Redrum (Axis) vs ghostronin (Allies) TWW 2.7.7.2
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 2
Research Technology - Italy
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover SpecialWarfareCombat Move - Italy
1 italianAlpineInfantry and 1 italianArtillery moved from Caucasus to Southern Caucasus
1 italianMech.Infantry moved from Caucasus to Southern Caucasus
1 italianMarine moved from Tobruk to 51 Sea Zone
1 italianMarine and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
1 italianMarine moved from 53 Sea Zone to Syria
1 italianAirTransport and 1 italianParatrooper moved from Crete to Syria
1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Crete to Syria
1 italianBattleship and 1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone
1 italianSubmarine moved from 30 Sea Zone to 37 Sea ZoneCombat - Italy
Battle in Syria
Italy attack with 1 italianAirTransport, 1 italianMarine, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
ExiledAllies defend with 1 Flagpole and 1 Occupation; Britain defend with 1 UnitsForVichyFrance and 2 britishInfantrys
Some non-combat units are destroyed:
Italy win, taking Syria from ExiledAllies with 1 italianAirTransport, 1 italianMarine, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 2
Casualties for Italy: 1 italianParatrooper
Casualties for Britain: 2 britishInfantrys
Battle in Southern Caucasus
Italy attack with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianMech.Infantry
Russia defend with 1 Flagpole and 1 russianInfantry
Italy win, taking Southern Caucasus from Russia with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianMech.Infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantryNon Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger UnitsGSyria2: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger UnitsGSyria2: VichyFrance has 1 germanInfantry placed in Syria
1 italianNavalFighter moved from Syria to Crete
1 Material and 1 Truck moved from Northern Italy to 49 Sea Zone
1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
1 italianArtillery and 1 italianMech.Infantry moved from Western Ukraine to Voronezh
1 italianInfantry moved from Eastern Ukraine to Caucasus
1 italianInfantry moved from Kharkov to Voronezh
1 italianInfantry moved from Western Ukraine to Kharkov
1 italianAlpineInfantry, 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov
2 italianInfantrys moved from Romania to Western Ukraine
1 italianTank moved from Northern Yugoslavia to Western Ukraine
1 Truck moved from Eastern Ukraine to Western Ukraine
1 Truck moved from Northern Yugoslavia to Western Ukraine
2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
2 italianMarines moved from Southern Italy to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tobruk
3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
1 italianTacticalBomber moved from Syria to Crete
1 italianStrategicBomber moved from Syria to Crete
1 italianInfantry moved from Greece to 50 Sea Zone
1 italianCombatEngineer moved from Southern Italy to 49 Sea Zone
1 Material, 1 Truck, 1 italianCombatEngineer and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
1 Material, 1 Truck and 1 italianCombatEngineer moved from 48 Sea Zone to Tripolitania
1 italianInfantry moved from Northern Yugoslavia to Southern Yugoslavia
1 italianAirTransport moved from Syria to Crete
1 italianSubmarine moved from 42 Sea Zone to 45 Sea Zone
2 italianInfantrys, 2 italianMarines and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys and 2 italianMarines moved from 51 Sea Zone to Tobruk
1 Truck moved from Southern Italy to RomePurchase Units - Italy
Italy buy 1 italianFactory, 1 italianInfantry, 3 italianMarines and 2 italianTransports; Remaining resources: 0 PUs; 0 techTokens;Place Units - Italy
Units in Tripolitania being upgraded or consumed: 2 Materials
1 italianFactory placed in Tripolitania
1 italianInfantry and 3 italianMarines placed in Rome
2 italianTransports placed in 47 Sea ZoneActivate Technology - Italy
Italy activating SpecialWarfare
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
Trigger italianSW3: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalianTurn Complete - Italy
Italy collect 31 PUs; end with 31 PUs
Units generate 6 techTokens; Italy end with 6 techTokensProduction/PUs Summary :
Germany : 67 / 73
VichyFrance : 17 / 17
DanubeAxis : 12 / 12
Finland : 8 / 8
Russia : 58 / 62
Brazil : 7 / 0
Japan : 71 / 73
Manchuria : 10 / 10
Thailand : 9 / 9
China : 17 / 17
Spain : 8 / 0
Britain : 34 / 43
Canada : 15 / 16
ExiledAllies : 24 / 9
Egypt : 9 / 9
SouthAfrica : 7 / 7
India : 13 / 14
Australia : 17 / 18
Sweden : 7 / 0
Italy : 31 / 31
Usa : 67 / 74
Turkey : 7 / 0 -
The dice server appears to be having technical difficulties. We’ll recommence once fixed. See link for details: github.com/triplea-game/triplea/issues/2564
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Yeah, I’m the one that posted that :-)
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The issues should be resolved now as long as you download TripleA version 1.9.0.0.7378 or newer: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 2
