Thank you. Had not seen that and was unhappy to contradict Kriegkund, but could not see any difference with what I had said. Now I realise without a japanese DOW against UK/Anzac a Japanese player could have moved through an occupied sea hex on its way to a Dutch territory. Now it cannot. Though, of course, my way and knowing I was provoking war with UK/Anzac, I would have attacked them too and, therefore, not moved illegally through a sea zone . You have to love Japan.
A Couple Questions
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Short and sweet topic to cover, simply for the ease of my understanding of others’ posts. What do terms such as DD and CV mean? Could someone list all such terms and their meanings, to help me?
Also, what exactly does the average J1 attack entail? I have tried it many times, and I’ve failed. J2 and J3 have worked better for me. I play a slightly different game than most of you (US gets wartime economy bonus on the turn that war is declared, so with a J1 attack, the US starts their first turn with 57 IPCs, not 17).
Thanks in advance for your help! :-D
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CV=Aircraft Carrier(many use AC)
DD=destroyer
AC or CC-Cruiser
SS=Submarine
BB=Battleship
AT/Tr.=TransportFtr=Fighter
(S)Bmr=(Strategic) Bomber
TBmr/Tac=Tactical BomberInf=Infantry
Mec=Mechanized infantry
Art/Rtl=Artillery
Arm/Tank=Tank
AA=Anti-aircraft gun
NB= Naval Base
AB=air base
IC=Industrial complexJ1 is: attack Philippine sea zone and philippines, the BB and 2 tr off Singapore, the trans of Hawaii, The 4 adjacent chinese territory, and 1 DEI(dutch east indies), and sometimes the ANZAC navy
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I use:
transport - TT
strategic bomber - bmb
cruiser - CR
submarine - sb





