I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 2
Research Technology - Italy
Italy spend 0 on tech rolls
Italy removing all Technology Tokens after successful research.
Italy discover SpecialWarfare
Combat Move - Italy
1 italianAlpineInfantry and 1 italianArtillery moved from Caucasus to Southern Caucasus
1 italianMech.Infantry moved from Caucasus to Southern Caucasus
1 italianMarine moved from Tobruk to 51 Sea Zone
1 italianMarine and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
1 italianMarine moved from 53 Sea Zone to Syria
1 italianAirTransport and 1 italianParatrooper moved from Crete to Syria
1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Crete to Syria
1 italianBattleship and 1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone
1 italianSubmarine moved from 30 Sea Zone to 37 Sea Zone
Combat - Italy
Battle in Syria
Italy attack with 1 italianAirTransport, 1 italianMarine, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
ExiledAllies defend with 1 Flagpole and 1 Occupation; Britain defend with 1 UnitsForVichyFrance and 2 britishInfantrys
Some non-combat units are destroyed:
Italy win, taking Syria from ExiledAllies with 1 italianAirTransport, 1 italianMarine, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 2
Casualties for Italy: 1 italianParatrooper
Casualties for Britain: 2 britishInfantrys
Battle in Southern Caucasus
Italy attack with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianMech.Infantry
Russia defend with 1 Flagpole and 1 russianInfantry
Italy win, taking Southern Caucasus from Russia with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianMech.Infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger UnitsGSyria2: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger UnitsGSyria2: VichyFrance has 1 germanInfantry placed in Syria
1 italianNavalFighter moved from Syria to Crete
1 Material and 1 Truck moved from Northern Italy to 49 Sea Zone
1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
1 italianArtillery and 1 italianMech.Infantry moved from Western Ukraine to Voronezh
1 italianInfantry moved from Eastern Ukraine to Caucasus
1 italianInfantry moved from Kharkov to Voronezh
1 italianInfantry moved from Western Ukraine to Kharkov
1 italianAlpineInfantry, 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov
2 italianInfantrys moved from Romania to Western Ukraine
1 italianTank moved from Northern Yugoslavia to Western Ukraine
1 Truck moved from Eastern Ukraine to Western Ukraine
1 Truck moved from Northern Yugoslavia to Western Ukraine
2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
2 italianMarines moved from Southern Italy to 50 Sea Zone
1 italianInfantry moved from Peloponnese to 50 Sea Zone
1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tobruk
3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
1 italianTacticalBomber moved from Syria to Crete
1 italianStrategicBomber moved from Syria to Crete
1 italianInfantry moved from Greece to 50 Sea Zone
1 italianCombatEngineer moved from Southern Italy to 49 Sea Zone
1 Material, 1 Truck, 1 italianCombatEngineer and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
1 Material, 1 Truck and 1 italianCombatEngineer moved from 48 Sea Zone to Tripolitania
1 italianInfantry moved from Northern Yugoslavia to Southern Yugoslavia
1 italianAirTransport moved from Syria to Crete
1 italianSubmarine moved from 42 Sea Zone to 45 Sea Zone
2 italianInfantrys, 2 italianMarines and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys and 2 italianMarines moved from 51 Sea Zone to Tobruk
1 Truck moved from Southern Italy to Rome
Purchase Units - Italy
Italy buy 1 italianFactory, 1 italianInfantry, 3 italianMarines and 2 italianTransports; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
Units in Tripolitania being upgraded or consumed: 2 Materials
1 italianFactory placed in Tripolitania
1 italianInfantry and 3 italianMarines placed in Rome
2 italianTransports placed in 47 Sea Zone
Activate Technology - Italy
Italy activating SpecialWarfare
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
Trigger italianSW3: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian
Turn Complete - Italy
Italy collect 31 PUs; end with 31 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Production/PUs Summary :
Germany : 67 / 73
VichyFrance : 17 / 17
DanubeAxis : 12 / 12
Finland : 8 / 8
Russia : 58 / 62
Brazil : 7 / 0
Japan : 71 / 73
Manchuria : 10 / 10
Thailand : 9 / 9
China : 17 / 17
Spain : 8 / 0
Britain : 34 / 43
Canada : 15 / 16
ExiledAllies : 24 / 9
Egypt : 9 / 9
SouthAfrica : 7 / 7
India : 13 / 14
Australia : 17 / 18
Sweden : 7 / 0
Italy : 31 / 31
Usa : 67 / 74
Turkey : 7 / 0
The dice server appears to be having technical difficulties. We’ll recommence once fixed. See link for details: github.com/triplea-game/triplea/issues/2564
Yeah, I’m the one that posted that :-)
The issues should be resolved now as long as you download TripleA version 1.9.0.0.7378 or newer: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 2
Research Technology - Usa
Usa spend 0 on tech rolls
Combat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
1 americanHeavyStrategicBomber moved from Gibraltar to Rome
1 americanFighter moved from Alaska to Labrador
Combat - Usa
Strategic bombing raid in Rome
Bombing raid in Rome rolls: 6 and causes: 6 damage to unit: italianBarracks
Bombing raid in Rome causes 6 damage total.
