G40L17 BM3 Wheatbeer Allies vs Karl Game 4!

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    @Karl7:

    ha, I missed this…

    swtich sides for new game?

    I meant at R7, I would have be willing to switch sides in this game  :lol:

    So if you thought the Allies were winning at that point and I thought the Axis were winning at that point, why not swap places?

    (I don’t know which side you really think is winning, but some of your comments made me think you’re weren’t as optimistic about the Axis’s odds as I am)

    oh, ha, hmm, not sure… I was more just pissed at my rotten luck…  losing 2 bombers to the same AA, and then 5 transports to dice stupidity can really make you crazy!

    As for the game, hard to say, USA is about to bring the hammer down in Europe.  Can I withstand it?  Can Japan rebound after the early crunch?

    Hard questions.

    My honest opinion is that there is till too much up in the air at this point.  If I had neutralized the gibraltar harbor like I should have then things might be a little different.  Also, if Italy had no gotten totally routed round 1, then the Axis would be dominant for sure.

    But as is, Cairo is secure and Germany is going defensive, at least for now.

    So, I can’t say one way or the other.  Sadly I think DICE are going to weigh in on this one.

  • 22 20 19 18 17 16 15 14 12

    If liberate UK, then the Axis are going to be in real trouble.

  • 17

    I think I’ll get London back … but turning my back on Japan will probably be the death of me  :lol:

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    I think I’ll get London back … but turning my back on Japan will probably be the death of me  :lol:

    we’ll see!  :mrgreen:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Kazakhstan to Novosibirsk
                1 fighter moved from Bryansk to Novosibirsk
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 artilleries and 7 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 fighter moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 23 / 26
        Japanese : 41 / 54
        Americans : 56 / 77
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 18
        Italians : 15 / 5
        ANZAC : 17 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Rus8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New Zealand
                1 marine moved from New Guinea to 46 Sea Zone
                1 cruiser and 1 marine moved from 46 Sea Zone to 63 Sea Zone
                1 marine moved from 63 Sea Zone to New Zealand
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 armour and 2 mech_infantrys moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                1 battleship and 2 carriers moved from 54 Sea Zone to 63 Sea Zone
                2 tactical_bombers moved from 47 Sea Zone to 49 Sea Zone

    Combat - Japanese
                Battle in New Zealand
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking New Zealand from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in Hawaiian Islands
                Battle in Wake Island

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Manchuria
                2 bombers moved from Manchuria to Japan
                1 fighter moved from Japan to Manchuria
                3 infantry moved from Korea to Manchuria
                1 carrier and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 fighter moved from Caroline Islands to Manchuria
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 63 Sea Zone
                2 fighters and 2 tactical_bombers moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                2 armour placed in Korea
                4 infantry placed in Japan
                1 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 49 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_40741_Jap8.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone

    triplea_40741_Ame8.tsvg

  • 17

    Scramble SZ112?

  • 22 20 19 18 17 16 15 14 12

    no

    I guess that was a waste of a DD, but I had to put it here if I wanted a chance to block again…. which I guess would have only worked if you wnent to Italy

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 104 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 103 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 3 fighters and 3 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 104 Sea Zone to Eastern United States
                2 aaGuns moved from Eastern United States to Central United States
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Place Units - Americans
                4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
                2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 46 / 72
        Americans : 55 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 18
        Italians : 15 / 5
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Ame8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangsi
                5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
                1 fighter moved from Anhwe to Kwangsi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 46 / 72
        Americans : 55 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 18
        Italians : 15 / 5
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Chi8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 104 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 103 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 3 fighters and 3 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                1 armour, 6 artilleries, 12 infantry, 2 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 104 Sea Zone to Eastern United States
                2 aaGuns moved from Eastern United States to Central United States
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Place Units - Americans
                4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
                2 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangsi
                5 artilleries, 1 fighter and 10 infantry moved from Jehol to Anhwe
                1 fighter moved from Anhwe to Kwangsi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Algeria to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 aaGun, 1 artillery and 9 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Jehol to Anhwe
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Shensi to Kazakhstan
                2 artilleries and 2 infantry moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State
                1 infantry moved from India to West India
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Algeria to Trans-Jordan
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 46 / 72
        Americans : 55 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 15 / 5
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_UK_8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from Americans
                1 armour moved from Algeria to Tunisia
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    ANZAC defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Western Germany
                1 armour moved from Northern Italy to Western Germany
                3 artilleries moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,6,3
                Italians collect 6 PUs (10 lost to blockades); end with 7 PUs total

    triplea_40741_Ita8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Greece to Albania
                      ANZAC take Albania from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                4 artilleries moved from New South Wales to South Australia
                4 infantry moved from New South Wales to South Australia
                1 aaGun and 2 fighters moved from New South Wales to South Australia
                1 infantry moved from Caucasus to Rostov
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from New South Wales to South Australia
                1 destroyer moved from 64 Sea Zone to 91 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales
                2 infantry placed in Iraq

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 46 / 72
        Americans : 54 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 15 / 7
        ANZAC : 16 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_ANZ8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Greece to Albania
                      ANZAC take Albania from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                4 artilleries moved from New South Wales to South Australia
                4 infantry moved from New South Wales to South Australia
                1 aaGun and 2 fighters moved from New South Wales to South Australia
                1 infantry moved from Caucasus to Rostov
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from New South Wales to South Australia
                1 destroyer moved from 64 Sea Zone to 91 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales
                2 infantry placed in Iraq

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 46 / 72
        Americans : 54 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 15 / 7
        ANZAC : 16 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Fre8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 fighters and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 bomber moved from Germany to 115 Sea Zone
                2 fighters moved from Western Germany to 115 Sea Zone
                1 fighter moved from Southern Italy to Albania
                2 mech_infantrys moved from Northern Italy to Albania
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Albania
                    Germans attack with 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Albania from ANZAC with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 mech_infantry moved from Belarus to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Belarus
                1 tactical_bomber moved from Smolensk to Belarus
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from 115 Sea Zone to Western Germany
                3 armour and 3 mech_infantrys moved from Northern Italy to Western Germany
                1 fighter moved from Albania to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                2 fighters and 8 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in France
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,4,1,3
                Germans collect 47 PUs (8 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_40741_Ger9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Kazakhstan to Smolensk
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Bryansk to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 armour moved from Novosibirsk to Russia
                2 mech_infantrys moved from Bryansk to Russia
                1 aaGun moved from Ukraine to Bessarabia
                1 mech_infantry moved from Bryansk to Eastern Poland
                8 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Urals
                1 armour moved from Bryansk to Russia

    Place Units - Russians
                1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 23 / 28
        Japanese : 46 / 72
        Americans : 54 / 70
        Chinese : 20 / 23
        British : 23 / 0
        UK_Pacific : 15 / 15
        Italians : 16 / 7
        ANZAC : 15 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40741_Rus9.tsvg

  • 22 20 19 18 17 16 15 14 12

    uuf, Japan,…. what to do…

    The winds are now blowing in the allied favor… UK will be liberated… hard days ahead.

    WHAT DO WE DO?

  • 17

    I can’t predict at this point.

    I’ve never had a Sea Lion game that played out remotely like this one.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 1 fighter, 7 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                2 armour, 1 artillery and 8 infantry moved from Manchuria to Jehol
                2 armour moved from Korea to Jehol
                1 infantry moved from Yenisey to Timguska

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 4 armour, 1 artillery and 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 49 Sea Zone to 63 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 26 Sea Zone to 63 Sea Zone
                2 bombers moved from 25 Sea Zone to Solomon Islands
                2 artilleries moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Korea to Manchuria
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                1 airfield placed in Solomon Islands
                2 transports placed in 6 Sea Zone
                2 armour and 1 infantry placed in Manchuria
                3 infantry placed in Korea
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs

    triplea_40741_Jap9.tsvg

Suggested Topics

  • 122
  • 156
  • 80
  • 107
  • 55
  • 88
  • 70
  • 103
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.7k

Topics

1.8m

Posts