Good luck - and have fun!
L17 BM3 G40 L. Curtmungus (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Anhwe
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/7 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Buryatia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Buryatia to Amur
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 19 Sea Zone
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 102 Sea Zone to Morocco
2 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 102 Sea Zone to Morocco
2 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalPurchase Units - British
British buy 1 airfield, 2 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 artilleries moved from India to Burma
8 infantry moved from India to Burma
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 artillery placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Tanganyika Territory to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from Greece to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
3 bombers moved from Southern Italy to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
4 bombers moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
3 aaGuns, 14 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Alexandria to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
3 bombers moved from Southern Italy to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Belarus, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
4 bombers moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
3 aaGuns, 14 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
3 tactical_bombers moved from Alexandria to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
I forgot an CM: 1x Mech into Ukraine and i changd my mind on the Ftr in NCM.
Hope that is ok with you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters moved from Smolensk to Novgorod
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
2 fighters moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 5 artilleries, 15 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 9 infantry
EDIT: Adding units owned by Russians to Bryansk: 9 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
-
Scramble off of Queensland?
-
Will Close my Tabs for today and go to sleep.
But triple a will start automatically the interception dice roll.Please ignore These dice roll since i want to roll the whole turn together. Thank you.
Scramble Queensland?
Intercept India? -
full scram and intercept!
Max defense off queensland
Rage and Honor!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits -
Five hits round 1.
Ool please.
-
carrier dead, sub, 2 dd
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 55 Sea Zone
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 2/2 hits
2 bombers owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 3 transports in 54 Sea Zone, round 2 : 8/12 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
2 cruisers owned by the Japanese, 2 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 55 Sea Zone
Americans win with 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 3 transports remaining. Battle score for attacker is -22
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Cleaning up after air battles
2 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 armour and 1 artillery moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter and 4 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total