Research Technology - Usa
Usa spend 0 on tech rollsCombat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
1 americanHeavyStrategicBomber moved from Gibraltar to Rome
1 americanFighter moved from Alaska to LabradorCombat - Usa
Strategic bombing raid in Rome
Bombing raid in Rome rolls: 6 and causes: 6 damage to unit: italianBarracks
Bombing raid in Rome causes 6 damage total.Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger LLabFL2: has removed 1 americanFighter owned by Usa in Labrador
Trigger LLabFL1: has removed 1 Pg owned by Britain in Labrador
Trigger LLabFL1: Britain has 1 britishFighter placed in Labrador
1 americanHeavyStrategicBomber moved from Rome to Gibraltar
2 americanInfantrys moved from Southeastern US to Eastern US
1 americanInfantry moved from Eastern US to 30 Sea Zone
1 americanInfantry moved from New York to 30 Sea Zone
2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
2 americanInfantrys moved from 20 Sea Zone to Newfoundland
1 americanAirTransport and 1 americanParatrooper moved from Detroit to Newfoundland
1 Truck and 1 americanAntiAirGun moved from Detroit to Washington
1 americanArtillery moved from Central US to Eastern Central US
1 Truck moved from Southwestern US to Southeastern US
1 americanInfantry moved from British Columbia to Northwestern US
1 americanSubmarine moved from 131 Sea Zone to 129 Sea Zone
1 americanInfantry moved from Panama to 137 Sea Zone
1 americanInfantry and 1 americanTransport moved from 137 Sea Zone to 134 Sea Zone
1 americanInfantry moved from 134 Sea Zone to Line Islands
1 americanCarrier and 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone
1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone
1 americanTransport moved from 115 Sea Zone to 112 Sea Zone
1 americanTransport moved from 115 Sea Zone to 112 Sea Zone
3 americanSubmarines moved from 156 Sea Zone to 116 Sea Zone
1 americanNavalFighter moved from Los Angeles to 115 Sea ZonePurchase Units - Usa
Usa buy 2 ResearchCenters, 1 americanCarrier, 1 americanDestroyer, 3 americanMarines, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 1 PUs; 8 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern SzechwanPlace Units - Usa
3 americanMarines placed in San Francisco
Units in Los Angeles being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Los Angeles
Units in New York being upgraded or consumed: 2 Materials
1 ResearchCenter placed in New York
Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
2 americanTransports placed in 30 Sea Zone
2 americanNavalFighters placed in ChicagoTurn Complete - Usa
Usa collect 67 PUs; end with 68 PUs
Units generate 9 techTokens; Usa end with 17 techTokens -
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 3
Research Technology - Germany
Germany spend 0 on tech rolls
Germany rolls : 0/1 hitsCombat Move - Germany
Some non-combat units are destroyed:
Some non-combat units are destroyed:
2 germanSubmarines moved from 15 Sea Zone to 14 Sea Zone
1 germanInfantry moved from Syria to Iraq
Germany take Iraq from Britain
1 germanTacticalBomber moved from Orel Kursk to Moscow
1 germanTacticalBomber moved from Orel Kursk to Moscow
1 germanStrategicBomber moved from Orel Kursk to Moscow
1 germanStrategicBomber moved from Orel Kursk to Moscow
1 germanInfantry moved from Pskov to Novgorod
1 germanInfantry moved from Voronezh to Tula
2 germanFighters moved from Kharkov to Tula
1 germanFighter moved from Orel Kursk to Tula
2 germanFighters moved from Orel Kursk to Novgorod
1 germanFighter moved from Orel Kursk to Novgorod
2 germanBattleships, 1 germanCruiser, 1 germanDestroyer and 1 germanSubmarine moved from 27 Sea Zone to 29 Sea Zone
2 germanAntiTankGuns, 5 germanArtillerys, 4 germanInfantrys and 7 germanTanks moved from Voronezh to Smolensk
2 germanMech.Infantrys moved from Voronezh to Smolensk
1 germanAntiTankGun, 3 germanArtillerys, 2 germanInfantrys and 1 germanTank moved from Orel Kursk to SmolenskCombat - Germany
Strategic bombing raid in Moscow
AntiAircraftGun fire in Moscow : 0/1 hits
Bombing raid in Moscow rolls: 3,7 and causes: 10 damage to unit: russianFactory
Bombing raid in Moscow rolls: 0 and causes: 0 damage to unit: Material
Bombing raid in Moscow rolls: 0 and causes: 0 damage to unit: Material
Bombing raid in Moscow causes 10 damage total. Damaged units is as follows: russianFactory = 10, Material = 0, Material = 0
Battle in 29 Sea Zone
Germany attack with 2 germanBattleships, 1 germanCruiser, 1 germanDestroyer and 1 germanSubmarine
Russia defend with 1 russianCruiser, 1 russianSubmarine and 1 russianTransport
Substrike fire in 29 Sea Zone : 0/1 hits -
Need OOL for SZ29 and SZ14.
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Standard OOL for both. Let’s move this to the TripleA forum now that my posting issues have been worked out.
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Sounds good. Game continued here: https://forums.triplea-game.org/topic/352/redrum-axis-vs-ghostronin-allies-tww-2-7-7-2





