No scramble
G40L17 BM3 Wheatbeer Allies vs Karl Game 4!
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I made the move…. all is in the open now
:-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 fighter, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 infantry moved from Yenisey to TimguskaCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 49 Sea Zone to 63 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
2 bombers moved from 25 Sea Zone to Solomon Islands
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 airfield placed in Solomon Islands
2 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Manchuria
3 infantry placed in Korea
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western Germany -
Scramble SZ112?
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nope
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Western Germany
Americans attack with 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 fighter
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 11/37 hits
Germans roll dice for 5 armour, 1 bomber, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 10/24 hits
3 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 10 infantry owned by the Americans, 1 armour owned by the Italians and 8 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 3 : 8/27 hits
Germans roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Western Germany, round 3 : 5/11 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians and 3 armour owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 4 : 5/22 hits
Germans roll dice for 3 fighters in Western Germany, round 4 : 2/3 hits
2 artilleries owned by the Americans and 3 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 109 Sea Zone from Germans, taking Western Germany from Germans with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 3 armour, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 armour and 1 fighter
Casualties for Americans: 2 artilleries and 15 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 103 Sea Zone to 101 Sea Zone
1 destroyer moved from 103 Sea Zone to 101 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 5 infantry and 1 marine placed in Central United States
6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 23 / 28
Japanese : 47 / 70
Americans : 59 / 74
Chinese : 19 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
5 artilleries and 8 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 artilleries and 8 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Chinese undo move 1.
1 artillery and 5 infantry placed in Kiangsu
1 artillery placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 23 / 28
Japanese : 47 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wow, that battle was right on the average
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Western Germany
Americans attack with 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 fighter
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 11/37 hits
Germans roll dice for 5 armour, 1 bomber, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 10/24 hits
3 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 10 infantry owned by the Americans, 1 armour owned by the Italians and 8 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 3 : 8/27 hits
Germans roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Western Germany, round 3 : 5/11 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians and 3 armour owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 4 : 5/22 hits
Germans roll dice for 3 fighters in Western Germany, round 4 : 2/3 hits
2 artilleries owned by the Americans and 3 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 109 Sea Zone from Germans, taking Western Germany from Germans with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 3 armour, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 armour and 1 fighter
Casualties for Americans: 2 artilleries and 15 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 103 Sea Zone to 101 Sea Zone
1 destroyer moved from 103 Sea Zone to 101 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 5 infantry and 1 marine placed in Central United States
6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
5 artilleries and 8 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 artilleries and 8 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Chinese undo move 1.
1 artillery and 5 infantry placed in Kiangsu
1 artillery placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsPurchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - British
Battle in Northern Italy
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 3 artilleries and 1 factory_major
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 3 artilleries in Northern Italy, round 2 : 2/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
Italians win with 3 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Northern Italy to Western Germany
1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters moved from Russia to 100 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 aaGun moved from Anhwe to Kiangsu
1 tactical_bomber moved from Shan State to Kiangsu
4 mech_infantrys moved from Shan State to Hunan
1 aaGun, 3 artilleries and 3 infantry moved from Shan State to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
3 artilleries and 3 infantry moved from India to Burma
1 infantry moved from West India to India
20 infantry moved from India to Burma
1 aaGun, 1 artillery and 8 infantry moved from Kwangsi to Kiangsi
1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 24 / 28
Japanese : 46 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 16
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to AlgeriaNon Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Tunisia to Libya
1 infantry moved from Yugoslavia to Greater Southern Germany
3 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from South Australia to New South Wales
2 infantry moved from Rostov to Bryansk
1 artillery and 3 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Russia to BryanskPlace Units - ANZAC
