G40L17 BM3 Wheatbeer Allies vs Karl Game 4!

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    I made the move…. all is in the open now

    :-P

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 1 fighter, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                2 armour, 1 artillery and 8 infantry moved from Manchuria to Jehol
                2 armour moved from Korea to Jehol
                1 infantry moved from Yenisey to Timguska

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 4 armour, 1 artillery and 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 49 Sea Zone to 63 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 26 Sea Zone to 63 Sea Zone
                2 bombers moved from 25 Sea Zone to Solomon Islands
                2 artilleries moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Korea to Manchuria
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                1 airfield placed in Solomon Islands
                2 transports placed in 6 Sea Zone
                2 armour and 1 infantry placed in Manchuria
                3 infantry placed in Korea
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 3 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 3 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_40741_Jap9.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
                4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western Germany

    triplea_40741_Ame9.tsvg

  • 17

    Scramble SZ112?

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    nope

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
                4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in Western Germany
                    Americans attack with 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Germans defend with 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 fighter
                        Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 :  11/37 hits
                        Germans roll dice for 5 armour, 1 bomber, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 :  10/24 hits
                        3 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 10 infantry owned by the Americans, 1 armour owned by the Italians and 8 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 3 :  8/27 hits
                        Germans roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Western Germany, round 3 :  5/11 hits
                        2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians and 3 armour owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 4 :  5/22 hits
                        Germans roll dice for 3 fighters in Western Germany, round 4 :  2/3 hits
                        2 artilleries owned by the Americans and 3 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking 109 Sea Zone from Germans, taking Western Germany from Germans with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 97
                    Casualties for Germans: 3 armour, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for Italians: 2 armour and 1 fighter
                    Casualties for Americans: 2 artilleries and 15 infantry

    Non Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
                1 bomber moved from Eastern United States to Iceland
                1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 103 Sea Zone to 101 Sea Zone
                1 destroyer moved from 103 Sea Zone to 101 Sea Zone
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
                1 destroyer moved from 103 Sea Zone to 104 Sea Zone
                1 infantry and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                2 artilleries, 5 infantry and 1 marine placed in Central United States
                6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 23 / 28
        Japanese : 47 / 70
        Americans : 59 / 74
        Chinese : 19 / 23
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 16 / 7
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Ame9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                5 artilleries and 8 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                2 artilleries and 8 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kiangsu
                Chinese undo move 1.
                1 artillery and 5 infantry placed in Kiangsu
                1 artillery placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 23 / 28
        Japanese : 47 / 70
        Americans : 59 / 74
        Chinese : 19 / 22
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 16 / 7
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Chi9.tsvg

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    wow, that battle was right on the average

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
                4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in Western Germany
                    Americans attack with 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Germans defend with 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 fighter
                        Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 :  11/37 hits
                        Germans roll dice for 5 armour, 1 bomber, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 :  10/24 hits
                        3 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 10 infantry owned by the Americans, 1 armour owned by the Italians and 8 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 3 :  8/27 hits
                        Germans roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Western Germany, round 3 :  5/11 hits
                        2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians and 3 armour owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 4 :  5/22 hits
                        Germans roll dice for 3 fighters in Western Germany, round 4 :  2/3 hits
                        2 artilleries owned by the Americans and 3 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking 109 Sea Zone from Germans, taking Western Germany from Germans with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 97
                    Casualties for Germans: 3 armour, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for Italians: 2 armour and 1 fighter
                    Casualties for Americans: 2 artilleries and 15 infantry

    Non Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
                1 bomber moved from Eastern United States to Iceland
                1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 103 Sea Zone to 101 Sea Zone
                1 destroyer moved from 103 Sea Zone to 101 Sea Zone
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
                1 destroyer moved from 103 Sea Zone to 104 Sea Zone
                1 infantry and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                2 artilleries, 5 infantry and 1 marine placed in Central United States
                6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                5 artilleries and 8 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                2 artilleries and 8 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kiangsu
                Chinese undo move 1.
                1 artillery and 5 infantry placed in Kiangsu
                1 artillery placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - British
                Battle in Northern Italy
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 3 artilleries and 1 factory_major
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 :  0/4 hits
                        Italians roll dice for 3 artilleries in Northern Italy, round 2 :  2/3 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
                    Italians win with 3 artilleries remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                    2 fighters owned by the British retreated

    Non Combat Move - British
                2 fighters moved from Northern Italy to Western Germany
                1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                2 fighters moved from Russia to 100 Sea Zone
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 aaGun moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Shan State to Kiangsu
                4 mech_infantrys moved from Shan State to Hunan
                1 aaGun, 3 artilleries and 3 infantry moved from Shan State to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                3 artilleries and 3 infantry moved from India to Burma
                1 infantry moved from West India to India
                20 infantry moved from India to Burma
                1 aaGun, 1 artillery and 8 infantry moved from Kwangsi to Kiangsi
                1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 24 / 28
        Japanese : 46 / 70
        Americans : 59 / 74
        Chinese : 19 / 22
        British : 23 / 0
        UK_Pacific : 15 / 16
        Italians : 16 / 7
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_UK_9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria

    Non Combat Move - Italians
                1 armour, 2 artilleries and 4 infantry moved from Tunisia to Libya
                1 infantry moved from Yugoslavia to Greater Southern Germany
                3 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,5
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total

    triplea_40741_Ita9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from South Australia to New South Wales
                2 infantry moved from Rostov to Bryansk
                1 artillery and 3 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Russia to Bryansk

