G40L17 BM3 Wheatbeer Allies vs Karl Game 4!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Germany to Bessarabia
                1 artillery moved from Southern France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
                3 artilleries and 4 infantry moved from Germany to Western Germany
                14 mech_infantrys moved from Slovakia Hungary to Western Germany
                2 armour moved from Slovakia Hungary to Western Germany
                2 armour moved from Slovakia Hungary to Western Germany
                1 armour moved from Slovakia Hungary to Western Germany
                2 fighters moved from Germany to 114 Sea Zone

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 cruiser
                    Germans win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    Americans win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in Western Germany
                    Germans attack with 5 armour, 3 artilleries, 4 infantry and 14 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Western Germany from Americans with 5 armour, 3 artilleries, 4 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
                6 armour moved from Germany to France
                2 aaGuns, 6 artilleries and 20 infantry moved from Eastern Poland to Poland
                2 fighters moved from 114 Sea Zone to Germany
                2 aaGuns and 11 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
                1 mech_infantry moved from Greece to Romania
                2 armour moved from Romania to Germany
                2 mech_infantrys moved from Romania to Germany
                7 armour moved from Slovakia Hungary to Western Germany

    Place Units - Germans
                3 infantry placed in France
                3 armour, 1 fighter and 6 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Novgorod: 2 aaGuns
                EDIT: Adding units owned by Italians to Karelia: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,2,6,6,6,6,4,3,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,6,5,5
                Germans collect 32 PUs (4 lost to blockades); end with 32 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs

    triplea_40741_Ger11.tsvg

  • 17

    Whether I win or lose, I am having a lot of fun with this game now.

    Broken out of the normal G40 endgame and playing something fresh  :-D

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    Whether I win or lose, I am having a lot of fun with this game now.

    Broken out of the normal G40 endgame and playing something fresh  :-D

    oh yeah!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 mech_infantry moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                2 fighters moved from Russia to Evenkiyskiy

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour and 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Evenkiyskiy, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                3 aaGuns, 12 armour, 13 artilleries and 45 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Bryansk to Belarus
                1 aaGun moved from Ukraine to Bessarabia
                2 armour and 4 mech_infantrys moved from Russia to Belarus
                2 infantry moved from Samara to Russia
                2 fighters moved from Evenkiyskiy to Vologda

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 29 / 34
        Japanese : 48 / 93
        Americans : 66 / 91
        Chinese : 18 / 20
        British : 30 / 36
        UK_Pacific : 15 / 16
        Italians : 15 / 7
        ANZAC : 11 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Rus11.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 62 Sea Zone to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                1 infantry moved from Shantung to Anhwe
                2 fighters moved from 19 Sea Zone to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Jehol
                1 fighter moved from Japan to Jehol
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Japanese
                Battle in Queensland
                Battle in Jehol
                    Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                    Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 19 Sea Zone
                2 armour moved from Manchuria to Shantung
                2 artilleries moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 aaGun, 2 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun, 2 artilleries and 1 infantry moved from 19 Sea Zone to Shantung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 artillery moved from 19 Sea Zone to Shantung
                1 fighter moved from Jehol to Shantung
                5 carriers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 battleships, 2 cruisers and 7 transports moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from New Zealand to Philippines
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 75 Sea Zone to 72 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 armour placed in Manchuria
                2 armour and 1 mech_infantry placed in Korea
                4 artilleries, 1 fighter and 5 infantry placed in Japan
                2 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs

    triplea_40741_Jap11.tsvg

  • 22 20 19 18 17 16 15 14 12

    Funny, if China attacks me, then I kill its arm next round…

    decision decisions…

    will the factory make China attack?  :evil:

  • 17

    Sadly I don’t have time to finish another round tonight. I don’t know if I will attack or not, perhaps it will come to me in a dream  :lol:

    2 or 3 turns ago, I thought China was going to be a non-factor … oh how wrong I was.

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    Sadly I don’t have time to finish another round tonight. I don’t know if I will attack or not, perhaps it will come to me in a dream  :lol:

    2 or 3 turns ago, I thought China was going to be a non-factor … oh how wrong I was.

    if you attack you will win but it will put you out of position and then you’ll be knocked out….

    if you withdraw, give up Shanghai and link up with the southern stack, then can you hold?

    USA builds a fleet off WUS putting Hawaii in play, taking pressure off Aisa…

    :? :? :? :? :? :? :? :? :?

    :mrgreen:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 62 Sea Zone to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                1 infantry moved from Shantung to Anhwe
                2 fighters moved from 19 Sea Zone to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Jehol
                1 fighter moved from Japan to Jehol
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Japanese
                Battle in Queensland
                Battle in Jehol
                    Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                    Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 19 Sea Zone
                2 armour moved from Manchuria to Shantung
                2 artilleries moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 aaGun, 2 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun, 2 artilleries and 1 infantry moved from 19 Sea Zone to Shantung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 artillery moved from 19 Sea Zone to Shantung
                1 fighter moved from Jehol to Shantung
                5 carriers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 battleships, 2 cruisers and 7 transports moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from New Zealand to Philippines
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 75 Sea Zone to 72 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 armour placed in Manchuria
                2 armour and 1 mech_infantry placed in Korea
                4 artilleries, 1 fighter and 5 infantry placed in Japan
                2 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Shantung: 2 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_40741_Jap11.tsvg

  • 17

    I am guessing it would take too long to brute force Berlin?   :evil:

    Though if I tried that that maybe Japan would simply manage to get 7 Pacific VC  :lol:

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    I am guessing it would take too long to brute force Berlin?   :evil:

    Though if I tried that that maybe Japan would simply manage to get 7 Pacific VC  :lol:

    Germany is weak… 37 IPCs?

    Jesus

  • 22 20 19 18 17 16 15 14 12

    7 VCs would be india?

    Ho Lee…. yeah, I think you could knock out Germany before I could get India.

  • 17

    @Karl7:

    7 VCs would be india?

    Ho Lee…. yeah, I think you could knock out Germany before I could get India.

    I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.

    I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    @Karl7:

    7 VCs would be india?

    Ho Lee…. yeah, I think you could knock out Germany before I could get India.

    I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.

    I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).

    Yeah, understood, just that new VC rule always seems to be the hardest to keep in my head… :lol:

  • 17

    I just dread the thought of returning to the Pacific (aka The Greater East Asia Co-Prosperity Sphere) and having to worry about my fleet power again  :lol:

    Also it makes my turns super easy when only 2 powers do anything on that half of the map  :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 mech_infantry moved from Egypt to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 artillery moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 mech_infantry moved from Norway to 125 Sea Zone
                1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
                1 mech_infantry moved from 119 Sea Zone to Eire
                1 marine moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Libya
                1 fighter moved from Morocco to Libya
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Eire
                Battle in Libya
                    Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries and 4 infantry
                        Americans roll dice for 1 cruiser in Libya, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 :  4/12 hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 :  2/7 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
                        Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 :  5/10 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  0/2 hits
                        1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
                    Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Libya to 96 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 127 Sea Zone to 124 Sea Zone
                1 artillery moved from Finland to Norway
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                7 transports moved from 109 Sea Zone to 106 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 7 infantry moved from Eastern United States to Quebec
                2 armour and 2 mech_infantrys moved from Central United States to Quebec
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Mexico
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Norway

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 factory_minor placed in Norway
                1 fighter placed in Western United States
                3 artilleries and 7 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 29 / 34
        Japanese : 53 / 81
        Americans : 71 / 96
        Chinese : 16 / 20
        British : 32 / 36
        UK_Pacific : 15 / 16
        Italians : 10 / 7
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Ame11.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                13 artilleries and 23 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 13 artilleries and 23 infantry
                    Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry

    triplea_40741_Chi11.tsvg

  • 17

    There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)

    China opened with 11 hits in Shantung

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)

    China opened with 11 hits in Shantung

    no aa gun save, max defense

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                13 artilleries and 23 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 13 artilleries and 23 infantry
                    Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry
                        Chinese roll dice for 13 artilleries and 23 infantry in Shantung, round 2 :  11/36 hits
                        Japanese roll dice for 3 aaGuns, 8 armour, 4 artilleries and 11 infantry in Shantung, round 2 :  9/23 hits
                        8 infantry owned by the Japanese, 9 infantry owned by the Chinese and 3 aaGuns owned by the Japanese lost in Shantung
                        Chinese roll dice for 13 artilleries and 14 infantry in Shantung, round 3 :  10/27 hits
                        Japanese roll dice for 8 armour, 4 artilleries and 3 infantry in Shantung, round 3 :  8/15 hits
                        3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 13 artilleries and 6 infantry in Shantung, round 4 :  8/19 hits
                        Japanese roll dice for 5 armour in Shantung, round 4 :  4/5 hits
                        5 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 13 artilleries and 2 infantry remaining. Battle score for attacker is 49
                    Casualties for Chinese: 21 infantry
                    Casualties for Japanese: 3 aaGuns, 8 armour, 4 artilleries and 11 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                6 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 30 / 37
        Russians : 29 / 34
        Japanese : 51 / 81
        Americans : 71 / 96
        Chinese : 18 / 23
        British : 32 / 36
        UK_Pacific : 15 / 16
        Italians : 10 / 7
        ANZAC : 8 / 0
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Chi11.tsvg

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