G40L17 BM3 Wheatbeer Allies vs Karl Game 4!

  • 17

    @Karl7:

    7 VCs would be india?

    Ho Lee…. yeah, I think you could knock out Germany before I could get India.

    I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.

    I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    @Karl7:

    7 VCs would be india?

    Ho Lee…. yeah, I think you could knock out Germany before I could get India.

    I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.

    I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).

    Yeah, understood, just that new VC rule always seems to be the hardest to keep in my head… :lol:

  • 17

    I just dread the thought of returning to the Pacific (aka The Greater East Asia Co-Prosperity Sphere) and having to worry about my fleet power again  :lol:

    Also it makes my turns super easy when only 2 powers do anything on that half of the map  :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 mech_infantry moved from Egypt to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 artillery moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 mech_infantry moved from Norway to 125 Sea Zone
                1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from 119 Sea Zone to Eire
                1 marine moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Libya
                1 fighter moved from Morocco to Libya
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Eire
                Battle in Libya
                    Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries and 4 infantry
                        Americans roll dice for 1 cruiser in Libya, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 :  4/12 hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 :  2/7 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
                        Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 :  5/10 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  0/2 hits
                        1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
                    Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Libya to 96 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 127 Sea Zone to 124 Sea Zone
                1 artillery moved from Finland to Norway
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                7 transports moved from 109 Sea Zone to 106 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 7 infantry moved from Eastern United States to Quebec
                2 armour and 2 mech_infantrys moved from Central United States to Quebec
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Mexico
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Norway

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 factory_minor placed in Norway
                1 fighter placed in Western United States
                3 artilleries and 7 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 29 / 34
        Japanese : 53 / 81
        Americans : 71 / 96
        Chinese : 16 / 20
        British : 32 / 36
        UK_Pacific : 15 / 16
        Italians : 10 / 7
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Ame11.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                13 artilleries and 23 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 13 artilleries and 23 infantry
                    Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry

    triplea_40741_Chi11.tsvg

  • 17

    There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)

    China opened with 11 hits in Shantung

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)

    China opened with 11 hits in Shantung

    no aa gun save, max defense

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                13 artilleries and 23 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 13 artilleries and 23 infantry
                    Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
                        Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 :  11/36 hits
                        Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 :  9/23 hits
                        8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
                        Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 :  10/27 hits
                        Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 :  8/15 hits
                        3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 :  8/19 hits
                        Japanese roll dice for 5 armour in Shantung, round 4 :  4/5 hits
                        5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
                    Casualties for Chinese: 21 infantry
                    Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                6 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 29 / 34
        Japanese : 51 / 81
        Americans : 71 / 96
        Chinese : 18 / 23
        British : 32 / 36
        UK_Pacific : 15 / 16
        Italians : 10 / 7
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Chi11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 mech_infantry moved from Egypt to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 artillery moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 mech_infantry moved from Norway to 125 Sea Zone
                1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from 119 Sea Zone to Eire
                1 marine moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Libya
                1 fighter moved from Morocco to Libya
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Eire
                Battle in Libya
                    Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries and 4 infantry
                        Americans roll dice for 1 cruiser in Libya, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 :  4/12 hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 :  2/7 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
                        Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 :  5/10 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  0/2 hits
                        1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
                    Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Libya to 96 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 127 Sea Zone to 124 Sea Zone
                1 artillery moved from Finland to Norway
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                7 transports moved from 109 Sea Zone to 106 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 7 infantry moved from Eastern United States to Quebec
                2 armour and 2 mech_infantrys moved from Central United States to Quebec
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Mexico
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Norway

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 factory_minor placed in Norway
                1 fighter placed in Western United States
                3 artilleries and 7 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                13 artilleries and 23 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 13 artilleries and 23 infantry
                    Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
                        Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 :  11/36 hits
                        Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 :  9/23 hits
                        8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
                        Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 :  10/27 hits
                        Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 :  8/15 hits
                        3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 :  8/19 hits
                        Japanese roll dice for 5 armour in Shantung, round 4 :  4/5 hits
                        5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
                    Casualties for Chinese: 21 infantry
                    Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                6 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe

    Combat - British
                Battle in Anhwe
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns and 1 mech_infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from Anhwe to Shantung
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                1 battleship and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 aaGun, 1 artillery and 5 infantry moved from Alexandria to Egypt
                1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
                1 artillery and 1 infantry moved from Yunnan to Shan State
                2 infantry moved from Yunnan to Shan State
                2 artilleries and 2 infantry moved from Yunnan to Hunan
                29 infantry moved from India to Burma
                2 mech_infantrys moved from Kwangsi to Kiangsi
                2 fighters moved from 91 Sea Zone to Scotland

