Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
2 bombers moved from Shantung to Yakut S.S.R.
1 infantry moved from Anhwe to Chahar
5 armour moved from Chahar to Kiangsi
4 artilleries moved from Anhwe to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 artillery moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Kiangsi
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 5 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 4 artilleries and 2 mech_infantrys in Kiangsi, round 2 : 7/11 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Yakut S.S.R., round 2 : 3/5 hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 2/4 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 3 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Yakut S.S.R. to Amur
1 aaGun moved from Buryatia to Amur
3 infantry moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Formosa
1 fighter moved from 44 Sea Zone to Formosa
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 fighter placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Persia to Yunnan
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kansu to Shensi
6 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 125 Sea Zone
Non Combat Move - British
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Persia to Russia
2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 aaGun, 3 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 aaGun, 2 artilleries and 9 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
1 artillery and 1 infantry placed in Iraq
1 armour placed in Iraq
2 armour placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
4 armour moved from Northern Italy to Romania
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
2 fighters moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 artillery moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Vologda
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Vologda to Bryansk
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,5,3,2
Italians collect 9 PUs (5 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea Zone
3 fighters moved from Java to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
16 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bryansk to Samara
5 fighters and 3 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Samara
5 armour and 3 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 carrier and 1 transport moved from 120 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Greece to Romania
Combat - Germans
Battle in Samara
Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 4/10 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 18 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 18 armour and 2 mech_infantrys in Northwest Persia, round 2 : 12/20 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Samara to Bryansk
3 bombers moved from Bryansk to Southern Italy
13 bombers moved from Western Germany to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 factory_minor placed in Western Ukraine
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
16 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bryansk to Samara
5 fighters and 3 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Samara
5 armour and 3 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 carrier and 1 transport moved from 120 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Greece to Romania
Combat - Germans
Battle in Samara
Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 4/10 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 18 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 18 armour and 2 mech_infantrys in Northwest Persia, round 2 : 12/20 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Samara to Bryansk
3 bombers moved from Bryansk to Southern Italy
13 bombers moved from Western Germany to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 factory_minor placed in Western Ukraine
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to France: 3 aaGuns, 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 3 artilleries and 1 mech_infantry moved from Kiangsi to Anhwe
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 bomber moved from Amur to Japan
2 fighters moved from Formosa to 6 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Amur to Korea
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry, 9 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to Shantung
Combat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 carriers, 5 destroyers, 7 fighters and 6 submarines moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 armour, 1 destroyer, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Shantung to Hunan
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 artilleries and 12 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hunan: 1 bomber
EDIT: Adding units owned by Americans to Kweichow: 1 bomber
EDIT: Turning off Edit Mode
whoops forgot battle off 118
1dd, 2 ftrs vs 1 sub
A
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)
D
Rolls: 1@1; Total Hits: 01@1: (5)
A
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (1, 6)
D
Rolls: 1@1; Total Hits: 01@1: (6)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 aaGuns, 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
Combat - British
Battle in Northwest Persia
British attack with 6 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Germans defend with 18 armour and 2 mech_infantrys
retreated to Northwest Persia
Germans win with 4 armour remaining. Battle score for attacker is 6
Casualties for Germans: 14 armour and 2 mech_infantrys
Casualties for British: 6 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 aaGun, 4 artilleries and 5 infantry moved from Hunan to Kwangsi
1 aaGun, 3 artilleries and 5 infantry moved from Yunnan to Kweichow
1 aaGun, 2 artilleries and 9 infantry moved from Burma to Yunnan
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Place Units - British
3 aaGuns placed in Egypt
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
kill?
It’s not letting me upload for some reason.
Fr10
Germany 11. I knew Egypt had potential to hurt, but yowtch.