3 aaGuns placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 47 / 62
Russians : 24 / 28
Japanese : 46 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 16
Italians : 16 / 12
ANZAC : 15 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from South Australia to New South Wales
2 infantry moved from Rostov to Bryansk
1 artillery and 3 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Russia to BryanskPlace Units - ANZAC
3 aaGuns placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs totalCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 47 / 62
Russians : 24 / 28
Japanese : 46 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 16
Italians : 16 / 12
ANZAC : 15 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 2 aaGuns
EDIT: Adding units owned by Italians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode
Germans buy 5 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
7 infantry moved from Belarus to Eastern Poland
6 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Albania to Greece
Germans take Greece from ANZAC
1 mech_infantry moved from Albania to Slovakia HungaryCombat - Germans
Battle in Eastern Poland
Germans attack with 6 artilleries, 14 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 6 artilleries, 14 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 armour and 5 mech_infantrys moved from Belarus to Romania
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Novgorod
4 infantry moved from Novgorod to 115 Sea Zone
4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
2 tactical_bombers moved from Eastern Poland to Germany
2 fighters moved from 113 Sea Zone to Germany
1 carrier, 1 cruiser and 4 transports moved from 113 Sea Zone to 115 Sea Zone
12 armour and 13 mech_infantrys moved from Belarus to Slovakia Hungary
5 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
6 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from France to Southern FrancePlace Units - Germans
5 armour, 3 artilleries and 2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,4,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,2
Germans collect 40 PUs (10 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
10 armour, 13 artilleries and 46 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Urals to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
2 armour moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 12 armour, 14 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 12 armour, 14 artilleries and 48 infantry in Belarus, round 2 : 23/74 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 12 armour, 14 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 armour moved from Bessarabia to Bryansk
1 aaGun and 1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Russia to Samara
3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 55
Russians : 25 / 29
Japanese : 45 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 16
Italians : 16 / 12
ANZAC : 13 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 62 Sea Zone to New South Wales
5 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
2 bombers moved from Solomon Islands to New South Wales
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
8 infantry moved from Caroline Islands to 33 Sea Zone
8 infantry and 4 transports moved from 33 Sea Zone to 62 Sea Zone
8 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
4 armour, 1 artillery and 8 infantry moved from Jehol to Shantung
2 armour moved from Manchuria to Shantung
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 armour, 1 infantry and 1 mech_infantry moved from Timguska to EvenkiyskiyCombat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 marine and 7 tactical_bombers
ANZAC defend with 5 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; Americans defend with 4 fighters and 1 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -58
Casualties for ANZAC: 5 aaGuns, 2 armour, 5 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
Casualties for Americans: 4 fighters and 1 infantry
Casualties for Japanese: 3 artilleries, 1 bomber, 7 fighters, 12 infantry, 1 marine and 7 tactical_bombers
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 6 armour, 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 6 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Shantung
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Korea to Manchuria
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
5 carriers moved from 63 Sea Zone to 33 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
4 destroyers moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to New ZealandPlace Units - Japanese
1 carrier placed in 19 Sea Zone
3 transports placed in 6 Sea Zone
2 armour placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Korea
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs -
got diced there in NSW… :-P
should have come out much better… oh well… :-P
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you should be able to take Germany… but, I’ll get it back and you are out of position to retake…
so I am going to bet you are going to liberate france and Uk….
Am I right? :mrgreen:
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Close. London preferable to Berlin as you predicted (if Berlin were a 100% battle, maybe it would be worth it?), but I doubt I’ll go for Paris.
ANZAC’s heroic defense buys me maybe an extra turn in the Pacific … but Japan is a nightmare.
By the time I liberate NSW (if I can liberate NSW), Germany will probably have London again and restart this madness :lol:
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Close. London preferable to Berlin as you predicted (if Berlin were a 100% battle, maybe it would be worth it?), but I doubt I’ll go for Paris.
ANZAC’s heroic defense buys me maybe an extra turn in the Pacific … but Japan is a nightmare.
By the time I liberate NSW (if I can liberate NSW), Germany will probably have London again and restart this madness :lol:
NSW is mine forever! :evil:
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Maybe :lol:





