Good luck - and have fun!
G40L17 BM3 Wheatbeer Allies vs Karl Game 4!
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7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
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7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
Yeah, understood, just that new VC rule always seems to be the hardest to keep in my head… :lol:
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I just dread the thought of returning to the Pacific (aka The Greater East Asia Co-Prosperity Sphere) and having to worry about my fleet power again :lol:
Also it makes my turns super easy when only 2 powers do anything on that half of the map :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Eire
Battle in Libya
Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 : 5/10 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
1 artillery moved from Finland to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
7 transports moved from 109 Sea Zone to 106 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to Quebec
2 armour and 2 mech_infantrys moved from Central United States to Quebec
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Mexico
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western United States
3 artilleries and 7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 30 / 37
Russians : 29 / 34
Japanese : 53 / 81
Americans : 71 / 96
Chinese : 16 / 20
British : 32 / 36
UK_Pacific : 15 / 16
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry -
There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
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There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
no aa gun save, max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 : 11/36 hits
Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 : 9/23 hits
8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 : 10/27 hits
Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 : 8/15 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 : 8/19 hits
Japanese roll dice for 5 armour in Shantung, round 4 : 4/5 hits
5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
Casualties for Chinese: 21 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
6 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 30 / 37
Russians : 29 / 34
Japanese : 51 / 81
Americans : 71 / 96
Chinese : 18 / 23
British : 32 / 36
UK_Pacific : 15 / 16
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Eire
Battle in Libya
Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 : 5/10 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
1 artillery moved from Finland to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
7 transports moved from 109 Sea Zone to 106 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to Quebec
2 armour and 2 mech_infantrys moved from Central United States to Quebec
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Mexico
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western United States
3 artilleries and 7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 : 11/36 hits
Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 : 9/23 hits
8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 : 10/27 hits
Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 : 8/15 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 : 8/19 hits
Japanese roll dice for 5 armour in Shantung, round 4 : 4/5 hits
5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
Casualties for Chinese: 21 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
6 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsu to AnhweCombat - British
Battle in Anhwe
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns and 1 mech_infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 battleship and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 aaGun, 1 artillery and 5 infantry moved from Alexandria to Egypt
1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Hunan
29 infantry moved from India to Burma
2 mech_infantrys moved from Kwangsi to Kiangsi
2 fighters moved from 91 Sea Zone to ScotlandPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 71 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (11 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 30 / 37
Russians : 30 / 34
Japanese : 49 / 81
Americans : 71 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Finland to Norway
2 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Northwest Persia to PersiaCombat Move - French
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 30 / 37
Russians : 30 / 34
Japanese : 49 / 81
Americans : 68 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 13 / 5
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 fighter moved from Germany to Novgorod
1 fighter moved from Germany to 112 Sea Zone
1 infantry moved from Karelia to Finland
Germans take Finland from AmericansCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
5 armour, 1 fighter, 6 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns, 6 artilleries and 20 infantry moved from Poland to Slovakia Hungary
12 armour moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
14 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from France to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Western Germany
3 artilleries moved from Western Germany to Germany
3 armour moved from France to Western Germany
2 armour moved from France to GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters moved from Vologda to Novgorod
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 12 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Poland
2 armour and 4 mech_infantrys moved from Belarus to Poland
1 armour moved from Bessarabia to Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bryansk
3 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 34 / 42
Russians : 35 / 45
Japanese : 49 / 81
Americans : 59 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 13 / 5
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
uuuf, I think you got this…
I don’t think Japan will prevail :oops:
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BUT!
We must try! TRY TRY!
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uuuf, I think you got this…
I don’t think Japan will prevail :oops:
I underestimated American power. When I began the American swing to the Atlantic on round 6, I could not image this.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Jehol to Shantung
3 armour moved from Manchuria to Shantung
2 fighters moved from 19 Sea Zone to Shantung
5 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Philippines to Shantung
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
2 armour retreated to Jehol
Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
4 transports moved from 18 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in Korea
2 fighters placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs -
Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies… :lol:
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Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies… :lol:
I am willing to offering you the average result for the attacker (rounded up that would be 5 survivors), if you are willing to return the favor in a battle of my choosing when I am similarly favored in the odds (i.e. if the Allies defeated despite a 69% chance or greater of victory, same as this battle).
If those terms are good, I would lose all of my Shantung survivors: 8 artillery, 1 tactical bomber (43 IPC of units) and because Japan retreated with 7 units still alive (2 tank, 3 fig, 1 tact, 1 strat), you’d need to delete 2 of those.
Assuming you chose to keep 1 tank, 2 fig, 1 tact, 1 strat, the Battle Score would work out to +13 for Japan … plus you’d gain control of Shantung and collect its 3 IPC.





