I’m both busy and not emotionally ready too do the next turn.
Dashofpepper(Axis) vs Shadowhawk(Allies)
-
No scramble.
I missed that kiangsu opportunity completely - thought the coast was secure.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 21 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (3 lost to blockades); end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Italians to Romania: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode -
Is that factory gone for good? Does it reappear if I take the territory?
I didn’t know factories got destroyed like that; that is going to hurt.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Air Battle in Russia -
Scramble in Russia?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Karelia to Belarus
1 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from Ukraine to Bryansk
11 armour, 5 artilleries, 5 fighters, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
9 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 bombers moved from Russia to Bryansk
1 infantry moved from Romania to Eastern Poland
6 armour moved from Germany to Eastern PolandPlace Units - Germans
2 infantry placed in France
1 bomber and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
G4 posted assuming no scramble. If you want to scramble, redo it - I have to run and won’t be back until late tonight, and didn’t want to hold up your R4.
-
Check MARTI - did the scramble, no one hit anyone, +1 factory damage.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
3 armour and 4 infantry moved from Hopei to Anhwe
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Malaya to 37 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports; ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 3 armour and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
5 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 53 PUs total -
G4 posted assuming no scramble. If you want to scramble, redo it - I have to run and won’t be back until late tonight, and didn’t want to hold up your R4.
Ill go with it this time, next time please ask as it was 3 vs 2 so that would be a decent trade for me.
Apologies about that; I had finished up to scramble, and my brother in law came over to visit, was looking - wanted to know if that was really Axis and Allies, and how it worked; the scramble screen was up, so I was explaining a combat turn and belatedly realized that it was feeding you dice e-mails. I didn’t want you to get dice e-mails that might be bad for me that were “pre-scramble orders” that could get rerolled later, so I uploaded it quickly because I had to jet out the door with my note that you could change it if you liked.
-
Well, you were trading me a destroyer for a sub with the sz16 trades, so I figured I better get some submarines out there to hassle you more. I’m going to try getting in my turn this morning; was really busy yesterday.
-
Stupid Italian fighters and bombers look the same. Should have been bomber to Tunisia and fighters to Germany, not the other way - fighters can’t make it back to Italy, and I certainly wouldn’t leave them in Africa to get invaded. Dice results don’t change anything. I5 posted.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Bryansk to Rostov
Italians take Rostov from Russians
3 fighters moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters
Americans defend with 1 artillery
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Southern Italy
3 fighters moved from Tunisia to Libya
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour and 3 mech_infantrys moved from Romania to UkrainePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 4 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (3 lost to blockades); end with 19 PUs total -
Can you clarify scramble defense for me?
I did an internal dice roller setup with two bombers (for Russian factory), two tactical bombers (for Russian airfield), and three fighters as escort, but the the dice results didn’t make a lot of sense.
-I scrambled all three of your jets.
-It rolled 6 dice for the defender, so I’m guessing any scrambled plane gets one shot at every attacking plane? Would one scrambled defensive plane get 6 shots?
-It rolled three dice for the attacker, all of which hit, but only two planes died, then it had three planes of mine die.Or I am misreading how that works, and every attacking plane gets a shot at the scrambled defenders, and each scrambled defensive plane gets one shot total?
I’m going to playtest it a bit more (I didn’t save it prior to the scramble, so I have to redo my turn to test different number of planes), but in case I get an answer here before I figure it out…
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Germany to 112 Sea Zone
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Germany to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 3 submarines and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 mech_infantry moved from Germany to Denmark
2 bombers moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Volgograd -
Alright - I figured it out; first time confused me because I sent three fighters as escort, three fighters scrambling in defense, and while the game stopped on “attacker fires” and showed three 1s, that was apparently defensive fire.
Combat moves made, scramble orders?
-
Shadow -
My G6 completion is attached; TripleA is giving me an error code 302: Failed to login to forum when I try posting, or auto-posting all of a sudden.
I logged out here and back in, and re-entered my information on TripleA to no success. Any ideas?
-
J6 Complete!
If you would stop hitting everything, everywhere with your dice, that’d be great.
-
Here is all the moves.
Your japanese destroyers are crap btw.What do you mean?
What would you have done? I was concerned that if I left you a coastal route, you’d destroy my other factory.
-
Alright, now the dice server isn’t working. When I roll for my Italian attacks, I get the following:
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2
Contacting dice.tripleawarclub.org
Contacted :<title>sanjuro.ca</title>
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Text from dice server:<title>sanjuro.ca</title>
java.io.IOException: Cound not find start index, text returned is:
<title>sanjuro.ca</title>
at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)