@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
G40L17 BM3 Wheatbeer Allies vs Karl Game 4!
-
ha, I missed this…
swtich sides for new game?
I meant at R7, I would have be willing to switch sides in this game :lol:
So if you thought the Allies were winning at that point and I thought the Axis were winning at that point, why not swap places?
(I don’t know which side you really think is winning, but some of your comments made me think you’re weren’t as optimistic about the Axis’s odds as I am)
-
ha, I missed this…
swtich sides for new game?
I meant at R7, I would have be willing to switch sides in this game :lol:
So if you thought the Allies were winning at that point and I thought the Axis were winning at that point, why not swap places?
(I don’t know which side you really think is winning, but some of your comments made me think you’re weren’t as optimistic about the Axis’s odds as I am)
oh, ha, hmm, not sure… I was more just pissed at my rotten luck… losing 2 bombers to the same AA, and then 5 transports to dice stupidity can really make you crazy!
As for the game, hard to say, USA is about to bring the hammer down in Europe. Can I withstand it? Can Japan rebound after the early crunch?
Hard questions.
My honest opinion is that there is till too much up in the air at this point. If I had neutralized the gibraltar harbor like I should have then things might be a little different. Also, if Italy had no gotten totally routed round 1, then the Axis would be dominant for sure.
But as is, Cairo is secure and Germany is going defensive, at least for now.
So, I can’t say one way or the other. Sadly I think DICE are going to weigh in on this one.
-
If liberate UK, then the Axis are going to be in real trouble.
-
I think I’ll get London back … but turning my back on Japan will probably be the death of me :lol:
-
I think I’ll get London back … but turning my back on Japan will probably be the death of me :lol:
we’ll see! :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Novosibirsk to Kazakhstan
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 23 / 26
Japanese : 41 / 54
Americans : 56 / 77
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 18
Italians : 15 / 5
ANZAC : 17 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Zealand
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 carriers moved from 54 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 47 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Battle in Hawaiian Islands
Battle in Wake IslandNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Manchuria
2 bombers moved from Manchuria to Japan
1 fighter moved from Japan to Manchuria
3 infantry moved from Korea to Manchuria
1 carrier and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to Manchuria
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 2 tactical_bombers moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 armour placed in Korea
4 infantry placed in Japan
1 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone -
Scramble SZ112?
-
no
I guess that was a waste of a DD, but I had to put it here if I wanted a chance to block again…. which I guess would have only worked if you wnent to Italy
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 18
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 18
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in Kwangsi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 1 artillery and 9 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Shensi to Kazakhstan
2 artilleries and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Algeria to Trans-Jordan
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 55 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 5
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Western Germany
1 armour moved from Northern Italy to Western Germany
3 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,6,3
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Greece to Albania
ANZAC take Albania from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 aaGun and 2 fighters moved from New South Wales to South Australia
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 64 Sea Zone to 91 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs totalProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 7
ANZAC : 16 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Greece to Albania
ANZAC take Albania from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
1 aaGun and 2 fighters moved from New South Wales to South Australia
1 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 64 Sea Zone to 91 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs totalCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 15 / 7
ANZAC : 16 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Germany to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea Zone
1 fighter moved from Southern Italy to Albania
2 mech_infantrys moved from Northern Italy to Albania
1 submarine moved from 125 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Albania
Germans attack with 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Albania from ANZAC with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 mech_infantry moved from Belarus to Bessarabia
1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from 115 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Albania to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
2 fighters and 8 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in France
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,4,1,3
Germans collect 47 PUs (8 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 fighter moved from Kazakhstan to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 armour moved from Novosibirsk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Eastern Poland
8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Urals
1 armour moved from Bryansk to RussiaPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 23 / 28
Japanese : 46 / 72
Americans : 54 / 70
Chinese : 20 / 23
British : 23 / 0
UK_Pacific : 15 / 15
Italians : 16 / 7
ANZAC : 15 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
uuf, Japan,…. what to do…
The winds are now blowing in the allied favor… UK will be liberated… hard days ahead.
WHAT DO WE DO?
-
I can’t predict at this point.
I’ve never had a Sea Lion game that played out remotely like this one.





