@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
uuuf, I think you got this…
I don’t think Japan will prevail :oops:
BUT!
We must try! TRY TRY!
uuuf, I think you got this…
I don’t think Japan will prevail :oops:
I underestimated American power. When I began the American swing to the Atlantic on round 6, I could not image this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Jehol to Shantung
3 armour moved from Manchuria to Shantung
2 fighters moved from 19 Sea Zone to Shantung
5 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Philippines to Shantung
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
2 armour retreated to Jehol
Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
4 transports moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in Korea
2 fighters placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies… :lol:
Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies… :lol:
I am willing to offering you the average result for the attacker (rounded up that would be 5 survivors), if you are willing to return the favor in a battle of my choosing when I am similarly favored in the odds (i.e. if the Allies defeated despite a 69% chance or greater of victory, same as this battle).
If those terms are good, I would lose all of my Shantung survivors: 8 artillery, 1 tactical bomber (43 IPC of units) and because Japan retreated with 7 units still alive (2 tank, 3 fig, 1 tact, 1 strat), you’d need to delete 2 of those.
Assuming you chose to keep 1 tank, 2 fig, 1 tact, 1 strat, the Battle Score would work out to +13 for Japan … plus you’d gain control of Shantung and collect its 3 IPC.
Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies… :lol:
I am willing to offering you the average result for the attacker (rounded up that would be 5 survivors), if you are willing to return the favor in a battle of my choosing when I am similarly favored in the odds (i.e. if the Allies defeated despite a 69% chance or greater of victory, same as this battle).
If those terms are good, I would lose all of my Shantung survivors: 8 artillery, 1 tactical bomber (43 IPC of units) and because Japan retreated with 7 units still alive (2 tank, 3 fig, 1 tact, 1 strat), you’d need to delete 2 of those.
Assuming you chose to keep 1 tank, 2 fig, 1 tact, 1 strat, the Battle Score would work out to +13 for Japan … plus you’d gain control of Shantung and collect its 3 IPC.
wow! Sure, I’ll take that! :lol:
You want me to post an edit map?
Sure … you might want to adjust NCM too, if it makes a difference.
I think I’d sacrifice the tank to keep a ftr and not take the territory
That works too
British would probably kill the tank anyways :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Jehol to Shantung
3 armour moved from Manchuria to Shantung
2 fighters moved from 19 Sea Zone to Shantung
5 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Philippines to Shantung
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
2 armour retreated to Jehol
Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
4 transports moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in Korea
2 fighters placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Shantung: 1 tactical_bomber
EDIT: Removing units owned by Chinese from Shantung: 8 artilleries
EDIT: Removing units owned by Japanese from Jehol: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
hmm 1 more NCM change
hold on!@
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Jehol to Shantung
3 armour moved from Manchuria to Shantung
2 fighters moved from 19 Sea Zone to Shantung
5 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Philippines to Shantung
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
2 armour retreated to Jehol
Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
4 transports moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in Korea
2 fighters placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Shantung: 1 tactical_bomber
EDIT: Removing units owned by Chinese from Shantung: 8 artilleries
EDIT: Removing units owned by Japanese from Jehol: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
ok, just move a ftr
looks good?
Technically you’ve now made the outcome 6 survivors instead of 5.
Original result left you 7 units, you deleted 2 tanks, but then added 1 fighter.
Technically you’ve now made the outcome 6 survivors instead of 5.
Original result left you 7 units, you deleted 2 tanks, but then added 1 fighter.
oh, ok, so just delete ftr off carrier in sz6
that makes is right?
if that’s ok, just delete that extra ftr on USA?
Will do. Will be interesting to see if this makes the difference.
I won’t really be that bummed if you win, because then you’ll stay in tier E and prevent a chain reaction in the rankings :lol:
Will do. Will be interesting to see if this makes the difference.
I won’t really be that bummed if you win, because then you’ll stay in tier E and prevent a chain reaction in the rankings :lol:
ha, I’ve got another game coming down the line that will be a win for me… so hopefully if I lose this one, I will still hold my place
I haven’t really been that serious in the league this year, lost a couple games early on that I should have won etc.
My plan to is gear up next league 2018 and see how well I can do. Although that would mean not playing like 7 games at once like I am doing now. :lol: