Sproit,
Think of it this way. 1 Day America did not have the Atomic Bomb, the next day they had two of them. It’s the same with tech rolls. One day you do not have the ability to use it, the next day you do.
Also, no, Sproit, Heavy Bombers do 1d6+1 IPC damage in Strategic Bombing Runs, not 3d6 each and the limit is per territory per country turn. That means that if England had 1000 bombers attacking the IC in Germany, the most Germany would have to pay is 10 IPC. I don’t care if every bomber rolled a 6, the MOST Germany has to pay is 10.
However, the average normal bomber does 3.5 damage in an SBR. 3.5 X 3 = 10.5 or half an IPC wasted. Good tactic if you are lucky. 5 Bombers England (3 Germany, 2 S. Europe) + 5 Bombers USA (3 Germany, 2 S. Europe) and you should be doing about 32 IPC a round in damage on any given round.
As for units being worth more then one hit point, don’t know what you mean. Sometimes you defend better with an NA then normal because you are dug into bunkers. Sometimes you attack better because you have surprise. It’s actually pretty logical if you think about it.
Though, NA’s in LHTR 1.3 are a lot more fair then LHTR 2.0. In 2.0 I have YET to see the Axis win a game. I’ve taken down some really good players as the Allies using 2.0, even when I hamstring myself!