@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern France to 95 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to 54 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from New South Wales to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 fighters moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to Trans-Jordan
13 armour, 1 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 mech_infantry moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Shensi to Yunnan
Germans take Kweichow from Chinese
Germans take Yunnan from Chinese
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
3 fighters moved from Western Germany to Scotland
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 106 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 7 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 7 fighters and 1 infantry in Scotland, round 2 : 7/9 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers; Russians defend with 3 infantry
AA fire in Trans-Jordan : 0/3 hits
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 8/32 hits
British roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 12/33 hits
11 mech_infantrys owned by the Germans, 1 bomber owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans and 6 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 3 : 9/20 hits
British roll dice for 3 armour, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 6/26 hits
1 mech_infantry owned by the Germans, 5 armour owned by the Germans, 6 infantry owned by the British and 3 infantry owned by the Russians lost in Trans-Jordan
8 armour owned by the Germans retreated to Iraq
British win with 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Germans: 5 armour, 1 infantry and 12 mech_infantrys
Casualties for British: 1 aaGun, 1 bomber and 12 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Scotland to Western Germany
4 fighters moved from Scotland to 111 Sea Zone
Place Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 transport placed in 127 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
2 artilleries, 2 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Germans collect 85 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Move Russians to Amur or stay in Korea?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Shantung to Korea
5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Kiangsu
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Korea
Japanese attack with 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 17 infantry
AA fire in Korea : 0/6 hits
Japanese roll dice for 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers in Korea, round 2 : 9/24 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 17 infantry in Korea, round 2 : 7/19 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 5 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in Korea, round 3 : 6/17 hits
Russians roll dice for 2 artilleries and 10 infantry in Korea, round 3 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Japanese roll dice for 4 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 4 : 5/14 hits
Russians roll dice for 2 artilleries and 4 infantry in Korea, round 4 : 1/6 hits
1 artillery owned by the Japanese, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 5 : 5/13 hits
Russians roll dice for 1 artillery in Korea, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 2 aaGuns, 2 artilleries and 17 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Korea to 6 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Borneo to French Indo China
1 aaGun moved from Persia to Iraq
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
Russians were nuked regardless, it only mattered about where your planes could land. This is my “f U ck it” maneuver…. Either I survive for a few more rounds or it’s over…
Sadly, I’m boarding a plane, so my doom won’t happen till tomorrow…SORRY!!!
Your options?
I just noticed for the UK battle I brought my transports…those were supposed to go back to US…finishing battle up…
I just noticed for the UK battle I brought my transports…those were supposed to go back to US…finishing battle up…
Ok, no worries.
You probably want a CV back for your planes…I would figure you would lose at least one fighter, but look at the dice…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters
Sorry, here’s the post…should be able to let me know what you want to do…
Sorry, here’s the post…should be able to let me know what you want to do…
I’d have to lose 2 planes to keep an undamaged CV. I’ll just keep a damaged one and 3 on Scotland, which has an airbase anyway. Post is coming.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - British
1 fighter moved from Gibraltar to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat - British
Pick your poison for scrambles….
Interesting attacking from SZ119!
Full scramble SZ111. Max D.