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger LLabFL2: has removed 1 americanFighter owned by Usa in Labrador
Trigger LLabFL1: has removed 1 Pg owned by Britain in Labrador
Trigger LLabFL1: Britain has 1 britishFighter placed in Labrador
1 americanHeavyStrategicBomber moved from Rome to Gibraltar
2 americanInfantrys moved from Southeastern US to Eastern US
1 americanInfantry moved from Eastern US to 30 Sea Zone
1 americanInfantry moved from New York to 30 Sea Zone
2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
2 americanInfantrys moved from 20 Sea Zone to Newfoundland
1 americanAirTransport and 1 americanParatrooper moved from Detroit to Newfoundland
1 Truck and 1 americanAntiAirGun moved from Detroit to Washington
1 americanArtillery moved from Central US to Eastern Central US
1 Truck moved from Southwestern US to Southeastern US
1 americanInfantry moved from British Columbia to Northwestern US
1 americanSubmarine moved from 131 Sea Zone to 129 Sea Zone
1 americanInfantry moved from Panama to 137 Sea Zone
1 americanInfantry and 1 americanTransport moved from 137 Sea Zone to 134 Sea Zone
1 americanInfantry moved from 134 Sea Zone to Line Islands
1 americanCarrier and 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone
1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone
1 americanTransport moved from 115 Sea Zone to 112 Sea Zone
1 americanTransport moved from 115 Sea Zone to 112 Sea Zone
3 americanSubmarines moved from 156 Sea Zone to 116 Sea Zone
1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
Purchase Units - Usa
Usa buy 2 ResearchCenters, 1 americanCarrier, 1 americanDestroyer, 3 americanMarines, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 1 PUs; 8 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
3 americanMarines placed in San Francisco
Units in Los Angeles being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Los Angeles
Units in New York being upgraded or consumed: 2 Materials
1 ResearchCenter placed in New York
Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
2 americanTransports placed in 30 Sea Zone
2 americanNavalFighters placed in Chicago
Turn Complete - Usa
Usa collect 67 PUs; end with 68 PUs
Units generate 9 techTokens; Usa end with 17 techTokens
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 3
Research Technology - Germany
Germany spend 0 on tech rolls
Germany rolls : 0/1 hits
Combat Move - Germany
Some non-combat units are destroyed:
Some non-combat units are destroyed:
2 germanSubmarines moved from 15 Sea Zone to 14 Sea Zone
1 germanInfantry moved from Syria to Iraq
Germany take Iraq from Britain
1 germanTacticalBomber moved from Orel Kursk to Moscow
1 germanTacticalBomber moved from Orel Kursk to Moscow
1 germanStrategicBomber moved from Orel Kursk to Moscow
1 germanStrategicBomber moved from Orel Kursk to Moscow
1 germanInfantry moved from Pskov to Novgorod
1 germanInfantry moved from Voronezh to Tula
2 germanFighters moved from Kharkov to Tula
1 germanFighter moved from Orel Kursk to Tula
2 germanFighters moved from Orel Kursk to Novgorod
1 germanFighter moved from Orel Kursk to Novgorod
2 germanBattleships, 1 germanCruiser, 1 germanDestroyer and 1 germanSubmarine moved from 27 Sea Zone to 29 Sea Zone
2 germanAntiTankGuns, 5 germanArtillerys, 4 germanInfantrys and 7 germanTanks moved from Voronezh to Smolensk
2 germanMech.Infantrys moved from Voronezh to Smolensk
1 germanAntiTankGun, 3 germanArtillerys, 2 germanInfantrys and 1 germanTank moved from Orel Kursk to Smolensk
Combat - Germany
Strategic bombing raid in Moscow
AntiAircraftGun fire in Moscow : 0/1 hits
Bombing raid in Moscow rolls: 3,7 and causes: 10 damage to unit: russianFactory
Bombing raid in Moscow rolls: 0 and causes: 0 damage to unit: Material
Bombing raid in Moscow rolls: 0 and causes: 0 damage to unit: Material
Bombing raid in Moscow causes 10 damage total. Damaged units is as follows: russianFactory = 10, Material = 0, Material = 0
Battle in 29 Sea Zone
Germany attack with 2 germanBattleships, 1 germanCruiser, 1 germanDestroyer and 1 germanSubmarine
Russia defend with 1 russianCruiser, 1 russianSubmarine and 1 russianTransport
Substrike fire in 29 Sea Zone : 0/1 hits
Need OOL for SZ29 and SZ14.
Standard OOL for both. Let’s move this to the TripleA forum now that my posting issues have been worked out.
Sounds good. Game continued here: https://forums.triplea-game.org/topic/352/redrum-axis-vs-ghostronin-allies-tww-2-7-7-2