    Place Units - British
                1 carrier, 1 destroyer and 1 submarine placed in 71 Sea Zone
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                UK_Pacific collect 4 PUs (11 lost to blockades); end with 4 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 30 / 34
        Japanese : 49 / 81
        Americans : 71 / 96
        Chinese : 19 / 23
        British : 32 / 39
        UK_Pacific : 15 / 10
        Italians : 10 / 7
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 mech_infantry moved from Greater Southern Germany to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total

    triplea_40741_Ita11.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 mech_infantry moved from Greater Southern Germany to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total

    triplea_40741_Ita11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Finland to Norway
                2 infantry moved from Belarus to Eastern Poland
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Rostov to Ukraine
                2 infantry moved from Northwest Persia to Persia

    Combat Move - French
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 30 / 34
        Japanese : 49 / 81
        Americans : 68 / 96
        Chinese : 19 / 23
        British : 32 / 39
        UK_Pacific : 15 / 10
        Italians : 13 / 5
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 armour moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from Americans
                1 fighter moved from Germany to Novgorod
                1 fighter moved from Germany to 112 Sea Zone
                1 infantry moved from Karelia to Finland
                      Germans take Finland from Americans

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                5 armour, 1 fighter, 6 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
                2 aaGuns, 6 artilleries and 20 infantry moved from Poland to Slovakia Hungary
                12 armour moved from Western Germany to Slovakia Hungary
                1 tactical_bomber moved from Romania to Slovakia Hungary
                1 fighter moved from Romania to Slovakia Hungary
                3 mech_infantrys moved from Romania to Slovakia Hungary
                14 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 fighter moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from France to Slovakia Hungary
                1 fighter moved from 112 Sea Zone to Western Germany
                3 artilleries moved from Western Germany to Germany
                3 armour moved from France to Western Germany
                2 armour moved from France to Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_40741_Ger12.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Belarus to Novgorod
                2 fighters moved from Vologda to Novgorod
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Romania
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 12 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Poland
                2 armour and 4 mech_infantrys moved from Belarus to Poland
                1 armour moved from Bessarabia to Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Novgorod to Bryansk
                3 artilleries and 4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Evenkiyskiy to Yenisey

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    Production/PUs Summary :

    Germans : 34 / 42
        Russians : 35 / 45
        Japanese : 49 / 81
        Americans : 59 / 96
        Chinese : 19 / 23
        British : 32 / 39
        UK_Pacific : 15 / 10
        Italians : 13 / 5
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Rus12.tsvg

  • 22 20 19 18 17 16 15 14 12

    uuuf, I think you got this…

    I don’t think Japan will prevail  :oops:

  • 22 20 19 18 17 16 15 14 12

    BUT!

    We must try! TRY TRY!

  • 17

    @Karl7:

    uuuf, I think you got this…

    I don’t think Japan will prevail  :oops:

    I underestimated American power. When I began the American swing to the Atlantic on round 6, I could not image this.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Jehol to Shantung
                3 armour moved from Manchuria to Shantung
                2 fighters moved from 19 Sea Zone to Shantung
                5 transports moved from 19 Sea Zone to 6 Sea Zone
                4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from Japan to Shantung
                1 bomber moved from Philippines to Shantung
                1 infantry moved from Queensland to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery moved from South Australia to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
                    2 armour retreated to Jehol
                    Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for British: 2 aaGuns and 1 mech_infantry
                    Casualties for Chinese: 5 artilleries and 8 infantry
                    Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Korea to Manchuria
                1 armour moved from Yakut S.S.R. to Amur
                2 transports moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Shantung to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                4 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Shantung to Japan
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Caroline Islands to 33 Sea Zone
                1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
                1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Manchuria
                4 transports moved from 18 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Manchuria
                3 mech_infantrys placed in Korea
                2 fighters placed in 6 Sea Zone
                1 artillery and 7 infantry placed in Japan
                2 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs

    triplea_40741_Jap12.tsvg

  • 22 20 19 18 17 16 15 14 12

    Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies…  :lol:

  • 17

    @Karl7:

    Got totally diced in Shangtung… as I feared, this game is close enough that the dice are deciding it for the Allies…  :lol:

    I am willing to offering you the average result for the attacker (rounded up that would be 5 survivors), if you are willing to return the favor in a battle of my choosing when I am similarly favored in the odds (i.e. if the Allies defeated despite a 69% chance or greater of victory, same as this battle).

    If those terms are good, I would lose all of my Shantung survivors: 8 artillery, 1 tactical bomber (43 IPC of units) and because Japan retreated with 7 units still alive (2 tank, 3 fig, 1 tact, 1 strat), you’d need to delete 2 of those.

    Assuming you chose to keep 1 tank, 2 fig, 1 tact, 1 strat, the Battle Score would work out to +13 for Japan … plus you’d gain control of Shantung and collect its 3 IPC.

Suggested Topics

  • 1
  • 87
  • 69
  • 161
  • 131
  • 56
  • 86
  • 256
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts