And 2 sub hits = tip CV and lose DD.
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
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I didn’t see it, but its a little late now to change anything. Thanks anyway. Good to know for future reference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Italians
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
8 armour and 9 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Caucasus
6 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Timguska to Kansu
1 aaGun and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Russians to Szechwan: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 1 aaGun
Szechwan : 1 mech_infantry
Kazakhstan : 6 infantry
Belarus : 3 aaGuns, 8 armour, 14 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 2 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun and 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 63
Russians : 35 / 36
Japanese : 60 / 69
Americans : 50 / 71
Chinese : 5 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
I didn’t see it, but its a little late now to change anything. Thanks anyway. Good to know for future reference.
Yes, wouldnt have made a big difference i guess. Was just for future reference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Yunnan to Shensi
3 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Shensi to Kansu
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers and 2 tactical_bombers moved from Kwangsi to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Battle in Kansu
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun; Chinese defend with 2 infantry
AA fire in Kansu : 1/3 hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 1/6 hits
Chinese roll dice for 1 aaGun and 2 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Russians: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 tactical_bombers in Sikang, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Sikang
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Sikang to Kwangsi
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Szechwan to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Korea to Manchuria
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
39 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 62 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 123 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
3 bombers moved from Western United States to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 3 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports
30 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
55 Sea Zone : 1 submarine
62 Sea Zone : 1 tactical_bomber
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
123 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 3 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.933
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 aaGun, 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.270
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
sigh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 62 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 123 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
3 bombers moved from Western United States to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 3 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 aaGun, 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalPurchase Units - British
British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,3,5,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 7 PUs totalTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Tsinghai : 1 fighter and 2 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports
30 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
55 Sea Zone : 1 submarine
62 Sea Zone : 1 tactical_bomber
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
123 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 3 transports
106 Sea Zone : 1 destroyer
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
Brazil : 1 flag
91 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.327
Median : 3.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
LOL there should be no Sighing after that last Chinese defence performance!
-
its just pathetic
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 8 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Southern Italy
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 factory_minor placed in Persia
1 submarine placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 fighter and 1 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 4 aaGuns and 1 fighter
Bessarabia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 2 cruisers and 2 transports
96 Sea Zone : 1 transport
95 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 8 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Southern Italy
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 factory_minor placed in Persia
1 submarine placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Adding units owned by Italians to 83 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 fighter
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 4 aaGuns and 1 fighter
Bessarabia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 2 cruisers and 2 transports
95 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 armour
83 Sea Zone : 1 infantry and 1 transport
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to South Australia
1 armour moved from Queensland to New South Wales
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian CongoPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Union of South Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 2 infantry
33 Sea Zone : 1 carrier and 1 submarine
Belgian Congo : 1 fighter and 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Karelia to Finland
1 artillery and 4 infantry moved from Karelia to Novgorod
10 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from France to Baltic States
1 bomber moved from Greece to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 105 Sea Zone to 124 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Ukraine, round 2 : 4/20 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West AfricaNon Combat Move - Germans
1 bomber moved from Gibraltar to Western Germany
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 armour moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to France
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Germans
1 cruiser, 1 destroyer and 2 transports placed in 113 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 2.
2 armour and 2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag, 1 artillery and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 2 armour, 1 factory_major and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 6 aaGuns, 6 armour, 8 artilleries, 2 bombers, 17 infantry and 16 mech_infantrys
Ukraine : 1 flag, 10 armour, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
124 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 submarine
Finland : 1 flag, 2 infantry
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 70
Russians : 28 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
9 mech_infantrys moved from Belarus to Ukraine
8 armour moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
4 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Ukraine
Russians attack with 8 armour, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 factory_minor and 9 mech_infantrys
Russians win, taking Ukraine from Germans with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 10 armour and 9 mech_infantrys
Casualties for Russians: 3 armour, 3 infantry and 9 mech_infantrys
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 10 artilleries and 17 infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
6 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 aaGun and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
more dice issues in Novgorod
-
Italy got hammered on its turn too lol… hmm.
I’ll try to bust out Japan!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/18 hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/19 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 11/19 hits
1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
Casualties for ANZAC: 1 carrier and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
6 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to Philippines
1 aaGun moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 5.
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun and 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 armour and 2 mech_infantrys
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 2 transports
39 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 3 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 submarine and 2 transports
Buyant-Uhaa : 1 flag, 1 infantry
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 69 / 74
Americans : 50 / 71
Chinese : 0 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/18 hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/19 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 11/19 hits
1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
Casualties for ANZAC: 1 carrier and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
6 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to Philippines
1 aaGun moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 5.
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun and 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 7 artilleries, 7 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 armour and 2 mech_infantrys
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser
39 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 submarine and 2 transports
Buyant-Uhaa : 1 flag, 1 infantry
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 69 / 74
Americans : 50 / 71
Chinese : 0 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0