Scramble sz110?
G40L17 BM3 Wheatbeer Allies vs Karl Game 4!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 fighters moved from Bryansk to 115 Sea ZoneCombat - ANZAC
Battle in 115 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser and 4 transports
ANZAC roll dice for 1 destroyer and 3 fighters in 115 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 115 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the ANZAC lost in 115 Sea Zone
ANZAC roll dice for 3 fighters in 115 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 4 : 0/2 hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
4 transports owned by the Germans lost in 115 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 cruiser and 4 transports
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 115 Sea Zone to Finland
2 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Caucasus to Rostov
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat Move - French
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 31 / 55
Russians : 24 / 29
Japanese : 49 / 93
Americans : 71 / 91
Chinese : 18 / 20
British : 30 / 36
UK_Pacific : 15 / 16
Italians : 15 / 7
ANZAC : 11 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Germany to Bessarabia
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
3 artilleries and 4 infantry moved from Germany to Western Germany
14 mech_infantrys moved from Slovakia Hungary to Western Germany
2 armour moved from Slovakia Hungary to Western Germany
2 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
2 fighters moved from Germany to 114 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Western Germany
Germans attack with 5 armour, 3 artilleries, 4 infantry and 14 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Western Germany from Americans with 5 armour, 3 artilleries, 4 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
6 armour moved from Germany to France
2 aaGuns, 6 artilleries and 20 infantry moved from Eastern Poland to Poland
2 fighters moved from 114 Sea Zone to Germany
2 aaGuns and 11 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 mech_infantry moved from Greece to Romania
2 armour moved from Romania to Germany
2 mech_infantrys moved from Romania to Germany
7 armour moved from Slovakia Hungary to Western GermanyPlace Units - Germans
3 infantry placed in France
3 armour, 1 fighter and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 2 aaGuns
EDIT: Adding units owned by Italians to Karelia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,2,6,6,6,6,4,3,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,6,5,5
Germans collect 32 PUs (4 lost to blockades); end with 32 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs -
Whether I win or lose, I am having a lot of fun with this game now.
Broken out of the normal G40 endgame and playing something fresh :-D
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Whether I win or lose, I am having a lot of fun with this game now.
Broken out of the normal G40 endgame and playing something fresh :-D
oh yeah!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 fighters moved from Russia to EvenkiyskiyCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Evenkiyskiy, round 2 : 3/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
3 aaGuns, 12 armour, 13 artilleries and 45 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Bessarabia
2 armour and 4 mech_infantrys moved from Russia to Belarus
2 infantry moved from Samara to Russia
2 fighters moved from Evenkiyskiy to VologdaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 32 / 37
Russians : 29 / 34
Japanese : 48 / 93
Americans : 66 / 91
Chinese : 18 / 20
British : 30 / 36
UK_Pacific : 15 / 16
Italians : 15 / 7
ANZAC : 11 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Jehol
1 armour moved from Yenisey to Yakut S.S.R.Combat - Japanese
Battle in Queensland
Battle in Jehol
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 19 Sea Zone
2 armour moved from Manchuria to Shantung
2 artilleries moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 aaGun, 2 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 artillery moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
5 carriers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 7 transports moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New Zealand to Philippines
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in Manchuria
2 armour and 1 mech_infantry placed in Korea
4 artilleries, 1 fighter and 5 infantry placed in Japan
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs -
Funny, if China attacks me, then I kill its arm next round…
decision decisions…
will the factory make China attack? :evil:
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Sadly I don’t have time to finish another round tonight. I don’t know if I will attack or not, perhaps it will come to me in a dream :lol:
2 or 3 turns ago, I thought China was going to be a non-factor … oh how wrong I was.
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Sadly I don’t have time to finish another round tonight. I don’t know if I will attack or not, perhaps it will come to me in a dream :lol:
2 or 3 turns ago, I thought China was going to be a non-factor … oh how wrong I was.
if you attack you will win but it will put you out of position and then you’ll be knocked out….
if you withdraw, give up Shanghai and link up with the southern stack, then can you hold?
USA builds a fleet off WUS putting Hawaii in play, taking pressure off Aisa…
:? :? :? :? :? :? :? :? :?
:mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Jehol
1 armour moved from Yenisey to Yakut S.S.R.Combat - Japanese
Battle in Queensland
Battle in Jehol
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 19 Sea Zone
2 armour moved from Manchuria to Shantung
2 artilleries moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 aaGun, 2 artilleries, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 artillery moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Shantung
5 carriers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 7 transports moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New Zealand to Philippines
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in Manchuria
2 armour and 1 mech_infantry placed in Korea
4 artilleries, 1 fighter and 5 infantry placed in Japan
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Shantung: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
I am guessing it would take too long to brute force Berlin? :evil:
Though if I tried that that maybe Japan would simply manage to get 7 Pacific VC :lol:
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I am guessing it would take too long to brute force Berlin? :evil:
Though if I tried that that maybe Japan would simply manage to get 7 Pacific VC :lol:
Germany is weak… 37 IPCs?
Jesus
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7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
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7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
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7 VCs would be india?
Ho Lee…. yeah, I think you could knock out Germany before I could get India.
I’d actually need Berlin before (or on the same turn) as Japan takes it’s 6th VC.
I was just saying, even if I accomplished that (which I’m not sure I can), I’d need to race to prevent Japan from holding 7 VC (presumably India being number 7).
Yeah, understood, just that new VC rule always seems to be the hardest to keep in my head… :lol:
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I just dread the thought of returning to the Pacific (aka The Greater East Asia Co-Prosperity Sphere) and having to worry about my fleet power again :lol:
Also it makes my turns super easy when only 2 powers do anything on that half of the map :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from 119 Sea Zone to Eire
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to Libya
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Eire
Battle in Libya
Americans attack with 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Libya
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys in Libya, round 3 : 5/10 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Libya
Americans win, taking Eire from Germans, taking Libya from Italians with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
1 artillery moved from Finland to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
7 transports moved from 109 Sea Zone to 106 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to Quebec
2 armour and 2 mech_infantrys moved from Central United States to Quebec
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Mexico
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 factory_minor placed in Norway
1 fighter placed in Western United States
3 artilleries and 7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 30 / 37
Russians : 29 / 34
Japanese : 53 / 81
Americans : 71 / 96
Chinese : 16 / 20
British : 32 / 36
UK_Pacific : 15 / 16
Italians : 10 / 7
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 artilleries and 23 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 13 artilleries and 23 infantry
Japanese defend with 3 aaGuns, 8 armour, 4 artilleries, 1 factory_minor and 11 infantry -
There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
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There is a possibility that China will retreat, so I need to know your OOL (in case you want to save an AA gun)
China opened with 11 hits in Shantung
no aa gun save, max defense





