Kwangsi
Chinese undo move 3.
1 infantry placed in Yunnan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 57 / 43
Americans : 54 / 75
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 18 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to Belarus -
Scramble SZ95?
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no scramble tnks
ool max def -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to BelarusCombat - British
Battle in Crete
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 3 submarines
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 3 submarines owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win, taking Crete from Italians, taking Algeria from Italians with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 3 submarines
Battle in Belarus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belarus
British roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Belarus
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kiangsi to Kwangsi
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Russia
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 9 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 95 Sea Zone to 98 Sea ZonePlace Units - British
2 carriers placed in 98 Sea Zone
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 mech_infantrysProduction/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 34 / 36
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to BelarusCombat - British
Battle in Crete
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 3 submarines
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 3 submarines owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win, taking Crete from Italians, taking Algeria from Italians with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 3 submarines
Battle in Belarus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belarus
British roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Belarus
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kiangsi to Kwangsi
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Russia
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 9 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 95 Sea Zone to 98 Sea ZonePlace Units - British
2 carriers placed in 98 Sea Zone
1 artillery placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 34 / 36
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Algeria, round 2 : 4/10 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Rostov to UkrainePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau IslandNon Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 34 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 12 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Production/PUs Summary :
Germans : 51 / 66
Russians : 12 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 bombers moved from Ukraine to 95 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
4 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Romania to Ukraine
9 armour and 14 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 4 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland -
ool in sea 95
-
My OOL for round 1 of combat would be: damage BB, damage CV, sink DD, sink CV, lose fighter, sink BB
Odds are good that you’ll simply roll 6 hits in round 1 anyways though :lol:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 bombers moved from Ukraine to 95 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
4 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Romania to Ukraine
9 armour and 14 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 4 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in 95 Sea Zone
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers; Italians loiter and taunt
British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 9/10 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 95 Sea Zone
Germans win with 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 bombers moved from 95 Sea Zone to Ukraine
2 bombers moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Rostov, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Rostov
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUsProduction/PUs Summary :
Germans : 55 / 77
Russians : 8 / 8
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0