dice…
G40 Ichabod (X) vs Sovietschat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
8 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
4 fighters and 5 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from Greece to Egypt
3 bombers moved from Southern Italy to EgyptCombat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 4 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 6 fighters and 1 harbour
Germans roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 10/17 hits
British roll dice for 6 fighters in Egypt, round 2 : 3/6 hits
6 fighters owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 6 fightersNon Combat Move - Germans
1 aaGun and 1 artillery moved from Southern France to Northern Italy
1 mech_infantry moved from Baltic States to Archangel
2 armour moved from Baltic States to Archangel
1 aaGun, 4 armour, 3 artilleries and 12 infantry moved from Baltic States to Belarus
2 aaGuns, 6 armour, 2 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
4 bombers, 4 fighters and 5 tactical_bombers moved from Egypt to Greece
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to PolandPlace Units - Germans
2 infantry and 4 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Trans-Jordan to EgyptCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 harbour
Russians roll dice for 2 armour and 2 mech_infantrys in Egypt, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Egypt
Russians win, taking Egypt from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 artilleries and 30 infantry moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Northwest Persia to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
2 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Caucasus to Sikang
2 aaGuns moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from 42 Sea Zone to Burma
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
2 artilleries moved from Szechwan to Sikang
2 tactical_bombers moved from Yunnan to Sikang
2 fighters moved from Yunnan to Sikang
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Manchuria
4 infantry moved from Chahar to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 bomber owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 mech_infantrys; Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 5/10 hits
Chinese roll dice for 1 infantry and 4 mech_infantrys in Sikang, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 mech_infantrys
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Malaya
1 tactical_bomber moved from Burma to French Indo China
2 tactical_bombers moved from Sikang to Yunnan
2 fighters moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanPlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 harbour placed in Hainan
1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 artilleries placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 carriers moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Queensland to Dutch New Guinea
1 bomber moved from Celebes to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
5 bombers moved from Western United States to Queensland
1 fighter moved from French West Africa to Egypt
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 carriers moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from Queensland to Dutch New Guinea
1 bomber moved from Celebes to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
5 bombers moved from Western United States to Queensland
1 fighter moved from French West Africa to Egypt
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
2 fighters moved from Persia to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour and 2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Belarus to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Germany is going to bomb Moscow (3 bombers) next turn, will you intercept with your 2 Russian fighters?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
10 armour, 5 artilleries, 23 infantry and 4 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Greece to 81 Sea Zone
3 bombers moved from Greece to Russia
4 fighters and 5 tactical_bombers moved from Greece to Ukraine
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Gibraltar
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 4 fighters, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters, 4 mech_infantrys and 5 tactical_bombers in Ukraine, round 2 : 5/13 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys in Bryansk, round 2 : 16/46 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
9 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 fighters and 5 tactical_bombers moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from Western Germany to Western Ukraine
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 cruiser and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
2 bombers moved from Russia to Western UkrainePlace Units - Germans
5 bombers placed in Germany
1 destroyer placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Russians
18 infantry moved from Korea to Amur
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Sikang
2 fighters and 1 tactical_bomber moved from Russia to SikangCombat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Sikang to Samara
46 infantry moved from Russia to Samara
4 aaGuns and 4 artilleries moved from Russia to Samara
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Korea to AmurPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
I think Moscow is going to be captured next turn.
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It’s gonna be a tight fight :-D
I don’t know if it was a good move, to move out of Moscow and force your army there… But I might need that stack somewhere else!
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I didn’t realize you walked out of Moscow. Darn. That’s worse for the Axis as I always have to deal with that stack. You will be tempted to move it to China. But if you’re able to get it to the middle east towards Egypt that means Germany has a hard time winning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to KazakhstanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Korea from Russians, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
2 artilleries moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 bomber moved from Yunnan to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter moved from 43 Sea Zone to Malaya
2 tactical_bombers moved from French Indo China to Burma
2 fighters moved from 36 Sea Zone to French Indo China
1 armour moved from Szechwan to Burma
1 fighter moved from 36 Sea Zone to Burma
3 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaPlace Units - Japanese
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 mech_infantry placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
Well my stack in Moscow didn’t stand a chance vs all your Ger troops!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from India to Burma
3 bombers moved from Dutch New Guinea to Burma
5 bombers moved from Queensland to Burma
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone -
Casualties order for Burma?
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Best defense OOL. Planes last.





