UK Move edit in Africa
G40 Simon33(Axis) vs Ichabod (Allies+16)
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Yes, I got very lucky in Hunan…for my point of view, I’m glad one area went better.
I’ll take 2/3 UK fighter hits in SZ110 in trade for Hunan.
I think you’re off to a great start this game as the Axis. Probably a strong Moscow purchase might net result in a Moscow sack on round 8 or sooner. I should not have scrambled as the UK.
I’m curious to see if you’re going Sea Lion or not? London is pretty bare.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to NigeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
2 bombers moved from Western Germany to GreecePurchase Units - Germans
Germans buy 6 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Germans
3 infantry moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from Greece to Western Germany
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
4 armour and 3 mech_infantrys moved from France to Yugoslavia
6 artilleries moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Romania
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Norway to FinlandPlace Units - Germans
6 artilleries and 4 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 2/5 hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Java, round 3 : 2/5 hits
ANZAC roll dice for 2 fighters in Java, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 bombers in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits
2 infantry owned by the Chinese and 2 bombers owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 bombers
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
1 aaGun and 3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter moved from 41 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Kwangtung to Siam
2 fighters moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to KiangsiPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 49 PUs -
It was an accident blitzing through Sth France. I want to undo the vichy disband via edit.
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It was an accident blitzing through Sth France. I want to undo the vichy disband via edit.
Wrong thread.
Yes, I got very lucky in Hunan…for my point of view, I’m glad one area went better.
I’ll take 2/3 UK fighter hits in SZ110 in trade for Hunan.
I think you’re off to a great start this game as the Axis. Probably a strong Moscow purchase might net result in a Moscow sack on round 8 or sooner. I should not have scrambled as the UK.
I’m curious to see if you’re going Sea Lion or not? London is pretty bare.
I didn’t see this post.
I’m not keen on Sea Lion and you had a bunch of USN in the Atlantic
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It was an accident blitzing through Sth France. I want to undo the vichy disband via edit.
Wrong thread.
Yes, I got very lucky in Hunan…for my point of view, I’m glad one area went better.
I’ll take 2/3 UK fighter hits in SZ110 in trade for Hunan.
I think you’re off to a great start this game as the Axis. Probably a strong Moscow purchase might net result in a Moscow sack on round 8 or sooner. I should not have scrambled as the UK.
I’m curious to see if you’re going Sea Lion or not? London is pretty bare.
I didn’t see this post.
I’m not keen on Sea Lion and you had a bunch of USN in the Atlantic
I actually like Sea Lion when I know that I can properly manage Russia. I think it’s more deadly than people give it credit. Many details have to go Germany’s favor for me to go for it.
I was disappointed that my 3 fighter scramble in SZ110 all completely missed. The German Battleship wasn’t there so I had a chance to hurt Germany’s air force…still scrambling is not usually optimal, but dang; well, it’s a dice game; just the way it goes sometime.
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Hindsight is 20/20 of course, but a reason I thought I could manage Russia is because you were going for Scandinavia; post Sea Lion, it’s easier to get that back as opposed to dislodging a strong Russian stack from E. Poland gobbling up NOs along the border.
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I’m surprised that would make Sea Lion weaker in your opinion. I suppose if you hold on to your sea lion transports, retaking Scandanavia shouldn’t be too difficult but generally I see them being sunk by the USA eventually.
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I’m surprised that would make Sea Lion weaker in your opinion. I suppose if you hold on to your sea lion transports, retaking Scandanavia shouldn’t be too difficult but generally I see them being sunk by the USA eventually.
I buy 1-2 carrier the turn I do Sea Lion; hopefully have enough planes for them. Unless the US has a stack of bomber coming and lands on Scotland or Ireland, that’s the only I’ve seen the US sink the German fleet in SZ110.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansPurchase Units - Americans
Americans buy 1 bomber, 3 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;Non Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to Central United States
1 infantry and 4 mech_infantrys moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine and 3 transports placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to HunanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Move - British
1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Syria to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansPurchase Units - British
British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Malta to Gibraltar
1 bomber moved from Kenya to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 destroyer moved from 106 Sea Zone to 88 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
1 airfield placed in GibraltarTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
I’m surprised that would make Sea Lion weaker in your opinion. I suppose if you hold on to your sea lion transports, retaking Scandanavia shouldn’t be too difficult but generally I see them being sunk by the USA eventually.
No, I think Sea Lion is not weaker when Russia goes for Scandinavia. That means less of a threat to Berlin and less likely for Russia to hold E. Poland which is harder for Germany post - Sea Lion. That’s what I meant. With all of those transports, in the Baltic Germany can land on Norway on say turn 4 or most like turn 5.
I try to get in position after a Sea Lion game in the Baltic where as Germany I can threaten to kill a US fleet in SZ 110 and re-take London. If of course the US spends so much money to come with the power to easily hold SZ 110, than Japan better be kicking butt.
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I don’t think I’ve ever purchased an aircraft carrier and 2 transports G1.
I guess that might be another way to counter your US-Norway / Russia-Finland move other than throwing away 16 IPCs (or the cruiser and 1 destroyer as blockers just to die).
I don’t like purchasing boats with Germany unless I’m getting London or Cairo. If not, then I think Germany has to spend a lot of money on non-mobile units like infantry with some artillery at least 2 turns of shuck-shuck to Leningrad to mitigate the costs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to Syria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Bulgaria to Eastern PolandPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Syria to Southern Italy
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Southern France to France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
I don’t think I’ve ever purchased an aircraft carrier and 2 transports G1.
I guess that might be another way to counter your US-Norway / Russia-Finland move other than throwing away 16 IPCs (or the cruiser and 1 destroyer as blockers just to die).
I don’t like purchasing boats with Germany unless I’m getting London or Cairo. If not, then I think Germany has to spend a lot of money on non-mobile units like infantry with some artillery at least 2 turns of shuck-shuck to Leningrad to mitigate the costs.
Yeah, those are the problems for the Axis that the move presents.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from RussiansPurchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in NovgorodNon Combat Move - Germans
3 aaGuns, 2 armour, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
6 artilleries moved from Germany to Poland
7 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 aaGun moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 infantry moved from Greece to Bulgaria
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 bomber and 2 mech_infantrys placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to NovgorodPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Russia to Vologda
2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Vologda
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 61 Sea Zone
3 fighters and 2 tactical_bombers moved from Siam to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
4 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to KwangsiPurchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 bombers, 10 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 1 artillery and 13 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 10 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers in Kwangsi, round 2 : 10/23 hits
Chinese roll dice for 1 artillery and 13 infantry in Kwangsi, round 2 : 5/14 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 12 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in Kwangsi, round 3 : 14/18 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits
1 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
Japanese win with 2 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 13 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from Kwangsi to French Indo China
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
4 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
1 transport moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
2 infantry and 1 mech_infantry placed in Shantung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs