Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5

    Combat Move - Americans
                3 bombers moved from Queensland to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                5 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                3 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Algeria

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 2 destroyers and 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 2 destroyers and 2 transports
                Battle in Caroline Islands
                    Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Philippines
                Battle in Algeria
                    Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour
                    Americans win, taking Philippines from Japanese, taking Algeria from Italians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Americans
                1 fighter moved from Algeria to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Move - Chinese
                3 artilleries and 5 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 artillery and 2 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Combat Move - British
                1 unit repaired.
                1 fighter moved from India to 39 Sea Zone
                1 infantry moved from Persia to Northwest Persia

    Purchase Units - British
                British buy 1 aaGun, 1 airfield and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 39 Sea Zone to India
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Morocco to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Egypt to Gibraltar
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 airfield placed in Gibraltar
                1 aaGun and 2 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

    triplea_40762_UK_5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    retreated to Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Volgograd
                2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs

    triplea_40762_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 5

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - French

    triplea_40762_Fre5.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                8 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 artillery moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat - Germans

    triplea_40762_Ger6.tsvg

  • '19 '17 '16

    Scramble SZ91 & SZ110?


  • 91 yes, 110 no

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                8 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 artillery moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat - Germans
                British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 fighter and 1 transport; Americans defend with 1 fighter
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 fighters and 1 transport in 91 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans lost in 91 Sea Zone
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 fighter
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Russians win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 8 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters and 20 infantry
                        Germans roll dice for 11 armour, 8 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  14/38 hits
                        Russians roll dice for 3 armour, 4 artilleries, 2 fighters and 20 infantry in Russia, round 2 :  11/29 hits
                        4 mech_infantrys owned by the Germans, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 11 armour, 6 artilleries, 1 bomber, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  17/27 hits
                        Russians roll dice for 3 armour, 4 artilleries, 2 fighters and 6 infantry in Russia, round 3 :  5/15 hits
                        2 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans and 6 infantry owned by the Russians lost in Russia
                    Germans captures 26PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 11 armour, 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 7 artilleries, 5 infantry and 4 mech_infantrys
                    Casualties for Russians: 3 armour, 4 artilleries, 2 fighters and 20 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Rostov
                2 aaGuns moved from Bryansk to Russia
                1 bomber, 1 fighter and 3 tactical_bombers moved from Russia to Volgograd
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Vyborg to Novgorod
                3 fighters moved from 110 Sea Zone to Western Germany
                3 artilleries moved from France to Southern France
                8 mech_infantrys moved from Western Germany to Southern France
                1 armour moved from Western Germany to Southern France

    Place Units - Germans
                1 infantry placed in Volgograd
                1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western Germany
                1 carrier and 1 transport placed in 112 Sea Zone
                Germans undo move 2.
                2 fighters placed in 112 Sea Zone
                1 artillery and 1 bomber placed in Western Germany
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 62 PUs; end with 90 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_40762_Ger6.tsvg

  • '19 '17 '16

    Anything for USSR?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                3 infantry moved from Persia to Iraq

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40762_Rus6.tsvg


  • Time for India to fall… :|

  • '19 '17 '16

    Getting a 302 error posting. Not sure why. Here it is.

    autosaveBeforeEndTurn.tsvg


  • I thought they would have it fixed by now…… :x

    autosaveBeforeEndTurn.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Combat Move - Italians
                1 infantry moved from Rostov to Tambov
                1 fighter moved from Volgograd to Tambov

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tambov
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Tambov to Greece
                1 artillery and 2 infantry moved from Bulgaria to Greece
                1 infantry moved from Rostov to Caucasus
                1 artillery and 3 infantry moved from Libya to Tobruk

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 16 PUs; end with 17 PUs

    triplea_40762_Ita6.tsvg

  • '19 '17 '16

    @Mallery29:

    I thought they would have it fixed by now…… :x

    https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7386


  • Test summary from TripleA, engine version: 1.9, time: 8:42:35 PM


  • Having trouble with the dice……downloaded new file, but dice not wanting to play.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Combat Move - ANZAC
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 submarines moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Borneo
                Battle in 44 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_40762_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                1 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
                2 tactical_bombers moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Samara to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 artillery moved from Russia to Tambov

    Purchase Units - Germans
                Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
                Battle in Iceland
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber and 4 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win, taking Iceland from British with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                2 infantry moved from Volgograd to Caucasus
                10 armour and 3 mech_infantrys moved from Russia to Rostov
                2 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
                1 aaGun moved from Novgorod to Belarus
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
                2 fighters moved from 110 Sea Zone to 123 Sea Zone
                1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber and 2 tactical_bombers moved from Northwest Persia to Caucasus

    Place Units - Germans
                1 battleship, 1 carrier and 1 destroyer placed in 112 Sea Zone
                3 infantry placed in Southern France
                2 fighters placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 artillery, 1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_40762_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40762_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from French Indo China to Borneo
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Burma to 43 Sea Zone
                1 fighter moved from Burma to Yunnan
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 :  2/3 hits
                        ANZAC roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                    Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 armour moved from India to Eastern Persia
                1 armour moved from Burma to West India
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Shantung to Manchuria
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 bomber moved from Borneo to French Indo China
                1 aaGun moved from India to West India

    Place Units - Japanese
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 armour, 1 artillery and 1 infantry placed in India
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4,6,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,5,1
                Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_40762_Jap7.tsvg

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