@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
G40 Ichabod (Axis) vs Simon33 (Allies+16)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 infantry moved from Northwest Persia to IraqPurchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 5 PUs;Combat - Americans
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Amphibious assault allows you to Kamikaze in SZ6. Do you want to use any?
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Yes, thanks for asking!
I will use all but 1 Kamikaze (please make sure before clicking done. I believe I have 5 left).
1 cruiser
1 cruiser
1 destroyer
1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 infantry moved from Northwest Persia to IraqPurchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 5 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in KoreaNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 8 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Midway
1 fighter moved from Finland to Russia
2 fighters moved from 125 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
5 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Move - British
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery, 1 fighter and 2 infantry moved from West India to India
1 fighter moved from Norway to Vologda
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour moved from French Equatorial Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Rhodesia
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Rhodesia, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 3 : 2/4 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 3 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
3 infantry moved from Eastern Persia to West India
2 fighters moved from West India to Iraq
1 fighter moved from India to Persia
2 fighters moved from 98 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Rhodesia to French MadagascarPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,2,2,6,2,2,4,4,4,3,2,1,5,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Eastern Poland to BelarusPurchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,1,6
ANZAC collect 12 PUs (4 lost to blockades); end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,1,6
ANZAC collect 12 PUs (4 lost to blockades); end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Baltic States to Western Ukraine
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
Germans take Finland from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 115 Sea ZonePurchase Units - Germans
Germans buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 115 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
4 mech_infantrys moved from Novgorod to Finland
6 armour moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
1 aaGun, 9 armour, 8 artilleries and 20 infantry moved from Novgorod to Belarus
2 artilleries and 6 infantry moved from Baltic States to Belarus
3 tactical_bombers moved from Egypt to Romania
3 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
2 bombers moved from Western Ukraine to NovgorodPlace Units - Germans
2 fighters placed in Western Germany
1 armour and 2 infantry placed in Novgorod
1 infantry placed in France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 3 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 3 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansPurchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Vologda to Norway
1 fighter moved from Russia to Norway
1 aaGun, 2 armour, 21 infantry and 2 mech_infantrys moved from Vologda to Russia
4 infantry moved from Samara to Russia
1 infantry moved from Archangel to Vologda
3 infantry moved from Volgograd to Tambov
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 bombers moved from Anhwe to India
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChinesePurchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in West India
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 7 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in West India, round 2 : 3/8 hits
UK_Pacific roll dice for 7 infantry in West India, round 2 : 5/7 hits
2 infantry owned by the Japanese, 3 fighters owned by the Japanese and 3 infantry owned by the British lost in West India
Japanese roll dice for 3 tactical_bombers in West India, round 3 : 0/3 hits
UK_Pacific roll dice for 4 infantry in West India, round 3 : 2/4 hits
2 tactical_bombers owned by the Japanese lost in West India
Japanese roll dice for 1 tactical_bomber in West India, round 4 : 1/1 hits
UK_Pacific roll dice for 4 infantry in West India, round 4 : 1/4 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in West India
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -57
Casualties for British: 4 infantry
Casualties for Japanese: 3 fighters, 2 infantry and 3 tactical_bombers
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 bombers in India, round 3 : 2/2 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shantung to Japan
1 fighter moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to Shantung
3 artilleries and 5 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Malaya
2 bombers moved from India to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kwangtung
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,3,2,5,2,1,5,6,5,6,2,2,3,2,1,3
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs -
I surrender this time for real. No chance of Axis winning now. You outplayed me…good game!
I hope you’ll play other games in the future besides the other one we got going on.
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Defending infantry in w. India got 5 hits first round. At that point before rolling the next round, I new the game was lost.
So, I ran both of these battles practice before doing it live. In the practice, the UK got overly diced…I new it was over the top of course.
In the practice, I lost only 1 air unit in w. India while wiping out the remaining infantry so no chance of retaking it. In the India battle, the three defenders only got 1 defensive hit (average) I thought, ok, I’ll have a chance in the game. Nope.
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I like your allied strategy of the US going all out Germany first which slowed down my advance, let Russia collect some NOs money for a few turns which distracted Germany. I thought about trying to make a beeline straight to Moscow…but thought Japan was going to be ok and didn’t need to take that risk.
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I thought you should have attacked W India the turn before. I also think you could have lost a bomber in the attack on India but then I would have just been able to retake it.
Anyway, I’m not really sure why I haven’t had more success with this plan. I think I just haven’t sorted out the nuances. The naval base on Iceland allows you to sail around a blocker in SZ124, but two blockers can still stop the advance. You also need to be careful that they can’t sink your fleet in SZ123. Besides those two problems, I think the plan is great!
Happy to play again when you’re up for it.