2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
2 artilleries, 1 fighter and 9 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 bombers moved from Kwangsi to Amur
1 armour moved from Kwangsi to Szechwan
1 artillery moved from Yunnan to Szechwan
7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
2 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 7 fighters and 6 tactical_bombers
Chinese defend with 10 infantry
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Chinese: 10 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Amur to Korea
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Kwangsi
5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Korea to Amur
Place Units - Japanese
1 armour and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kenya
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from Kenya to Belgian Congo
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from India to Burma
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
4 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Romania to Poland
2 artilleries moved from Yugoslavia to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
1 fighter moved from Java to India
1 infantry moved from Shan State to Burma
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 submarine moved from 106 Sea Zone to 123 Sea Zone
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 3 artilleries, 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is -27
Casualties for French: 2 infantry
Casualties for Germans: 2 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers
Casualties for British: 5 aaGuns and 13 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Poland to Baltic States
2 aaGuns, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 8 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 1 tactical_bomber placed in 110 Sea Zone
1 fighter and 7 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
That could have gone a lot better…. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Baltic States
1 fighter moved from Vyborg to Baltic States
1 infantry moved from Novgorod to Baltic States
4 artilleries and 9 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 9 infantry moved from Novgorod to Archangel
1 aaGun, 1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Buyant-Uhaa
1 bomber moved from Korea to Ulaanbaatar
1 bomber moved from Korea to Buyant-Uhaa
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Philippines
2 carriers moved from 36 Sea Zone to 35 Sea Zone
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -18
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 aaGun moved from Amur to Ulaanbaatar
1 bomber moved from Ulaanbaatar to Kweichow
1 bomber moved from Buyant-Uhaa to Kweichow
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Round 3 has been harsh….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 102 Sea Zone to Gibraltar
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 123 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 123 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber and 2 fighters moved from 123 Sea Zone to Iceland
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 15 Sea Zone
2 fighters moved from 16 Sea Zone to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Burma to French Indo China
Chinese take Yunnan from Japanese
UK_Pacific take French Indo China from Japanese
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Belgian Congo to 41 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from Burma to Tsinghai
1 bomber moved from 41 Sea Zone to Sumatra
2 fighters moved from India to Tsinghai
2 aaGuns, 1 armour, 1 artillery and 8 infantry moved from Burma to Shan State
5 infantry moved from India to Burma
1 fighter moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
I wanted to leave Iraq for ANZAC. Bummer.
Atlantic will be interesting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Southern Italy to United Kingdom
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 artillery moved from Queensland to New South Wales
1 infantry moved from Burma to Shan State
2 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Fortune Favors the Brave!!!
Let’s Dance!
Lovely….I run this three times…no issues…and now this…frak me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs;
Germans buy 1 bomber, 1 destroyer, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Units damaged: 2 carriers owned by the Americans
retreated to 91 Sea Zone
Americans win with 1 cruiser, 4 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers and 1 destroyer
1 fighter owned by the British and 3 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Tunisia
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 8 infantry moved from Norway to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns, 1 artillery, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Western Germany to Poland
7 infantry moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 infantry moved from France to Western Germany
1 armour moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
Place Units - Germans
1 destroyer placed in 110 Sea Zone
10 infantry placed in Germany
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
I do realize now that I should have probably asked you for OOB….
How do you want to proceed?
I do realize now that I should have probably asked you for OOB….
How do you want to proceed?
OOL?
I think it will be ok to just continue as is.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Sikang to Tsinghai
1 armour, 9 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Finland to Norway
Russians take Norway from Germans
7 infantry moved from Bryansk to Ukraine
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/13 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 9 infantry in Ukraine, round 2 : 2/10 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
9 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Tsinghai
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Archangel to Novgorod
1 aaGun, 4 artilleries and 8 infantry moved from Finland to Norway
7 infantry moved from Bryansk to Ukraine
2 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
8 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
I do realize now that I should have probably asked you for OOB….
How do you want to proceed?
OOL?
I think it will be ok to just continue as is.
No wait. I think I didn’t understand. I didn’t realise my fighters survived but were knocked off the carriers. I’ll lose one fighter and dent one CV. Let’s assume that one more plane survived.
Do you now want to continue the attack?