Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 49 Sea Zone
2 infantry and 2 mech_infantrys moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Solomon Islands
Battle in 42 Sea Zone
Americans attack with 8 submarines
Japanese defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese, taking 42 Sea Zone from Neutral with 8 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser, 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 artillery moved from Hunan to Yunnan
3 artilleries moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Hopei
1 artillery moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Hopei
2 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
Non Combat Move - British
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6,2,4,3,5,2,1,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
2 bombers moved from Southern Italy to Gibraltar
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Algeria
2 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Romania to Ukraine
Combat - Italians
Battle in Algeria
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Gibraltar
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Italians win, taking Gibraltar from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Italians
3 fighters moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Sumatra
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
4 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Greece to Bryansk
1 bomber moved from Greece to Archangel
1 bomber moved from Germany to Archangel
3 fighters moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
17 armour and 11 mech_infantrys moved from Western Ukraine to Rostov
5 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Southern France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
3 bombers moved from Germany to Western Germany
1 mech_infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 bombers and 5 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 5 infantry
retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 bombers moved from Archangel to Eastern Poland
2 fighters moved from 104 Sea Zone to United Kingdom
2 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Bryansk to Greece
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in United Kingdom
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 5 mech_infantrys
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
5 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from Kiangsu to Yunnan
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Sumatra to Malaya
1 cruiser moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in Guam
Battle in Yunnan
Japanese attack with 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 4 artilleries and 4 infantry
Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Malaya
2 fighters moved from Yunnan to Kwangtung
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,4,2,4
Japanese collect 44 PUs (4 lost to blockades); end with 45 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Solomon Islands to 49 Sea Zone
3 cruisers, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone
8 submarines moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West Indies
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking West Indies from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Solomon Islands to 49 Sea Zone
3 cruisers, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone
8 submarines moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West Indies
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans win, taking West Indies from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
1 infantry placed in Hopei
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Malta
3 infantry moved from India to Burma
3 infantry moved from India to Burma
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Tunisia to Caucasus
1 transport moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Tunisia to Algeria
2 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
Place Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
7 armour moved from Rostov to Northwest Persia
7 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Archangel
2 mech_infantrys moved from Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
2 bombers moved from Greece to 91 Sea Zone
8 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Rostov to Tambov
9 armour and 3 mech_infantrys moved from Rostov to Volgograd
2 artilleries moved from Ukraine to Bryansk
2 armour moved from Eastern Poland to Belarus
2 armour moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Archangel
2 armour moved from Southern France to Yugoslavia
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
Combat - Germans
Battle in Belarus
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Volgograd
Germans attack with 9 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Battle in 91 Sea Zone
Germans attack with 10 bombers and 2 fighters
Americans defend with 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 6 bombers and 2 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
Non Combat Move - Germans
1 bomber moved from Belarus to Ukraine
1 bomber moved from Archangel to Ukraine
4 bombers moved from 91 Sea Zone to United Kingdom
Place Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Germans collect 65 PUs (5 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
3 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Kazakhstan
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
11 infantry moved from Russia to Tambov
10 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
7 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Archangel
7 artilleries moved from Russia to Tambov
10 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 7 artilleries and 22 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Tambov from Germans with 7 artilleries and 21 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 10 artilleries and 26 infantry
Germans defend with 2 armour, 2 artilleries and 1 mech_infantry
Russians win, taking Bryansk from Germans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour, 2 artilleries and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 mech_infantry
retreated to Belarus
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
1 aaGun moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Russia to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
what a tough game.
i’ve been trying but the dice have not been on my side.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shan State to Yunnan
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 fighters moved from Kwangtung to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
Combat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 5 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Chinese: 3 artilleries and 5 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
4 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
what a tough game.
i’ve been trying but the dice have not been on my side.
Yes i see, do you want to continue?
ooohhhh yeah.
forks in but i’m not done yet. :-D :evil:
it will be a bit though. i have to go pick up my wife.