@simon33 Yes, it can be annoying.
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
-
That sounds fatal for Japan. What have the odds been in 33?
-
Hmm, Allies seem to to have made a good Job in Europe. Africa, Gibraltar, Egypt, Axis domination everywhere, the Allied fleet taking hot baths in Iceland’s Geysirs.
So while a -103 for Japan should mean death for the Axis, I am not sure this time.
-
He is going to win in Europe.
-
Oh, btw
“Hmm, Allies seem to to have made a good Job in Europe.”
Allies
don’t
seem to have made a good job in Europe.
-
thanks
-
Way to rub salt into the wounds for me JDOW :P
-
Sorry, don’t wanted to sound offending :-/ I just wanted to correct the mistake as the sentence otherwise would not have made sense.
In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^
-
Yeah China also hammered Japan last two turns. Japan has lost the bulk of it’s navy and airforce.
What it hasn’t lost is it’s strategic positioning. If it can hold on for a turn or two, with minimal loss of ground; it will be just fine.
-
In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^
Are you kidding? If you survive you’re a hero! Just look at the italian tank! For the amount of medals those guys are going to have weighing down thier chests for the rest of their lives; I might as well knight them and make it into a suit of armor!
-
I grant that UK did terrible this game, but sometimes that happens. The med is dicey with many small battles and few units on each side. If Italy gets the momentum it can go nuts. So whatever.
Now look at what Russia did. What round did Barbarossa start? I believe Germany had advanced as far as East Poland as of round 5. How often does a Russia player manage that?? I’ve seen games where Moscow falls on round 5.
If the med had gone the other way (which it could easily have done), no one would be claiming that the Europe side was mismanaged. I ran Russia better than most people would do, and I also happen to be playing a guy who is among the top 5 players in the league.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 119 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu -
scramble?
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 119 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Kiangsu
Battle in Philippines
Battle in 124 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 2/3 hits
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Midway
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 124 Sea Zone to 106 Sea Zone
2 fighters moved from 119 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 cruiser moved from 33 Sea Zone to 20 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Kiangsu : 1 armour and 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 bombers
33 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
20 Sea Zone : 1 cruiser
19 Sea Zone : 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Quebec : 1 artillery and 1 infantry
119 Sea Zone : 1 flag, 1 destroyer
124 Sea Zone : 1 submarine
106 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarinesProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 4.222
Median : 5.000
Variance : 2.577
Standard Deviation : 1.605
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 4.474
Median : 5.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
lucky destroyers
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 4.222
Median : 5.000
Variance : 2.577
Standard Deviation : 1.605
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 4.474
Median : 5.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 119 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Kiangsu
Battle in Philippines
Battle in 124 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 2/3 hits
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Midway
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 124 Sea Zone to 106 Sea Zone
2 fighters moved from 119 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 cruiser moved from 33 Sea Zone to 20 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalPurchase Units - British
British buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
4 fighters moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Kiangsu : 1 armour and 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 21 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 bombers
33 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
20 Sea Zone : 1 cruiser
19 Sea Zone : 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 18 infantry
Anglo Egyptian Sudan : 1 armour, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
119 Sea Zone : 1 flag, 1 destroyer
124 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 3 transports
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Brazil : 1 flag
Suriname : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 28 / 29
UK_Pacific : 5 / 5
Italians : 20 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.958
Median : 4.000
Variance : 1.574
Standard Deviation : 1.255
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 4.474
Median : 5.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Belarus
Italians take Belarus from Russians
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from 85 Sea Zone to BrazilCombat - Italians
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking French Madagascar from French, taking Anglo Egyptian Sudan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in BrazilNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from Western Germany to Germany
4 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Italians :
West India : 1 flag
Trans-Jordan : 1 flag, 1 airfield and 1 bomber
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 fighter
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 3 armour
Morocco : 1 flag
French Madagascar : 1 flag, 1 artillery
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag, 4 aaGuns and 1 mech_infantry
Bessarabia : 1 flag
95 Sea Zone : 1 submarine
85 Sea Zone : 1 transport
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 armour
72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
81 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 25 / 29
UK_Pacific : 3 / 5
Italians : 27 / 48
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Belgian Congo : 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 25 / 29
UK_Pacific : 3 / 5
Italians : 27 / 48
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 2 fighters and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Belgian Congo : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 25 / 29
UK_Pacific : 3 / 5
Italians : 27 / 48
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0