@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
G40L17 BM3 Wheatbeer Allies vs Karl Game 4!
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no
I guess that was a waste of a DD, but I had to put it here if I wanted a chance to block again…. which I guess would have only worked if you wnent to Italy
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 18
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 18
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 1 artillery and 9 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
2 artilleries and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Algeria to Trans-Jordan
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
1 armour moved from Northern Italy to Western Germany
3 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,6,3
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Greece to Albania
ANZAC take Albania from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 aaGun and 2 fighters moved from New South Wales to South Australia
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 64 Sea Zone to 91 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs totalProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 7
ANZAC : 16 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Greece to Albania
ANZAC take Albania from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 aaGun and 2 fighters moved from New South Wales to South Australia
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 64 Sea Zone to 91 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs totalCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 7
ANZAC : 16 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Germany to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
1 fighter moved from Southern Italy to Albania
2 mech_infantrys moved from Northern Italy to Albania
1 submarine moved from 125 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Albania from ANZAC with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 mech_infantry moved from Belarus to Bessarabia
1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from 115 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Albania to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
2 fighters and 8 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in France
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,4,1,3
Germans collect 47 PUs (8 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 fighter moved from Kazakhstan to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 armour moved from Novosibirsk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Eastern Poland
8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Urals
1 armour moved from Bryansk to RussiaPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 23 / 28
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
uuf, Japan,…. what to do…
The winds are now blowing in the allied favor… UK will be liberated… hard days ahead.
WHAT DO WE DO?
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I can’t predict at this point.
I’ve never had a Sea Lion game that played out remotely like this one.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 fighter, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 infantry moved from Yenisey to TimguskaCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 49 Sea Zone to 63 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
2 bombers moved from 25 Sea Zone to Solomon Islands
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 airfield placed in Solomon Islands
2 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Manchuria
3 infantry placed in Korea
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs -
I made the move…. all is in the open now
:-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 fighter, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 infantry moved from Yenisey to TimguskaCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 1 artillery and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 49 Sea Zone to 63 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 63 Sea Zone
2 bombers moved from 25 Sea Zone to Solomon Islands
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 airfield placed in Solomon Islands
2 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Manchuria
3 infantry placed in Korea
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western Germany -
Scramble SZ112?
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nope
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Western Germany
Americans attack with 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 fighter
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 11/37 hits
Germans roll dice for 5 armour, 1 bomber, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 10/24 hits
3 mech_infantrys owned by the Germans, 1 bomber owned by the Germans, 10 infantry owned by the Americans, 1 armour owned by the Italians and 8 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 3 : 8/27 hits
Germans roll dice for 4 armour, 5 fighters and 2 tactical_bombers in Western Germany, round 3 : 5/11 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Americans, 1 fighter owned by the Italians, 1 armour owned by the Italians and 3 armour owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 10 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 4 : 5/22 hits
Germans roll dice for 3 fighters in Western Germany, round 4 : 2/3 hits
2 artilleries owned by the Americans and 3 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 109 Sea Zone from Germans, taking Western Germany from Germans with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 3 armour, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 2 armour and 1 fighter
Casualties for Americans: 2 artilleries and 15 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 103 Sea Zone to 101 Sea Zone
1 destroyer moved from 103 Sea Zone to 101 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
2 artilleries, 5 infantry and 1 marine placed in Central United States
6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 23 / 28
Japanese : 47 / 70
Americans : 59 / 74
Chinese : 19 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
5 artilleries and 8 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 artilleries and 8 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Chinese undo move 1.
1 artillery and 5 infantry placed in Kiangsu
1 artillery placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 23 / 28
Japanese : 47 / 70
Americans : 59 / 74
Chinese : 19 / 22
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wow, that battle was right on the average