    Place Units - ANZAC
                3 aaGuns placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 24 / 28
        Japanese : 46 / 70
        Americans : 59 / 74
        Chinese : 19 / 22
        British : 23 / 0
        UK_Pacific : 15 / 16
        Italians : 16 / 12
        ANZAC : 15 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_ANZ9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from South Australia to New South Wales
                2 infantry moved from Rostov to Bryansk
                1 artillery and 3 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Russia to Bryansk

    Place Units - ANZAC
                3 aaGuns placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 24 / 28
        Japanese : 46 / 70
        Americans : 59 / 74
        Chinese : 19 / 22
        British : 23 / 0
        UK_Pacific : 15 / 16
        Italians : 16 / 12
        ANZAC : 15 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Fre9.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Belarus: 2 aaGuns
                EDIT: Adding units owned by Italians to Novgorod: 2 aaGuns
                EDIT: Turning off Edit Mode
                Germans buy 5 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from Belarus to Eastern Poland
                5 infantry moved from Belarus to Eastern Poland
                7 infantry moved from Belarus to Eastern Poland
                6 artilleries moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Albania to Greece
                      Germans take Greece from ANZAC
                1 mech_infantry moved from Albania to Slovakia Hungary

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 6 artilleries, 14 infantry and 2 tactical_bombers
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Eastern Poland from Russians with 6 artilleries, 14 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                2 armour and 5 mech_infantrys moved from Belarus to Romania
                2 aaGuns moved from Belarus to Eastern Poland
                2 aaGuns moved from Belarus to Novgorod
                4 infantry moved from Novgorod to 115 Sea Zone
                4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from 114 Sea Zone to Germany
                2 tactical_bombers moved from Eastern Poland to Germany
                2 fighters moved from 113 Sea Zone to Germany
                1 carrier, 1 cruiser and 4 transports moved from 113 Sea Zone to 115 Sea Zone
                12 armour and 13 mech_infantrys moved from Belarus to Slovakia Hungary
                5 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Novgorod
                6 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from France to Southern France

    Place Units - Germans
                5 armour, 3 artilleries and 2 fighters placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,4,3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,2
                Germans collect 40 PUs (10 lost to blockades); end with 40 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_40741_Ger10.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 armour, 13 artilleries and 46 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Urals to Yenisey
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                2 armour moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 12 armour, 14 artilleries and 48 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 12 armour, 14 artilleries and 48 infantry in Belarus, round 2 :  23/74 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 12 armour, 14 artilleries and 48 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Bryansk to Belarus
                1 armour moved from Bessarabia to Bryansk
                1 aaGun and 1 artillery moved from Bessarabia to Ukraine
                2 infantry moved from Russia to Samara
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 25 / 29
        Japanese : 45 / 70
        Americans : 59 / 74
        Chinese : 19 / 22
        British : 23 / 0
        UK_Pacific : 15 / 16
        Italians : 16 / 12
        ANZAC : 13 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Rus10.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
                2 battleships, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
                5 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
                2 bombers moved from Solomon Islands to New South Wales
                2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                8 infantry moved from Caroline Islands to 33 Sea Zone
                8 infantry and 4 transports moved from 33 Sea Zone to 62 Sea Zone
                8 infantry moved from 62 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to New South Wales
                1 cruiser moved from 46 Sea Zone to 62 Sea Zone
                4 armour, 1 artillery and 8 infantry moved from Jehol to Shantung
                2 armour moved from Manchuria to Shantung
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                1 armour, 1 infantry and 1 mech_infantry moved from Timguska to Evenkiyskiy

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 marine and 7 tactical_bombers
                    ANZAC defend with 5 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; Americans defend with 4 fighters and 1 infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -58
                    Casualties for ANZAC: 5 aaGuns, 2 armour, 5 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
                    Casualties for Americans: 4 fighters and 1 infantry
                    Casualties for Japanese: 3 artilleries, 1 bomber, 7 fighters, 12 infantry, 1 marine and 7 tactical_bombers
                Battle in Yenisey
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 6 armour, 1 artillery and 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 6 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                2 infantry moved from Manchuria to Jehol
                1 aaGun moved from Jehol to Shantung
                3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from Korea to Manchuria
                2 fighters moved from Japan to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                5 carriers moved from 63 Sea Zone to 33 Sea Zone
                2 carriers moved from 46 Sea Zone to 35 Sea Zone
                4 destroyers moved from 63 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to New Zealand

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                3 transports placed in 6 Sea Zone
                2 armour placed in Manchuria
                1 armour, 1 artillery and 1 infantry placed in Korea
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 65 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs

    triplea_40741_Jap10.tsvg

  • 22 20 19 18 17 16 15 14 12

    got diced there in NSW…  :-P

    should have come out much better… oh well…  :-P

  • 22 20 19 18 17 16 15 14 12

    you should be able to take Germany… but, I’ll get it back and you are out of position to retake…

    so I am going to bet you are going to liberate france and Uk….

    Am I right?  :mrgreen:

  • 17

    Close. London preferable to Berlin as you predicted (if Berlin were a 100% battle, maybe it would be worth it?), but I doubt I’ll go for Paris.

    ANZAC’s heroic defense buys me maybe an extra turn in the Pacific …  but Japan is a nightmare.

    By the time I liberate NSW (if I can liberate NSW), Germany will probably have London again and restart this madness  :lol:

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    Close. London preferable to Berlin as you predicted (if Berlin were a 100% battle, maybe it would be worth it?), but I doubt I’ll go for Paris.

    ANZAC’s heroic defense buys me maybe an extra turn in the Pacific …  but Japan is a nightmare.

    By the time I liberate NSW (if I can liberate NSW), Germany will probably have London again and restart this madness  :lol:

    NSW is mine forever!  :evil:

  • 17

    Maybe  :lol:

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