@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
I am guessing it would take too long to brute force Berlin? :evil:
Though if I tried that that maybe Japan would simply manage to get 7 Pacific VC :lol:
Germany is weak… 37 IPCs?
Jesus
7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
Yeah, understood, just that new VC rule always seems to be the hardest to keep in my head… :lol:
I just dread the thought of returning to the Pacific (aka The Greater East Asia Co-Prosperity Sphere) and having to worry about my fleet power again :lol:
Also it makes my turns super easy when only 2 powers do anything on that half of the map :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in Eire
Battle in Libya
Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 : 5/10 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
1 artillery moved from Finland to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
7 transports moved from 109 Sea Zone to 106 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to Quebec
2 armour and 2 mech_infantrys moved from Central United States to Quebec
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Mexico
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Norway
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western United States
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 30 / 37
Russians : 29 / 34
Japanese : 53 / 81
Americans : 71 / 96
Chinese : 16 / 20
British : 32 / 36
UK_Pacific : 15 / 16
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
no aa gun save, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 : 11/36 hits
Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 : 9/23 hits
8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 : 10/27 hits
Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 : 8/15 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 : 8/19 hits
Japanese roll dice for 5 armour in Shantung, round 4 : 4/5 hits
5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
Casualties for Chinese: 21 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 30 / 37
Russians : 29 / 34
Japanese : 51 / 81
Americans : 71 / 96
Chinese : 18 / 23
British : 32 / 36
UK_Pacific : 15 / 16
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in Eire
Battle in Libya
Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 : 5/10 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
1 artillery moved from Finland to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
7 transports moved from 109 Sea Zone to 106 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to Quebec
2 armour and 2 mech_infantrys moved from Central United States to Quebec
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Mexico
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Norway
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western United States
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 : 11/36 hits
Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 : 9/23 hits
8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 : 10/27 hits
Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 : 8/15 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 : 8/19 hits
Japanese roll dice for 5 armour in Shantung, round 4 : 4/5 hits
5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
Casualties for Chinese: 21 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns and 1 mech_infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 battleship and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 aaGun, 1 artillery and 5 infantry moved from Alexandria to Egypt
1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Hunan
29 infantry moved from India to Burma
2 mech_infantrys moved from Kwangsi to Kiangsi
2 fighters moved from 91 Sea Zone to Scotland
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 71 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (11 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 30 / 37
Russians : 30 / 34
Japanese : 49 / 81
Americans : 71 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Finland to Norway
2 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Northwest Persia to Persia
Combat Move - French
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 30 / 37
Russians : 30 / 34
Japanese : 49 / 81
Americans : 68 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 13 / 5
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 fighter moved from Germany to Novgorod
1 fighter moved from Germany to 112 Sea Zone
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
5 armour, 1 fighter, 6 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns, 6 artilleries and 20 infantry moved from Poland to Slovakia Hungary
12 armour moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Romania to Slovakia Hungary
14 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from France to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Western Germany
3 artilleries moved from Western Germany to Germany
3 armour moved from France to Western Germany
2 armour moved from France to Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters moved from Vologda to Novgorod
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 aaGuns, 12 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Poland
2 armour and 4 mech_infantrys moved from Belarus to Poland
1 armour moved from Bessarabia to Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bryansk
3 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Evenkiyskiy to Yenisey
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Production/PUs Summary :
Germans : 34 / 42
Russians : 35 / 45
Japanese : 49 / 81
Americans : 59 / 96
Chinese : 19 / 23
British : 32 / 39
UK_Pacific : 15 / 10
Italians : 13 / 5
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
uuuf, I think you got this…
I don’t think Japan will prevail :oops:
BUT!
We must try! TRY TRY!
uuuf, I think you got this…
I don’t think Japan will prevail :oops:
I underestimated American power. When I began the American swing to the Atlantic on round 6, I could not image this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Jehol to Shantung
3 armour moved from Manchuria to Shantung
2 fighters moved from 19 Sea Zone to Shantung
5 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Philippines to Shantung
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships and 2 cruisers moved from 33 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 13 artilleries and 8 infantry
2 armour retreated to Jehol
Chinese win with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 3 armour, 4 artilleries, 2 fighters and 6 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 transports moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 5 transports moved from 33 Sea Zone to 18 Sea Zone
1 aaGun and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Manchuria
4 transports moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
3 mech_infantrys placed in Korea
2 fighters placed in 6 Sea Zone
1 artillery and 7 infantry placed in Japan
2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs