Here is the game, Have Fun
Mallery29 (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
1 bomber and 2 fighters moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Belarus to Bryansk
3 aaGuns, 4 armour, 11 artilleries, 15 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Russia to Bryansk
3 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 104 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
2 armour, 8 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to India
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 cruisers moved from 38 Sea Zone to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to 45 Sea Zone
3 artilleries and 5 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour and 1 mech_infantry moved from Shantung to ManchuriaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour, 9 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 0/6 hits
Japanese roll dice for 2 cruisers in India, round 2 : 1/2 hits
Japanese roll dice for 2 armour, 9 artilleries, 1 bomber, 2 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 12/29 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/23 hits
8 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 7 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/19 hits
UK_Pacific roll dice for 1 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/13 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 4 : 7/15 hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 2/3 hits
2 artilleries owned by the Japanese, 2 fighters owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 3 aaGuns, 1 armour, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 7 artilleries and 9 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 bomber moved from India to French Indo China
1 infantry moved from Shantung to Jehol
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 57 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZonePurchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 26 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 6 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
1 infantry placed in Western United States
2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Korea
Americans undo move 1.
3 infantry placed in Eastern United States
1 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,4,5,4,3,5,6,3,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
1 fighter and 19 infantry moved from Tsinghai to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Belgian Congo to Anglo Egyptian Sudan
3 artilleries moved from Rhodesia to Belgian Congo
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour and 2 infantry moved from Bryansk to Rostov
1 artillery moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CretePurchase Units - Italians
Italians buy 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
2 fighters moved from Southern Italy to 95 Sea Zone
4 infantry moved from Southern France to France
2 aaGuns and 1 artillery moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Egypt
3 fighters placed in Southern Italy
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs -
I don’t know what happen to the first one….don’t really care…only damaged the carrier…reposting now…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 carriers, 2 cruisers and 1 transport in 39 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 mech_infantry and 2 tactical_bombers moved from Bryansk to Volgograd
2 fighters and 1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZonePurchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble from London?
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Nah….nuke that DD!!! But die well!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 mech_infantry and 2 tactical_bombers moved from Bryansk to Volgograd
2 fighters and 1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZonePurchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 4 infantry moved from Belarus to Bryansk
2 fighters moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Belarus
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Russia to Volgograd
18 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Russia to VolgogradPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Manchuria, round 2 : 5/10 hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 2/9 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Manchuria, round 4 : 3/8 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 5 : 1/8 hits
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Manchuria, round 5 : 1/5 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 6 : 1/7 hits
Japanese roll dice for 1 armour and 3 artilleries in Manchuria, round 6 : 1/4 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 7 : 0/6 hits
Japanese roll dice for 1 armour and 2 artilleries in Manchuria, round 7 : 2/3 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits
Japanese roll dice for 1 armour and 2 artilleries in Manchuria, round 8 : 1/3 hits
1 infantry owned by the Russians lost in Manchuria
3 infantry owned by the Russians retreated to Korea
Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -22
Casualties for Russians: 15 infantry
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese repair damage of 1x airfield, 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 64 PUs;
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hunan to Jehol
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery, 1 bomber and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to Shantung
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery moved from India to Burma
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 armour and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to MoroccoPurchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 3 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 armour, 1 bomber, 2 carriers, 11 destroyers, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Korea to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 fighter and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,3,1,3,1,5,1,1,3,6,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansPurchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Anglo Egyptian Sudan
3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 armour moved from Rostov to Samara
Italians take Samara from Russians
1 armour moved from Turkmenistan to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
2 fighters moved from 95 Sea Zone to MoroccoPurchase Units - Italians
Italians buy 3 artilleries, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 4 : 4/6 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Libya
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Rostov to Tambov
1 artillery moved from Caucasus to Kazakhstan
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 bombers moved from Western Germany to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 tactical_bombers moved from Bryansk to VolgogradPurchase Units - Germans
Germans buy 6 armour, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
If you want to intercept in Moscow, we can roll it in the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaPurchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber and 1 tactical_bomber moved from Shantung to Korea
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to CelebesPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 3 infantry; Americans defend with 1 artillery, 1 factory_minor and 8 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Korea, round 2 : 10/23 hits
Americans roll dice for 2 aaGuns, 1 artillery and 11 infantry in Korea, round 2 : 4/12 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 8 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers in Korea, round 3 : 10/19 hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 : 0/4 hits
1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Americans: 1 artillery and 8 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to Japan
1 bomber, 7 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Burma to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Shantung to Anhwe
2 artilleries moved from Shantung to Jehol
2 artilleries moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to HunanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs