@Ragnell804 CP +0.17!!! wooooooot!
G40 Simon33(Axis) vs Ichabod (Allies+16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
1 fighter moved from Ukraine to Rostov
1 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern FrancePurchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 8 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 16 PUs (3 lost to blockades); end with 24 PUs -
I’ll bomb Moscow as Germany with 2 bombers and 4 escorts. Intercept?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Philippines
Battle in New Guinea
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking Philippines from Japanese, taking New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber and 2 fighters moved from Ukraine to Russia
1 bomber and 2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Bulgaria to Turkey
1 tactical_bomber moved from Ukraine to Turkey
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from RussiansPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Turkey
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Turkey
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 mech_infantrys moved from Western Germany to France
1 aaGun, 10 armour, 20 artilleries, 21 infantry and 16 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Turkey to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber and 4 fighters moved from Russia to Ukraine
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 artilleries placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Iraq to Greece
Russians take Greece from GermansPurchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Smolensk to Russia
2 armour and 7 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1
Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to PhilippinesPurchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Philippines, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 bombers moved from Philippines to French Indo China
1 armour moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 aaGun, 6 artilleries, 14 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 submarines moved from 39 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
5 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 bomber moved from Spain to France
1 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Holland Belgium
2 mech_infantrys moved from Spain to Holland Belgium
2 fighters moved from 92 Sea Zone to Southern France
1 fighter moved from Gibraltar to Holland Belgium
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 fighter, 11 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Holland Belgium
Americans attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Southern France
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Gibraltar
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to Spain
1 bomber moved from France to Spain
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry, 1 submarine and 6 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
12 infantry, 1 submarine and 6 transports moved from 90 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 infantry placed in Spain
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 fighter and 1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Move - British
1 artillery moved from Spain to 91 Sea Zone
3 infantry moved from Chile to Argentina
1 armour moved from Chile to Argentina
1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Argentina
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 fighters moved from India to Shan State
1 bomber moved from Dutch New Guinea to Shan State
1 fighter and 1 tactical_bomber moved from Persia to India
1 tactical_bomber moved from Iraq to IndiaPurchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Battle in Argentina
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 2 : 1/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 0/4 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 3 : 1/6 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 0/3 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 4 : 1/6 hits
Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 armour, 1 artillery and 4 infantry in Argentina, round 5 : 1/6 hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Argentina
British win, taking Argentina from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 bomber and 4 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 4 fighters in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 4 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
4 fighters moved from Shan State to India
1 fighter moved from Shensi to India
1 artillery moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
2 fighters moved from Union of South Africa to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter, 1 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 1.
1 fighter and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 1.
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 tactical_bomber placed in Union of South Africa
British undo move 3.
British undo move 2.
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern FrancePurchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Rostov to UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Trans-Jordan to IraqPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
-
No intercept.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Novgorod to Archangel
1 bomber and 4 fighters moved from Ukraine to Russia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 13 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Caucasus, round 2 : 3/10 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 11 infantry
Russians defend with 1 infantry
Germans roll dice for 11 infantry in Archangel, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber and 4 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Archangel
1 aaGun, 20 artilleries and 20 infantry moved from Bryansk to Ukraine
1 destroyer moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
7 artilleries, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Smolensk
5 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
5 armour, 8 artilleries, 69 infantry and 2 mech_infantrys moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Greece to Bulgaria
Russians take Bulgaria from GermansPurchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Samara
2 aaGuns moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to ShensiPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
-
Scramble from Calcutta?
-
No
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 armour, 8 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 bombers moved from French Indo China to India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Solomon Islands
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/5 hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/37 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers in India, round 2 : 10/30 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 12/27 hits
UK_Pacific roll dice for 4 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 7/20 hits
7 infantry owned by the Japanese, 4 artilleries owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 4 : 8/20 hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 4/8 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the British and 6 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 3 armour, 5 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for British: 3 aaGuns, 4 artilleries, 6 fighters, 18 infantry and 2 tactical_bombers
Casualties for Japanese: 3 artilleries and 18 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 submarines and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode