@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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I assumed no scramble from London and no moves for USSR.
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I’ll be editing for Russia….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesPurchase Units - Americans
Americans buy 4 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 5 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 armour moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 tactical_bomber placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Chahar
1 fighter moved from Hunan to Chahar
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to KwangsiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 artilleries and 14 infantry moved from Hunan to Anhwe
1 fighter moved from Chahar to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUsPolitics - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 3 infantry
EDIT: Adding units owned by Russians to Trans-Jordan: 3 infantry
EDIT: Turning off Edit ModeCombat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Trans-Jordan to Tobruk
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 99 Sea Zone
British attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Tobruk
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery and 1 fighter
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 fighter in Tobruk, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 fighterNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 artilleries placed in United Kingdom
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,5,6,4,2,5,2,3,5,4,2
British collect 21 PUs (8 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 6 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
I assumed no scramble SZ92.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 armour moved from Persia to Iraq
12 armour, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 armour moved from Timguska to Shensi
Germans take Shensi from Chinese
1 mech_infantry moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from 109 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Iraq
Germans attack with 13 armour, 2 infantry and 9 mech_infantrys
French defend with 1 infantry
Germans roll dice for 13 armour, 2 infantry and 9 mech_infantrys in Iraq, round 2 : 10/24 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 13 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Caucasus to Western Germany
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from United Kingdom to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Persia
1 harbour placed in Eire
3 mech_infantrys placed in Volgograd
1 armour, 4 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 artilleries placed in Southern France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Manchuria to Chahar
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from AmericansPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Ceylon from UK_Pacific, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Shantung
1 artillery moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
4 mech_infantrys moved from Manchuria to Shantung
1 bomber moved from 44 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Northwest Persia to Iraq
2 armour moved from Eastern Persia to Iraq
1 aaGun moved from Eastern Persia to PersiaPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 destroyer placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,2
Japanese collect 38 PUs (5 lost to blockades); end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Caroline Islands to 35 Sea Zone
6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 aaGun and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
6 artilleries and 17 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUsCombat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 bomber moved from Trans-Jordan to Persia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Rhodesia to Belgian CongoPurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 bomber moved from Persia to Trans-JordanPlace Units - British
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,6,5,1,1,1,5,4,6,5,2,4,4
British collect 21 PUs (8 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern France to 95 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to 54 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 fighters moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to Trans-Jordan
13 armour, 1 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 mech_infantry moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Shensi to Yunnan
Germans take Kweichow from Chinese
Germans take Yunnan from Chinese
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
3 fighters moved from Western Germany to ScotlandPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 106 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 7 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 7 fighters and 1 infantry in Scotland, round 2 : 7/9 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers; Russians defend with 3 infantry
AA fire in Trans-Jordan : 0/3 hits
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 8/32 hits
British roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 12/33 hits
11 mech_infantrys owned by the Germans, 1 bomber owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans and 6 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 3 : 9/20 hits
British roll dice for 3 armour, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 6/26 hits
1 mech_infantry owned by the Germans, 5 armour owned by the Germans, 6 infantry owned by the British and 3 infantry owned by the Russians lost in Trans-Jordan
8 armour owned by the Germans retreated to Iraq
British win with 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Germans: 5 armour, 1 infantry and 12 mech_infantrys
Casualties for British: 1 aaGun, 1 bomber and 12 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Scotland to Western Germany
4 fighters moved from Scotland to 111 Sea ZonePlace Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 transport placed in 127 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
2 artilleries, 2 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Germans collect 85 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs -
Move Russians to Amur or stay in Korea?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Shantung to Korea
5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Korea
Japanese attack with 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 17 infantry
AA fire in Korea : 0/6 hits
Japanese roll dice for 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers in Korea, round 2 : 9/24 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 17 infantry in Korea, round 2 : 7/19 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 5 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in Korea, round 3 : 6/17 hits
Russians roll dice for 2 artilleries and 10 infantry in Korea, round 3 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Japanese roll dice for 4 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 4 : 5/14 hits
Russians roll dice for 2 artilleries and 4 infantry in Korea, round 4 : 1/6 hits
1 artillery owned by the Japanese, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 5 : 5/13 hits
Russians roll dice for 1 artillery in Korea, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 2 aaGuns, 2 artilleries and 17 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Korea to 6 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Borneo to French Indo China
1 aaGun moved from Persia to IraqPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone -
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
Russians were nuked regardless, it only mattered about where your planes could land. This is my “f U ck it” maneuver…. Either I survive for a few more rounds or it’s over…
Sadly, I’m boarding a plane, so my doom won’t happen till tomorrow…SORRY!!!
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Your options?
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I just noticed for the UK battle I brought my transports…those were supposed to go back to US…finishing battle up…





