I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Ukraine
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 bomber and 1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to Bryansk
1 armour moved from Nenetsia to Archangel
3 aaGuns, 8 armour, 14 artilleries, 17 infantry and 14 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Karelia
1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Bryansk
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns, 4 artilleries and 32 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
2 aaGuns and 17 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Production/PUs Summary :
Germans : 57 / 72
Russians : 23 / 38
Japanese : 59 / 71
Americans : 50 / 75
Chinese : 5 / 6
British : 32 / 28
UK_Pacific : 6 / 8
Italians : 14 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Posting as a reminder (not an official bump)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Jehol to Szechwan
1 bomber moved from Manchuria to Szechwan
4 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/9 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/9 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Hunan to Yunnan
2 bombers moved from Szechwan to Anhwe
2 tactical_bombers moved from Szechwan to Anhwe
2 tactical_bombers moved from Szechwan to French Indo China
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 carriers moved from 36 Sea Zone to 20 Sea Zone
3 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to Manchuria
3 fighters moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
intercept Western Germany?
Yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 89 Sea Zone to 28 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 submarines moved from 104 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 57 / 72
Russians : 22 / 38
Japanese : 62 / 68
Americans : 50 / 77
Chinese : 4 / 6
British : 32 / 28
UK_Pacific : 5 / 8
Italians : 14 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Production/PUs Summary :
Germans : 57 / 72
Russians : 22 / 38
Japanese : 60 / 68
Americans : 50 / 77
Chinese : 6 / 6
British : 32 / 28
UK_Pacific : 5 / 8
Italians : 14 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 89 Sea Zone to 28 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 submarines moved from 104 Sea Zone to 110 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in 112 Sea Zone
British attack with 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 6 submarines and 1 transport
6 submarines owned by the Germans Submerged
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 2 fighters
Battle in Rhodesia
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the British lost in Rhodesia
British roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits
1 artillery owned by the British lost in Rhodesia
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 28 Sea Zone
2 mech_infantrys moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Production/PUs Summary :
Germans : 57 / 72
Russians : 22 / 38
Japanese : 59 / 68
Americans : 50 / 77
Chinese : 6 / 6
British : 33 / 35
UK_Pacific : 6 / 6
Italians : 13 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Union of South Africa
Italians attack with 1 armour
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits
British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 57 / 72
Russians : 20 / 38
Japanese : 59 / 68
Americans : 50 / 77
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 72
Russians : 20 / 38
Japanese : 59 / 68
Americans : 50 / 77
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Tambov to Bryansk
2 fighters moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
6 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Western Germany
5 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 61 / 87
Russians : 16 / 31
Japanese : 59 / 68
Americans : 50 / 77
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Shan State to Burma
2 tactical_bombers moved from Anhwe to Szechwan
1 bomber moved from Anhwe to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 fighters moved from Shan State to Burma
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buyant-Uhaa, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Burma to Kwangtung
4 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 tactical_bombers moved from Szechwan to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Philippines
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Suiyuyan to Kwangtung
1 bomber moved from Szechwan to Kwangtung
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 submarines placed in 20 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 harbour, 7 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 carriers moved from 26 Sea Zone to 64 Sea Zone
2 aaGuns and 3 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
2 artilleries moved from Western United States to Central United States
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 5 infantry and 3 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 armour, 1 artillery, 1 infantry and 2 transports moved from 28 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 aaGuns, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 64 Sea Zone
4 destroyers moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Western United States to Eastern United States
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
3 artilleries and 7 infantry placed in Central United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 61 / 87
Russians : 13 / 31
Japanese : 64 / 72
Americans : 50 / 76
Chinese : 5 / 6
British : 32 / 35
UK_Pacific : 5 / 6
Italians : 16 / 16
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Changing ownership of Kweichow from Japanese to Chinese
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Tsinghai
1 artillery moved from Szechwan to Sikang
3 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Production/PUs Summary :
Germans : 61 / 87
Russians : 13 / 31
Japanese : 63 / 72
Americans : 50 / 76
Chinese : 6 / 6
British : 32 / 35
UK_Pacific : 5 / 6
Italians : 16 / 16
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA was stuck on the posting screen for over an hour, and the save I made wouldn’t open.
I recreated China’s turn with EDIT, because I couldn’t solve it any other way.
Thankfully, China’s turn was small and the dice are easy to verify.